Behold The Most Beautifully Ambitious Starship Simulator Yet

[Kevin Kelm] created something wondrous: Halcyon Dawn, an utterly unique and desperately challenging game that is equal parts intricate starship simulator, imposing hardware console, video game, and love letter to John Scalzi’s Old Man’s War book series. Grab a beverage for this one, because it’s chock-full of detail.

First, how is it played? The simulator represents the ship Halcyon Dawn, a stolen and renamed vessel, and the player representing its sole crew member. The ship’s new mission is to establish a home for its payload of genetically-engineered unfortunates, escaping a cruel sort of indentured military servitude. The former masters of course have a very different view of the whole situation, throwing around terms like “treason” and “theft” and in general preferring the version of the desperate protagonist they had the most control over.

Aluminum extrusion, laser-cut panels, and custom PCBs for interfacing physical controls and displays make up the bulk of the build.

As the player is meant to be operating the ship on their own, the cockpit is imposing. All 152 controls and six screens are meaningful and will be needed to pilot the Halcyon Dawn, survive hostile actions, repel boarding attempts, mine and refine vast amounts of raw materials, and in general keep the ship running and intact until an autofactory can be deployed in orbit of a suitable planet to create a new home.

All easier said than done. It’s one thing to pilot and tweak a temperamental ship, but doing so while also performing damage control and thwarting a boarding attempt by manipulating life support is quite another. Want more details? Gameplay is documented here and the physical controls have their own library.

The product of a year of focused work, [Kevin] – now retired – pointed his decades of hardware and software experience at Halcyon Dawn after realizing one night that everything he needed to create it already existed. How this whole project came to be is also a tribute to the amazing tools and equipment that hobbyists and hackers of all kinds now have to turn an idea into something that actually exists in the world. Even so, it was a load of work he is not keen to repeat. Don’t miss the technical deep-dive and photo gallery of the build.

While the game itself — being a fan-made derivative of Scalzi’s work (and useless without the custom-made hardware console) — isn’t being released, [Kevin] has shared the underlying hardware framework it is built on. Enigma is an ESP32-based set of input and output PCBs made for integrating switches, knobs, displays, relays, and more with a Python library to make them easy to work with.

Starship simulators are a wonderful subset of projects, and every one is different from the last. Something about physical builds really works for them, and while we’ve seen a camper trailer converted to starship simulator [Kevin]’s project focuses the whole experience beautifully into the single-person console you see here. Watch a video of Halcyon Dawn running in an arcade-like “attract” mode embedded just below.

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Calculator UI Is More Complex Than You Might Think

Calculators are so ubiquitous and so familiar that they are easy to take for granted in many different ways. [lcamtuf] points out one that has probably never occurred to many of us: the user interface for a calculator is an unexpectedly complex thing.

The internal logic to support sequential inputs and multiple operators in a way that feels intuitive is a complex thing.

Resolving something like 1 + 2 = is pretty straightforward but complexity compounds rapidly after that, with numerous special cases. Let’s imagine one decides to program a simple calculator UI as a weekend project. The development process might look a little like this:

  1. User types in 1 + 2 = and the calculator displays 3. What happens if the user immediately presses -?
  2. No problem, just consider the result of the previous operation as an already-there input. So we’ll have 3 - for this next operation, and wait for more.
  3. Unless we should have treated that - as a negative sign for whatever number is coming next, making it a negative number? No, ignore that. Just treat whatever results from pressing equals as a pre-typed input.
  4. Unless the user hits a number. Because if they hit 2 (for example) then we’ll have a 32 and not a 2 which they probably, definitely don’t expect. So that’s a special case and we should insert a clear if that happens.
  5. Oh, better clear if the user enters a decimal, too.
  6. I’m going to need a coffee…

And that’s just the tip of the iceberg. Imagine trying to figure all this out for the very first time, without the benefits of habit and history to fall back on.

The fact is that supporting the apparently trivial behavior of a simple calculator requires an underlying complex state machine that deals with all kinds of special cases in order to make the UI feel intuitive. And that’s just for a basic four-function calculator; we haven’t even touched on how special keys like % should behave.

We know [lcamtuf] speaks from experience, not just because of their deep knowledge of calculator history but because they rolled their own calculator that uses voltmeters as digit displays and there’s nothing like actually implementing something to make one appreciate it.

Spidery Drone Goes Near-invisible By Spinning Really, Really Fast

Researchers demonstrate that something interesting happens when a small drone with a spindly airframe spins at a high speed: it very nearly turns invisible. The spidery device is shown mounted in its launcher in the image above. The dark blur at the rightmost side is an outlet on the wall behind the drone, not motion blur from a moving part.

There’s not much to do about the noise, but a high-speed spin becomes nearly invisible.

It’s called the Phantom Twist, and while we’ve seen single-motor drones that spin around a central axis before, they have always incorporated a wing-like structure or cleverly leverage the magnus effect to generate lift.

There’s not a lot of detail about the Phantom Twist’s hardware design but it appears to use a downward-angled motor for lift, relying on a high-speed control system to maneuver and maintain altitude.

This does away with the need for a wing, at the cost of only being stable while rotating at a high speed. We imagine it is also a touchy design that depends greatly on being balanced just so.

A hand launcher spins the device up before releasing it for flight. The visual effect once it is up and running is pretty striking; see for yourself in the short video, embedded just below.

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Flex Filament Stuck To Your Build Platform? Reach For The Isopropanol

3D printing has been around long enough that everyone’s heard at least one weird trick regarding 3D prints. [Angus] of [Maker’s Muse] puts a few to the test, and came away with one solid tip for releasing TPU from a build platform to which it has unfortunately welded itself.

Flexible filaments tend to stick too well to build plates, which is why an interface layer like a thin layer of glue stick is called for. But what if one forgets to apply it before starting a print job? That can result in a print that is well and truly stuck. Peeling flex filament off a textured PEI bed is a bad time, because the print can tear and tends to leave little bits behind.

[Angus] heard that applying isopropyl alcohol helps release things in that case, so he gives it a try. Lo and behold, it seems to work! See for yourself at 18:10 in the video and keep it in mind if you end up in a similar situation. The print doesn’t exactly fall off on its own, but it does remain in one piece which is more than one can expect otherwise.

Watching isopropyl alcohol help release a stuck print is reminiscent of the way it also removes hot glue from just about any surface. The trick is getting the alcohol to wick in underneath for best results, and the same seems to be true with releasing TPU from a build plate.

One thing to keep in mind when evaluating tips and tricks from over the years is that the landscape changes. Something that maybe seemed to have potential years ago might not make much sense today. A good example is sugar as a bed adhesive, which [Angus] tries out. What started as an experiment in getting PLA to play better with glass build plates years ago doesn’t really carry over to now, with PEI-coated magnetic build platforms pretty much a solved problem. The more likely result nowadays is just a mess.

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Cut And Fold Your 3D Printer’s Next Cover

[cmh]’s ultra-simple top cover for the Snapmaker U1 3D printer has a 3D model, but don’t let that fool you. There’s no 3D printing at all involved in this project. Rather, the model is a reference shape for making an effective top cover out of cardboard or corrugated plastic sheet (also known as Coroplast) which is what [cmh] used.

The pattern can be cut from a single sheet, or from multiple pieces taped together.

Corrugated plastic is a versatile option for things like printer enclosures. It’s cheap, a good insulator, easy to cut, and available from just about any plastics supplier. We’ve made the case that they’re a good alternative to acrylic sheets for printer enclosures, but [cmh] goes even further with a design that requires no additional hardware whatsoever. Assembly doesn’t even require more than tape, really.

He provides a cutout diagram for pieces that, when assembled, make a sort of hat that is just right to cover the top of the Snapmaker U1 without obstructing the extruders. One can even lift the front panel to access the inside without removing the cover, which is a nice touch. Should one wish to add a viewing window anywhere, just cut out a square and tape a sheet of clear plastic over the hole.

For a 3D printer, an enclosure and top cover helps retain heat, block drafts, and keep dust (or curious fingers) away from the printer’s build area. The cover doesn’t need to be completely sealed to deliver those benefits, but if you do prefer your covers completely enclosed, a carefully-chosen IKEA storage box makes a conveniently great cover for the U1.

Full Body VR Tracking Is Just Some Recycled Hardware Away

Full body tracking in VR applications involves attaching sensors to one’s body, and [Jaki] has a DIY method to do it on the cheap: the Vive Tracker Lite project repurposes Vive controllers as lighthouse-based trackers, no hardware modifications required.

A common method of doing body tracking is to strap on some Vive trackers. Those are extremely hacker-friendly pieces of hardware, but [Jaki] observed that older Vive VR controllers can be had for cheap, and already contain everything a tracker needs. Some new firmware and a custom mount is all it takes to turn them into perfectly usable body trackers.

But what about a wireless receiver? [Jaki] has that covered as well with the $5 Viva Dongle, which uses a Pro Micro NRF52840 to act as a cheap DIY alternative to the official dongle hardware.

We appreciate the effort put into making this project accessible to everyone, even novices. [Jaki]’s put effort into a Python program with a full GUI to make the flashing of firmware as easy as possible for both projects. Experimenting with body tracking in VRChat or games with mods is just some recycled hardware away.

Granted, a Vive controller is not the slimmest piece of hardware, but all it takes is a firmware change and a 3D-printed fixture to make a perfectly serviceable tracker. That being said, we’re sure an enterprising hardware hacker may crack a controller open and embark on a serious rebuild, or even interface to some of the inputs in a clever way. If you’ve done that or know of someone who has, drop us a note on our tips line because we’d love to see it.

Voltmeter-Based Floating Point Calculator Does It In Style

[lcamtuf] is not just a calculator superfan, but also a skilled builder. That much is evident in the fabulous  design of Calcumator 2000, an electromechanical calculator that uses voltmeter readouts as digits (plus one at the bottom to represent decimal place). There are plenty of high-quality build images, so give it a look!

Meters like the one on the right (numbered 0 to 9) act as digit displays. The meter on the left indicates decimal position.

Calcumator 2000 is a bit of a love letter to a time when display technology hadn’t quite yet produced anything suitable for calculator use. This resulted in calculator designs that are generally unrecognizable compared to the 7-segment display based devices we see today. The Calcumator 2000, in all its electromechanical glory, would have fit right in that era.

The Calcumator 2000 has all the usual buttons one would expect from a simple calculator and drives a total of seven readouts, one of which acts as the decimal point. The idea of using voltmeters as digit displays came from [lcamtuf]’s voltmeter clock, an earlier work with a similar attention to detail in its design and assembly.

We want to take a moment to admire how clean the blue panel is. [lcamtuf] made it by painting one side of an acrylic panel, cutting the letters and design out on a CNC mill, then filling with white paint. The depth of the cuts gives the white elements a nifty multi-layer effect that really complements the design.

Want to see it work? Oh yes, you do. Check out the video, embedded just below.

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