Unreasonably Bright Bike Light Apparently Hunts Deer

ureasonably-bright-bike-light

[Jukka] wanted a bike light that wasn’t afraid to go into the woods during the dark winter. He put together a lamp that uses eight 3 Watt LEDs to pump out 1680 lumens (english translation). The high power LEDs were mounted on a large aluminum heat sink and use lenses to optimize the beam of light. The system uses a 2 amp driver board that he assembled himself. Power is provided by sixteen AA Nickel Metal Hydride batteries that are housed along with the driver circuit in a water bottle.

This more than doubles the output of the last bike light we thought was too bright. Where will this lumen-arms-race stop?

[Thanks Sami]

Drone Lab Brings The Excitement Of Hypnotoad Home

Drone-lab-hypnotoad

[Peter] tipped us off about his new synthesizer kit, Drone Lab. It has the things we look for a synthesizer: knobs, inputs, switches, wacky sounds. You can get your soldering on with the kit version, or buy these pre-built. Peter bills this as an open source kit but we didn’t see board artwork, just a schematic.

What we didn’t expect is its ability to mimic the Hypnotoad. As seen in the video after the break, the glorious sounds of your favorite television show can now be created in your own home. If you’ve never seen an episode of the Hypnotoad (gasp!) we’ve got that covered after the break as well.

ALL GLORY TO THE HYPNOTOAD!

Update: PCB artwork has now been posted just below the schematic.

Continue reading “Drone Lab Brings The Excitement Of Hypnotoad Home”

Driving USB Peripherals With Arduino

arduino-driving-USB-keyboard

Circuits@Home have managed to host a USB keyboard with an Arduino and display the keyboard inputs on a character LCD. This uses the USB host shield we covered in August. That host shield includes a MAX3421 which is used here to drive the character LCD.

The control code for the keyboard ends up being fairly simple. The keyboard is polled for entries. The HID input is then examined and converted to ASCII codes for use with the LCD screen. This could make for an excellent controller or debugger for embedded systems. The Arduino, shield, and LCD could be integrated into the keyboard itself with an I/O port for connecting to your project. Commands can be typed out and sent through the I/O port when enter is pressed, with feedback displayed on the screen.

The example code provided with this project lays out the framework for hosting peripherals. We’re looking forward to more projects, and code libraries that take advantage of this new functionality.

Score Online With Robot Soccer

robot-soccer

[Erik] and [Heni] have been using soccer as a way to improve code development techniques in robotics. Their soccer playing robots won first prize in the development competition at the 2007 RoboCup competition. They are using a teaching method they call Kinesthetic Bootstrapping to program the motions of the Bioloid robotic platform. The robots are moved by hand and those motions are recorded twenty times per second. The recorded data is then optimized in software and ready for playback in the robot.

After the break you’ll see a video of the robots playing soccer against each other. They receive commands from a computer via zig-bee with Nintendo Wii remotes as the user interface. That’s all fine and dandy, but perhaps you should try your own hand at a game. [Erik] and [Heni] developed a web interface that allows you to control the bots over the internet. We tried it out yesterday and had quite a bit of fun. We set the video stream to “Spectator” and “Jpeg Server Push” to get an image. You’ll have to wait until next week to play because the bots need someone to pick then up when they fall over. Live play is scheduled for Mondays and Wednesdays from 4-6pm GMT+2. That should give you plenty of time to program your Arduino to say “Gooooooooooaaaaaaaaaaaaaalllllllllll!!!” when you score. Continue reading “Score Online With Robot Soccer”

Bluetooth Cartridge For Nintendo DS

bluetooth-cartridge-nintendo-ds

We’ve received tips from a few different people about a new Bluetooth module that connects as a game cartridge for the Nintendo DS. This is a homebrew solution and not an official Nintendo add-on. The cartridge houses an ATmega168 microcontroller which provides the interface between the DS and a Roving Networks RN-41 bluetooth module.

They’ve provided a schematic for the device but we didn’t see any board artwork or pictures of the internals so you’re on your own for board layout. The libraries needed to use the bluetooth connection with homebrew software are up for download. This should provide a nice way to use the DS with a Bluetooth GPS module, or perhaps as a discrete Bluetooth sniffer and spoofer.

War Monument Hacking

war-monument-hacking

[Timo] tipped us off about a War Monument that has been… upgraded. The story starts when a monument was erected in Cherkassy, Ukraine to commemorate the ultimate sacrifice that was made by Russian soldiers during World War II. The huge statue and expansive plaza were capped off by an eternal flame. Unfortunately, when the Soviet Block broke up, the natural gas that had been provided by the government became a luxury so the flame was extinguished.

The eternal flame sat unlit, a sad commentary to the remembrance of the dead. But how to fix this issue? As cell phone companies came into the area, a need for cell phone towers arose. At some point a solution was reached; a cell phone tower was built in the bowl of the eternal flame and then wrapped with an LED marquee. The marquee now displays the image of a flame in perpetuity.

We’re not quite sure what to think about this. After some adjustment, the substitution of LEDs for flames will probably become accepted. The monument is now providing a useful purpose for the living, and once again shows a flame. We think that having something there showing that the memory is still alive is much better than the message an unkempt derelict sends.

Mind Control Via Serial Port

brain-control-via-serial-port

[Zibri] found a very simple method for using brain waves as a controller via a DB9 serial port. He’s using Uncle Milton’s Force Trainer which we saw yesterday in the brain controlled Arduino. In that project the Arduino tapped into the LEDs and interfaced those signals with a computer via USB. This time the connection was made using an RS-232 transceiver to pass data from the programming header inside of the toy’s base unit to a computer over the serial port. Tapping into the programming header has a lot more potential and should be more reliable than sniffing logic out of LED connections. [Zibri] has written an application to display the received data but it doesn’t look like he’s made the code available for download.

Apparently he tipped us off about a week ago. We recall seeing this submission but as you can tell it’s a little bit light on the detail. So if you want your tips to be at the front of the line, make sure you do what you can to fill us in on all the details of your project. At our request [Zibri] provided a picture of the PCB from the Force Trainer’s base unit. See it after the break. Continue reading “Mind Control Via Serial Port”