3D Printing Computer Space

The first computer game available as a commercial arcade cabinet is unsurprisingly, a rare sight here in 2024. Nolan Bushnel and Ted Dabney’s 1971 Computer Space was a flowing fiberglass cabinet containing a version of the minicomputer game Spacewar! running on dedicated game hardware. The pair would of course go on to found the wildly successful Atari, leaving their first outing with its meager 1500 units almost a footnote in their history.

Unsurprisingly with so relatively few produced, few made it out of the United States, so in the UK there are none to be found. [Arcade Archive] report on a fresh build of a Computer Space cabinet, this time not in fiberglass but via 3D printed plastic.

The build itself is the work of [Richard Horne], and in the video he takes us through the design process before printing the parts and then sticking them all together to make the cabinet. Without a real machine to scan or measure he’s working from photographs of real machines, working out dimensions by reference to other cabinets such as PONG that appear alongside them. The result is about as faithful a model of the cabinet as could be made, and it’s cut into the many pieces required for 3D printing before careful assembly.

This is the first in a series, so keep following them to see a complete and working Computer Space take shape.

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A Threat Level Monitor For Everyone

A TV news pundit might on any given evening in 2024 look at the viewers and gravely announce that we are living in uncertain times. Those of us who’ve been around for a bit longer than we’d like to admit would see that, scratch our heads, and ask “Have we ever not lived in uncertain times?” If all this uncertainty is getting to you though, you can now reassure yourself as [Ian Williams] has, with a threat level monitor which displays the UK’s current level of projected fear threat level.

The build is fairly straightforward in hardware terms, with a Raspberry Pi Zero and a Pimoroni e-paper display pHAT. The software grabs the current level of doom from in this case the UK government’s website with a nifty bit of Python code, and turns it into an easy to read alert level bar.

So if you’re genuinely worried that the sky might fall upon your head you can now gain reassurance from a small piece of electronic hardware. If you feel things are really going south though, how about converting your basement into a fallout shelter?

SMD Soldering, Without The Blobs

Hand soldering of surface mount components is a bread-and-butter task for anyone working with electronics in 2024. So many devices are simply no longer available in the older through-hole formats, and it’s now normal for even the most homebrew of circuits to use a PCB. But how do you solder your parts? If like us you put a blob of solder on a pad and drop the part into it, then [Mr. SolderFix] has some advice on a way to up your game.

The blob of solder method leaves a little more solder on the part than is optimal, sometimes a bulbous lump of the stuff. Instead, he puts a bit of flux on the pad and then applies a much smaller quantity of solder on the tip of his iron, resulting in a far better joint. As you can see in the video below, the difference is significant. He starts with passives, but then shows us the technique on a crystal, noting that it’s possible to get the solder on the top of these parts if too much is used. Yes, we’ve been there. Watch the whole video, and improve your surface mount soldering technique!

He’s someone we’ve featured before here at Hackaday, most recently in lifting surface mount IC pins.

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A Telegraph Interface For The Hacker Hotel 2024 Badge

Hacker Hotel is a small Dutch hacker event that takes place, as its name suggests, in a hotel. It’s a welcome high point in the damp of a north-west-European winter, and attendees come to its setting in the wooded Veluwe region in the centre of the country from far and wide. As is the custom with such events it has an electronic badge, and this year’s one had a rather unusual interface. Instead of a keyboard for text input, it replicates a 19th century Crook and Wheatstone telegraph, replacing the five needles of the original with a diamond-shaped grid of LEDs.

At its heart is an Espressif ESP32-C6 microcontroller which provides both a processor powerhouse and the usual array of wireless connectivity. Paired with that is a much more modest CH32V003 microcontroller to handle I/O tasks, and an e-paper screen using displays salvaged from surplus German supermarket shelf labels. That interface is handled by an array of five-way switches, and in a stroke of genius there’s a small relay on board which does nothing but provide a satisfying tactile “click”. Expansion is seen to by an SAO connector, Qwiic, and a USB-C socket. The software meanwhile is a combination of a non-volatile nametag, a complex set of puzzles used in the on-site competition, and a messaging system using the C6’s 802.15.4 mesh networking. A particularly neat feature of this was a Battleships game that could be played with another badge.

While this isn’t the first Hacker Hotel badge with an e-paper display, we like this one for its novel interface, for the mesh connectivity, and for that clicky relay. We’ll definitely be using ours as a name badge for some time to come.

The Most Annoying Thing On The Internet Isn’t Really Necessary

We’re sure you’ll agree that there are many annoying things on the Web. Which of them we rate as most annoying depends on personal view, but we’re guessing that quite a few of you will join us in naming the ubiquitous cookie pop-up at the top of the list. It’s the pesky EU demanding consent for tracking cookies, we’re told, nothing to do with whoever is demanding you click through screens and screens of slider switches to turn everything off before you can view their website.

Now [Bite Code] is here to remind us that it’s not necessary. Not in America for the somewhat obvious reason that it’s not part of the EU, and perhaps surprisingly, not even in the EU itself.

The EU does have a consent requirement, but the point made in the article is that its requirements are satisfied by the Do Not Track header standard, an HTTP feature that’s been with us since 2009 but which almost nobody implemented so is now deprecated. This allowed a user to reject tracking at the browser level, making all the cookie popups irrelevant. That popups were chosen instead, the article concludes, is due to large websites preferring to make the process annoying enough that users simply click on the consent button to make it go away, making tracking much more likely. We suspect that the plethora of cookie popups also has something to do with FUD among owners of smaller websites, that somehow they don’t comply with the law if they don’t have one.

So as we’d probably all agree, the tracking cookie situation is a mess. This post is being written of Firefox which now silos cookies to only the site which delivered them, but there seems to be little for the average user stuck with either of the big browsers. Perhaps we should all hope for a bit more competition in the future.

Cookies header: Lisa Fotios, CC0.

LoRA, With No Radio

A LoRa project has traditionally required a dedicated radio module, because it’s a commercially licenced protocol. But as the way it works has been progressively reverse engineered, it’s become ever more possible to produce a LoRA radio for yourself. But what about a LoRA radio without a radio at all? [CNLohr] has managed just that, by driving a microcontroller pin and relying on one of its harmonics to provide enough RF to be received by a LoRA gateway.

The video below the break goes into the process in great detail, revealing some of the tricks. Undersampling to create intentional aliasing for example allows subharmonic peaks to be produced in unexpected places. Most of the development is performed on Espressif microcontrollers, but as the code is optimised it becomes possible to use it on much more modest silicon. The dirt cheap CH32V003 RISC-V microcontroller for example can be a LoRA transmitter able to talk to a gateway at a range of hundreds of metres with the CH32 and 2.5km with the ESP32. The code can be found in this GitHub repository.

The CH32 can’t receive of course, and it relies on barfing harmonics all over the spectrum to work. But on the other hand its total RF output is so tiny that we’re guessing a filter for the LoRA band might even make it almost legal. He’s got a little way to go before beating the record though.

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A Stirling Engine From Minimal Parts

The model Stirling engine is a staple of novelty catalogues, and we daresay that were it not for their high price there might be more than one Hackaday reader or writer who might own one. All is not lost though, because [jirka.luftner] has posted one on Instructables which eschews the fancy machined brass of the commercial models and achieves the same result with an array of salvaged parts.

The main cylinder is a former apple drops tin with a cardboard displacer, and the CD/DVD flywheel is mounted on either a 3D printed or cut out frame with the secondary cylinder cut into it. A diaphragm for the secondary cylinder is taken from a rubber glove, and the cranks come courtesy of bent wire.

A slight mystery of this design is that it appears not to have a regenerator, or heat store. This usually lies in the path between the two cylinders to improve efficiency by taking the heat from the air as it passes in-between the two, and returning it when it goes the other way. We’re guessing that on an engine this small it’s the tin itself which performs this function. Either way this is a neat little engine that shouldn’t break the bank.

If this has whetted your appetite, you’ll be pleased to hear it’s not the first Stirling engine we’ve seen made from what was lying around.