In Our Own Image: Do We Need Humanoid Robots?

Science fiction is full of things you don’t want to think too hard about. Why do starships with transporters have brigs with forcefields? Why not just beam a prisoner into an enclosed space?  Why do Cylons fly ships with human controls? Why not have a plug in their… well, you get the idea. For that matter, why do Cylons (and Kaylons, and Gort) even look human at all? Why aren’t some Cylons just ships?

Of course, the real reason is so we can identify with them and actors can play them with some cosplay gear and makeup. But real-life robots that are practical rarely look like humans at all.

No one is going to confuse a robot factory arm or a Roomba with a person, yet they are perfectly suited for their purpose. Yet we are fascinated with human-looking robots and continue to build them, like Nadia from IHMC Robotics in the video below. Continue reading “In Our Own Image: Do We Need Humanoid Robots?”

Reachy The Open Source Robot Says Bonjour

Humanoid robots always attract attention, but anyone who tries to build one quickly learns respect for a form factor we take for granted because we were born with it. Pollen Robotics wants to help move the field forward with Reachy: a robot platform available both as a product and as a wealth of information shared online.

This French team has released open source robots before. We’ve looked at their Poppy robot and see a strong family resemblance with Reachy. Poppy was a very ambitious design with both arms and legs, but it could only ever walk with assistance. In contrast Reachy focuses on just the upper body. One of the most interesting innovations is found in Reachy’s neck, a cleverly designed 3 DOF mechanism they called Orbita. Combined with two moving antennae at the top of the head, Reachy can emote a wide range of expressions despite not having much of a face. The remainder of Reachy’s joints are articulated with Dynamixel serial bus servos though we see an optional Orbita-based hand attachment in the demo video (embedded below).

Reachy’s € 19,990 price tag may be affordable relative to industrial robots, but it’s pretty steep for the home hacker. No need to fret, those of us with smaller bank accounts can still join the fun because Pollen Robotics has open sourced a lot of Reachy details. Digging into this information, we see Reachy has a Google Coral for accelerating TensorFlow and a Raspberry Pi 4 for general computation. Mechanical designs are released via web-based Onshape CAD. Reachy’s software suite on GitHub is primarily focused on Python, which allows us to experiment within a Jupyter notebook. Simulation can be done within Unity 3D game engine, which can be optionally compiled to run in a browser like the simulation playground. But academic robotics researchers are not excluded from the fun, as ROS1 integration is also available though ROS2 support is still on the to-do list.

Reachy might not be as sophisticated as some humanoid designs we’ve seen, and without a lower body there’s no way for it to dance. But we are very appreciative of a company willing to share knowledge with the world. May it spark new ideas for the future.

[via Engadget]

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Our Reactions To The Treatment Of Robots

Most of us have seen employees of Boston Dynamics kicking their robots, and many of us instinctively react with horror. More recently I’ve watched my own robots being petted, applauded for their achievements, and yes, even kicked.

Why do people react the way they do when mechanical creations are treated as if they were people, pets, or worse? There are some very interesting things to learn about ourselves when considering the treatment of robots as subhuman. But it’s equally interesting to consider the ramifications of treating them as human.

The Boston Dynamics Syndrome

Shown here are two snapshots of Boston Dynamics robots taken from their videos about Spot and Atlas. Why do scenes like this create the empathic reactions they do? Two possible reasons come to mind. One is that the we anthropomorphize the human-shaped one, meaning we think of it as human. That’s easy to do since not only is it human-shaped but the video shows it carrying a box using human-like movements. The second snapshot perhaps evokes the strongest reactions in anyone who owns a dog, though its similarity to any four-legged animal will usually do.

Is it wrong for Boston Dynamics, or anyone else, to treat robots in this way? Being an electronic and mechanical wizard, you might have an emotional reaction and then catch yourself with the reminder that these machines aren’t conscious and don’t feel emotional pain. But it may be wrong for one very good reason.

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Retrotechtacular: Power Driven Articulated Dummy

If any of you have ever made a piece of clothing, you’ll know some of the challenges involved. Ensuring a decent and comfortable fit for the wearer, because few real people conform exactly to commercial sizes. It’s as much a matter of style as it is of practicality, because while ill-fitting clothing might be a sartorial fail, it’s hardly serious.

When the piece of clothing is a space suit though, it is a different matter. You are not so much making a piece of clothing as a habitat, and one that will operate in an environment in which a quick change to slip into something more comfortable is not possible. If you get it wrong at best your astronaut will be uncomfortable and at worst their life could be threatened.

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Atlas Humanoid Robot Standing On His Own

Boston Dynamics likes to show off… which is good because we like to see the scary looking robots they come up with. This is Atlas, it’s the culmination of their humanoid robotics research. As part of the unveiling video they include a development process montage which is quite enjoyable to view.

You should remember the feature in October which showed the Robot Ninja Warrior doing the Spider Climb. That was the prototype for Atlas. It was impressive then, but has come a long way since. Atlas is the object of affection for the Darpa Robotics Challenge which seeks to drop a humanoid robot into an environment designed for people and have it perform a gauntlet of tasks. Research teams participating in the challenge are tasked with teaching Atlas how to succeed. Development will happen on a virtual representation of the robot, but to win the challenge you have to succeed with the real deal at the end of the year.

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DARPA Funded Robot Ninja Warrior?

Fans of the game show Ninja Warrior will immediately recognize the similarity of this test apparatus as the Spider Climb. Of course that’s not a human contestant, but a humanoid robot developed by Boston Dynamics. And it’s not actually clinging to the vertical walls as its only support. There are two narrow ledges to either side on which its feet gain purchase. Nonetheless this is some impressive work to keep itself upright and avoid slipping. Check out the video after the break to see how it does.

The sheer volume of amazing robot tech that this company spits out is remarkable. Just last month we saw the robotic cheetah which can run at almost 30 mph. We don’t expect to see either in the wild anytime soon, but especially this humanoid. you’ll notice the red rings positioned around the apparatus. We believe these are high-speed cameras set up to give the robot positional feedback and we’d wager it can’t perform without them. But that’s merely conjecture so judge for yourself.

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Humanoid Robot Kinects With Its Enviroment

[Malte Ahlers] from Germany, After having completed a PhD in neurobiology, decided to build a human sized humanoid robot torso. [Malte] has an interest in robotics and wanted to  show case some of his skills.The project is still in its early development but as you will see in the video he has achieved a nice build so far.

A1 consists of a Human sized torso with two arms, each with five (or six, including the gripper) axes of rotation, which have been based on the robolink joints from German company igus.de. The joints are tendon driven by stepper motors with a planetary gear head attached. Using an experimental controller which he has built, [Malte] can monitor the position of the axis by monitoring the encoders embedded in the joints.

The A1 torso features a head with two degrees of freedom, which is equipped with a Microsoft Kinect sensor and two Logitech QuickCam Pro 9000 cameras. With this functionality the head can spatially ”see” and ”hear”. The head also has speakers for voice output, which can be accompanied by an animated gesture on the LCD screen lip movements for example. The hands feature a simple gripping tool based on FESTO FinGripper finger to allow the picking up of misc items.