Take Tool Photo, Generate Custom Gridfinity Bin

What if the organization and storage benefits of tool shadowing could be had and improved with a modular, semi-automated process? Tracefinity attempts that by generating custom Gridfinity bins from photos of tools, and has quite a few nifty features that are worth a look.

Maintaining a library of tools makes it easy to create project-based custom layouts.

The basic workflow is this: place one or more tools on a sheet of paper, take a photo, then upload the photo and have the system trace and save the outline and add it to a private tool library. When one is ready to create some bins, use the library of saved tool outlines to generate custom Gridfinity layouts.

If you’re unfamiliar, Gridfinity is a modular system of standardized bins and baseplates designed with 3D printing in mind, making it an ideal match for highly-customized organization tasks and a particularly natural fit for a tool-tracing system like this one.

The idea of taking a photo of a tool and generating a custom bin is a compelling one, and a couple years ago we covered a project that did just that. Tracefinity seems like a natural evolution of the idea, and includes handy features like easy design adjustments, optional magnet holes, and we really like the concept of a tool library from which individual tools are scanned once then later selected to create specific, project-based layouts.

Tracefinity takes advantage of new software capabilities like machine learning to improve and streamline the tracing process, but that doesn’t mean it relies on any external services. It can be entirely self-hosted and by default uses a local, CPU-friendly object detection model for tool tracing. There is an option to provide a API key to use Google Gemini instead, but it’s not required. It can come in handy for especially complex tool outlines or dealing with non-ideal source photos, however.

Corners Lifting On 3D Prints? Guide Gives Prevention Tips

Large prints have a risk of warping, by which we mean corners can lift off the print bed as the object sort of curls inward on itself. It’s not always due to poor filament quality or an unclean build plate. Sound like something you’ve dealt with? Check out this handy roundup to understand why it happens, and learn ways to prevent it.

A big flat area with sharp corners is susceptible to warping. Breaking the footprint into a grid pattern helps distribute stresses instead of concentrating them at the corners.

The reason some objects have trouble while others don’t is physics. Deposited plastic shrinks ever so slightly as it cools, and some shapes — like wide, flat surfaces with sharp corners — are worse for this than others. This sort of problem is what the guide addresses with a number of techniques.

Some are simple, like turning on brims which increases an object’s footprint. This increased surface area offers more adhesion, but also increases heat transfer from the print bed into the model, slowing the cooling process. Thinner walls and an altered infill pattern is another option. Other techniques are more complex.

The most effective methods involve modifying the model itself to reduce or eliminate stress points. One such method is to break the model’s footprint into multiple zones with a shallow grid. Instead of one big flat bottom, the object has multiple smaller ones. Because big flat areas are more susceptible to warping than small ones, turning the bottom into a grid pattern helps spread those stresses out and prevent lifting.

If you design your own models, you’ll find several design tips worth keeping in mind. It’s always smart to practice good DFM (Design For Manufacturability) which means taking 3D printer strengths and weaknesses into account when designing an object. In this case, it can help prevent print failures. Good DFM can also make parts much, much stronger just by designing in the right features.

Reactive Heat And Wind Come To VR, Thanks To Smart Plugs

Want to feel the heat of nearby fire, explosions, or radiation? Or even just the gentle warmth and breeze of a sunny day in the wasteland? If you said yes, you’re in luck because [GingasVR] created an immersive heat mod and wind mod for the VR version of Fallout 4 that leverages economical smart outlets and game scripting to do just that.

The heart of this hack lies in gluing two things that don’t normally go together. In this case [GingasVR] uses a bit of game scripting to control TP-Link HS100 or HS110 Smart Plugs, allowing virtual events to control things in the real world. An ordinary fan in a smart plug creates wind on demand, and heat comes from a 250 watt infrared heat lamp aimed toward the player. For heat, an IR lamp is the way to go because it’s highly directional, can be quickly cycled on and off, and responds rapidly.

The range of immersive effects opened up by this is pretty compelling. Sunny weather yields a gentle glow of warmth, but nearby explosions cause a short full-blast flash of heat. The heat of fires also grows and fades with proximity. This being Fallout, [GingasVR] ensured local radiation has an effect on the heat level as well. Want to see it in action? She briefly explains around the 3:20 mark in this video.

Using ordinary appliances and smart plugs controlled from within VR to modify environmental effects is clever, and we like that it’s entirely nondestructive. The scripting mod for the game doesn’t overwrite any game files, and the hardware used requires no modifications.

Not into Fallout? [GingasVR] has similar Skyrim VR mod, if that’s more your bag. And if you’re modding Skyrim VR anyway, consider adding a “meditation device” headband to make magic respond to your actual state of mind.

Low(er)-Cost Humanoid Robot Leverages DIY Actuators

Humanoid robots, even scaled-down ones, tend to be expensive. The Berkeley Humanoid Lite offers a more accessible and economical option by centering the design around 3D printed actuators that make up the bulk of the robot’s frame.

The actuators are made by combining motors with printed cycloidal gearboxes and an embedded magnetic encoder. They’re modular, so even if one has no desire to recreate the whole robot it might be worth checking out the actuator design details to see if they might be useful in some other way.

The Berkeley Humanoid Lite isn’t a finished product so much as an open-source, easily customized reference design. The GitHub repository contains everything one might need, and you can watch some basic demonstrations, including VR-driven teleoperation, in the video embedded below.

At a total hardware cost of under $5,000 USD it’s still expensive, but much more economical than other humanoid robots, open-source or not. As mentioned, even if one doesn’t plan to build one, the modular actuator design is worth keeping in mind for other purposes.
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Compact PCB Vise Uses Up That Leftover Filament

Needing less than 70 grams of filament, [Chefkoch]’s 3D printed PCB vise solder station might be a good way to use up some filament spool leftovers and get yourself a handy tool in return.

What we like about this design is that it is multi-functional, and cleverly uses the solder spool as a counterweight to add stability that might otherwise be lacking in such a compact design.

The assembly can be reconfigured so that the jaws are either horizontal or vertical; the solder spool is held conveniently either way. The whole thing is 3D printed, so there’s no other hardware or fasteners involved. It’s probably best suited to small boards, but it’s also compact, entirely 3D printed, and doesn’t need much filament.

Still have some filament left over and want a nifty solder feeder to go with it? Check out the solder scroll, a pen-like DIY tool that makes handheld solder feeding a little less of a hassle.

Cheap AI Token Resellers: The Secret Ingredient Is Fraud

[Matt Lenhard] has an interesting writeup explaining exactly how fraudsters offer access to cutting-edge AI models at a tenth of the price. Perhaps unsurprisingly, the secret is to get tokens for free from anywhere they can and by any means necessary. Then wrap them in a pretty relay API, and sell access to it.

Relaying tokens is not by itself a shady practice. That distinction belongs to services that obtain tokens fraudulently, opening the door to selling them at rates far below market value. This practice is widespread and profitable, in part because the abuse is so hard to pin down and stop.

One source of tokens is free credits on new accounts. New accounts are spooled up as fast as possible, hammered until they’re empty, then it’s done all over again. Another method is to sign up as pay-after, possibly with a stolen card, and simply ensure the account has no valid payment method once the bill comes due. Or set up a temporary card, pay some minimum up front and consume as much as possible, then initiate a chargeback. It doesn’t matter if individually each of these doesn’t amount to much before they get flagged, because it’s being leveraged relentlessly on a massive scale by automated systems.

There are the shadier methods, too. Fraudsters don’t just target providers directly. Consumer software products with AI features get reverse-engineered, then the back ends hammered for all they are worth. Poorly-coded support chatbots can be highjacked into serving fraudsters’ traffic instead of just their own. It doesn’t actually matter where the tokens come from, after all. As long as the fraudsters are obtaining them for free (or at least below their costs) then it’s profit.

That last point is one [Matt] zeroes in on with advice on how to mitigate this abuse. He goes into detail in his writeup but what it comes down to is recognizing that it’s a numbers game. Fraudsters depend entirely on obtaining tokens for free, or nearly free. So just like using an AI to keep phone scammers tied up, anything that raises friction increases the fraudster’s costs, in turn encouraging them to find an easier target.

Quest VR Headset Becomes Unlocked Hardware

The Quest virtual reality headset gets a fully unlocked bootloader thanks to the QuestStack tool, which automates a complex process of privilege escalation to provide stable, privileged access to the hardware. This solidly frees the headset from its existence as a device tied to Meta’s walled garden, although the tool only works on the Quest 1.

Image credit: notmastergamerok on Reddit

Not simple enough? No problem, there’s also a web version by [darknight1050] that makes the unlock process as simple as plug in headset, visit web page, receive unlocked bootloader.

The first-generation Quest headset is an older (released in 2019) piece of hardware that is still perfectly capable, although it has been surpassed by later models in terms of performance and optics.

It has also been essentially forgotten as far as parent company Meta is concerned, with no requirement for new content to be compatible with it, nor consideration in general given to the device for some time now.

Hardware that is no longer supported should be opened. The Oculus Go got an official unlocked OS build which was a positive thing, but the Go was also a pretty limited device. The Quest 1 — the ‘Oculus’ part of the name having been dropped around the time Facebook renamed itself to ‘Meta’ — is considerably more capable than the Go was. Now people can have privileged access to its hardware, which may help save some of them from junk piles while enabling folks to do as they please with the hardware they purchased.