Vintage Computer Festival Europa 16.0: The Hackaday Report

The 16th annual Vintage Computer Festival Europa (VCFe) is still ongoing this weekend in Munich, and of course Hackaday had to swing by. If you’re anywhere in Germany, you’ve still got until Sunday at 16:30 to check it out.

DSCF7896The theme for this year’s festival is “The East is Red Colorful” and that means vintage computers from the other side of the Iron Curtain. Here in (West) Germany, that naturally means a good representation of computers from the former Democratic Republic of Germany (DDR), but Czechoslovakia, Yugoslavia, and of course Russia were also in the house. There was far too much going on to cover it all, but here’s a few of the projects and computers that caught our eye.

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Slick Six-Voice Synth For AVRs

He started off making an AVR synthesized guitar, but [Erix] ended up with much more: a complete six-voice AVR wavetable synthesis song machine that’ll run on an ATMega328 — for instance, on an Arduino Uno.

If you’re an AVR coder, or interested in direct-digital synthesis or PWM audio output, you should have a look at his code (zip file). If you’d just like to use the chip to make some tunes, have a gander at the video below the break.

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Lego Flip-dot Display

We don’t need to mention that flip-dot displays are awesome. They use no power except in transitions, are visible on even the brightest of days, and have a bit of that old-school charm. So then it stands to reason that the flip-dot display that [AncientJames] made out of LEGO is awesome-plus. Heck, it even spells out “awesome”.

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Logic Noise: Sequencing In Silicon

In this session of Logic Noise, we’ll combine a bunch of the modules we’ve made so far into an autonomous machine noise box. OK, at least we’ll start to sequence some of these sounds.

A sequencer is at the heart of any drum box and the centerpiece of any “serious” modular synthesizer. Why? Because you just can’t tweak all those knobs and play notes and dance around at the same time. Or at least we can’t. So you gotta automate. Previously we did it with switches. This time we do it with logic pulses.

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Reverse Engineering Galaga To Fix The No-Fire Cheat

We didn’t know there was a cheat to Galaga, but [Chris Cantrell] did. And so he did what any curious hacker would do — reverse-engineer the game to diagnose and eventually fix the bug.

Spoilers ahoy! Go read the website first if you’d like to follow [Chris]’s reversing efforts in the order that they actually happened.

The glitch is triggered by first killing most of the bees. When only six are left, they go into a second pattern where they swoop across the screen and wrap around the edges. While swooping, sometimes the bees will fire a shot when they’re at coordinates with X=0. Now two facts: there’s a maximum of eight missiles on the screen at any given time, and the position X=0 was reserved by the software to hide sprites that don’t need updating.

The end result is that eight missiles get stuck in a place where they never drop and don’t get drawn. No further shots are fired in the entire game. You win.

So that’s the punchline, but everyone knows that a good joke is in the telling. If you’re at all interested in learning reverse engineering, go read [Chris]’s explanations and work through them on your own.

And here’s our generic plug for Computer Archaeology:

Ancient video games run on MAME or similar emulators are the perfect playground for learning to reverse engineer; you can pause the machine, flip a bit in memory, and watch what happens next. Memory was expensive back then too, so the games themselves are small. (It’s not like trying to reverse engineer all however many jiggabytes of Microsoft Office.) The assembly languages for the old chips are small and well-documented, and most of the time you’ve also got a good dissasembler. What more could you ask for?

A walkthrough tutorial?  We’ve just given you one.

Oh and PS: If you get past level 255, the game freaks out.

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Even More Emulated Microcomputers: 8080 On A Stellaris Launchpad

[Steeeve] just sent us his work on emulating a handful of 8080-based microcomputers on a Stellaris Launchpad, including the bare-metal to run Space Invaders. We know what you’re thinking: Is that all you folks are doing these days?!?!? There must be something in the water.

[Steeeve]’s build is based on the Launchpad with an external 64kB of SPI RAM, a nice little TFT display, and a built-in SD card for all of your storage needs. Add in an 8080 emulator and a keyboard and you’ve got a tiny microcomputer. (Is that redundant?)

What’s really neat about [Steeeve]’s project is that he’s cloned not just one target computer, but a whole bunch of computers including (GitHub links follow) the 8080-based UK101/Superboard, the CPM/80, and the machine that ran Space Invaders, as well as the 6502-based Commodore PET and Apple-1.  And as a bonus, you can save the state onto the built-in SD card so that you can hibernate the microcomputer and pick up right back where you left off at a later date. Snazzy.

He’s also built a library which provides an emulation framework if you want to build on this work yourself. And did we mention he can play Space Invaders? Bravo [Steeeve]!

Logic Noise: More CMOS Cowbell!

Logic Noise is an exploration of building raw synthesizers with CMOS logic chips. This session, we’ll tackle things like bells, gongs, cymbals and yes, cowbells that have a high degree of non-harmonically related content in them.

Metallic Sounds: The XOR

I use the term “Non-harmonic” in the sense that the frequencies that compose the sound aren’t even integer multiples of some fundamental pitch as is the case with a guitar string or even our square waves. To make these metallic sounds, we’re going to need to mess things up a little bit, and the logic function we’re introducing today to do it is the exclusive-or (XOR).

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