Hackaday Podcast 174: Breaking Into The Nest, The Cheapest 3D Printer, A Spy In Your HDMI, And AI All Over The Place

Fresh from vacation, Editor-in-Chief Elliot Williams makes his triumphant return to the Hackaday Podcast! He’s joined this week by Managing Editor Tom Nardi, who’s just happy he didn’t have to do the whole thing by himself again. In this episode we’ll talk about tackling BGA components in your custom PCBs, a particularly well executed hack against Google’s Nest Hub, and why you probably don’t really want the world’s cheapest 3D printer. We’ll also take a look at an incredible project to turn the Nokia 1680 into a Linux-powered handheld computer, a first of its kind HDMI firewall, and a robot that’s pretty good at making tacos. Listeners who are into artificial intelligence will be in for quite a treat as well, as is anyone who dreams of elevating the lowly automotive alternator to a more prominent position in the hacker world.

By the way, it seems nobody has figured out the hidden message in last week’s podcast yet. What are you waiting for? One of you out there has to be bored enough to give it a shot.

Direct download, and play it offline. You don’t need no stinkin’ cloud.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

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StarPointer Keeps Scope On Target With Stellarium

On astronomical telescopes of even middling power, a small “finderscope” is often mounted in parallel to the main optics to assist in getting the larger instrument on target. The low magnification of the finderscope offers a far wider field of view than the primary telescope, which makes it much easier to find small objects in the sky. Even if your target is too small or faint to see in the finderscope, just being able to get your primary telescope pointed at the right celestial neighborhood is a huge help.

But [Dilshan Jayakody] still thought he could improve on things a bit. Instead of a small optical scope, his StarPointer is an electronic device that can determine the orientation of the telescope it’s mounted to. As the ADXL345 accelerometer and HMC5883L magnetometer inside the STM32F103C8 powered gadget detect motion, the angle data is sent to Stellarium — an open source planetarium program. Combined with a known latitude and longitude, this allows the software to show where the telescope is currently pointed in the night sky.

As demonstrated in the video after the break, this provides real-time feedback which is easy to understand even for the absolute beginner: all you need to do is slew the scope around until the object you want to look at it under the crosshairs. While we wouldn’t recommend looking at a bright computer screen right before trying to pick out dim objects in your telescope’s eyepiece, we can certainly see the appeal of this “virtual” finderscope.

Then again…who said this technique had to be limited to optical observations? As the StarPointer is an open hardware project, you could always integrate the tech into that DIY radio telescope you’ve always dreamed of building in the backyard.

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Faux-Retro “Tape” Player Runs On ESP32 And 80s Vibes

At first glance, this gorgeous retro-styled audio player built by [Max Kern] could absolutely pass for the genuine article. But then you take a closer look and realize that the “tape” it’s playing is actually an animation running on a 320 x 240 IPS display, and the Play and Rewind buttons on the front aren’t the chunky electromechanical affairs of yesteryear but actually cleverly repurposed MX keyboard switches.

By now you’re probably realizing that this player is quite a bit smaller than you first imagined, which in turn, means that it even its case is a modern fabrication. While it might perfectly encapsulate the look and feel of a piece of 1980s consumer electronics, it was squirted out on a thoroughly modern desktop 3D printer.

Even so, [Max] made sure to include draft angles in the CAD design and and a distinctive separation line so the case looked like it was injection molded. Following similar logic, he decided against using a modern rechargeable battery pack to power the electronics, opting instead for a more era-appropriate set of AA batteries.

In terms of hardware, the custom PCB is home to an ESP32 WROOM, a MAX98357A I2S audio amplifier, a FT231XS USB-to-serial chip, with enough passives and regulators to keep them all well fed and happy. The ESP32 has more than enough computational horsepower to chew through MP3 files, which are conveniently loaded via an SD slot built into the side of the player. As the player was actually intended for audio books, onboard playback is limited to a mono speaker; though there is a 3.5 mm audio jack to plug in a pair of headphones for when the built-in speaker isn’t up to the task.

Check out the video after the break to see how the player is assembled, as well as a demonstration of its simple three-button user interface. It looks like a joy to use, though the lack of fast forward and rewind sound effects took us a bit by surprise given the otherwise impeccable attention to detail. We’ll assume there’s some technical limitation that makes this particularly difficult to implement, and that their absence is currently keeping [Max] up at night.

As impressive as the final product is, we can’t say it’s a surprise. Frankly, we wouldn’t expect anything less from [Max] at this point. His adaptive OLED macro pad wowed us back in 2020, and his ZeroBot is still one of the slickest designs for a DIY two-wheeled robots we’ve ever seen.

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The Little Lightgun That Could: Sinden Makes Good

Back in 2018, we covered the work being done by [Andrew Sinden] to create a lightgun that could work on modern televisions. The project was looking for funding via Kickstarter, but due at least in part to skepticism about the technology involved, the campaign fell well short of its goal. It seemed, at the time, like the story would end there.

But we were recently pointed to a fascinating interview with [Andrew] that ran in The Guardian a couple months back that not only tells the rest of the story, but concludes with a happy ending — after years of hard work, the Sinden Lightgun is now available for purchase. It’s not exactly the turn-key product that some would like, as there’s a fair number of hoops one must jump through just to bag some eponymous waterfowl in Duck Hunt, but nothing that would scare off the average Hackaday reader.

Limited technical details about the 2018 prototype may have kept backers away.

The final version of the hardware ditches the realistic firearm aesthetic inherited from the Wii gun accessory it was designed to fit into, and now features a brightly-colored pistol enclosure that wouldn’t look out of place tethered to a Virtua Cop machine. It’s also gained an optional recoil solenoid for force feedback, though it tacks on another $60 to the already hefty $100 price tag for the base model.

We’re glad to see that [Andrew] recognized the importance of getting Linux support for the software side of things, as it enabled the development of a pre-configured Retropie image for the Raspberry Pi 4. Though you aren’t forced to emulate on the Pi, for those who would like to blast the occasional zombie on their desktop, Windows and x86 Linux are also supported.

Often times, when we cover a project here on Hackaday it’s a one-shot deal: somebody had a particular need or desire, built a gadget to fulfill it, and moved on. There’s nothing wrong with that, but there’s a certain feeling of pride when we see a project from this community develop into something more. While not every hacked together piece of hardware we feature has the potential to be the next Arduboy or Sinden Lightgun, we like to think that we’ve already covered the next big project-turned-product success story and just don’t know it yet.

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An Impressively Functional Tacobot

We’re big fans of useless machines here at Hackaday, there’s something undeniably entertaining about watching a gadget flail about dramatically without actually making any progress towards a defined goal. But what happens when one of these meme machines ends up working too well? We think that’s just what we might be witnessing here with the Tacobot from [Vije Miller].

On the surface, building an elaborate robotic contraption to (slowly) produce tacos is patently ridiculous. Doubly so when you tack on the need to give it voice commands like it’s some kind of one-dish version of the Star Trek food replicator. The whole thing sounds like the setup for a joke, an assumption that’s only reinforced after watching the dramatized video at the break. But in the end, we still can’t get over how well the thing appears to work.

After [Vije] gives it a list of ingredients to dispense, a robotic arm drops a tortilla on a fantastically articulated rotating platform that can not only spin and move in two dimensions, but can form the soft shell into the appropriate taco configuration. The empty shell is then brought under a rotating dispenser that doles out (or at least attempts to) the requested ingredients such as beef, onions, cheese, and lettuce. With a final flourish, it squirts out a few pumps of the selected sauce, and then presents the completed taco to the user.

The only failing appears to be the machine’s ability to dispense some of the ingredients. The ground beef seems to drop into place without issue, but it visibly struggles with the wetter foodstuffs such as the tomatoes and onions. All we know is that if a robot handed us a taco with that little lettuce on it, we’d have a problem. On the project page [Vije] acknowledges the issue, and says that a redesigned dispenser could help alleviate some of the problem.

The issue immediately brought to mind the fascinating series of posts dedicated to handling bulk material penned by our very own [Anne Ogborn]. While the application here might be a bit tongue-in-cheek, it’s still a perfect example of the interesting phenomena that you run into when trying to meter out different types of materials.

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NASA Mission Off To Rough Start After Astra Failure

When Astra’s diminutive Rocket 3.3 lifted off from its pad at the Cape Canaveral Space Force Station on June 12th, everything seemed to be going well. In fact, the mission was progressing exactly to plan right up until the end — the booster’s second stage Aether engine appeared to be operating normally until it abruptly shut down roughly a minute ahead of schedule. Unfortunately, orbital mechanics are nothing if not exacting, and an engine burn that ends a minute early might as well never have happened at all.

According to the telemetry values shown on-screen during the live coverage of the launch, the booster’s upper stage topped out at a velocity of 6.573 kilometers per second, well short of the 7.8 km/s required to attain a stable low Earth orbit. While the video feed was cut as soon as it was clear something had gone wrong, the rigid physics of spaceflight means there’s little question about the sequence of events that followed. Without the necessary energy to stay in orbit, the upper stage of the rocket would have been left in a sub-orbital trajectory, eventually reentering the atmosphere and burning up a few thousand kilometers downrange from where it started.

An unusual white plume is seen from the engine as it shuts down abruptly.

Of course, it’s no secret that spaceflight is difficult. Doubly so for startup that only has a few successful flights under their belt. There’s no doubt that Astra will determine why their engine shutdown early and make whatever changes are necessary to ensure it doesn’t happen again, and if their history is any indication, they’re likely to be flying again in short order. Designed for a Defense Advanced Research Projects Agency (DARPA) competition that sought to spur the development of cheap and small rockets capable of launching payloads on short notice, Astra’s family of rockets have already demonstrated unusually high operational agility.

Astra, and the Rocket 3.3 design, will live to fly again. But what of the payload the booster was due to put into orbit? That’s a bit more complicated. This was the first of three flights that were planned to assemble a constellation of small CubeSats as part of NASA’s TROPICS mission. The space agency has already released a statement saying the mission can still achieve its scientific goals, albeit with reduced coverage, assuming the remaining satellites safely reach orbit. But should one of the next launches fail, both of which are currently scheduled to fly on Astra’s rockets, it seems unlikely the TROPICS program will be able to achieve its primary goal.

So what exactly is TROPICS, and why has NASA pinned its success on the ability for a small and relatively immature launch vehicle to make multiple flights with their hardware onboard? Let’s take a look.

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Hackaday Podcast 173: EMF Camp Special Edition

With Editor-in-Chief Elliot Williams enjoying some time off, Managing Editor Tom Nardi is flying solo for this special edition of the Hackaday Podcast. Thanks to our roving reporter Jenny List, we’ll be treated to several interviews conducted live from EMF Camp — a European outdoor hacker camp the likes of which those of us in the United States can only dream of. After this special segment, Hackaday contributors Al Williams and Ryan Flowers will stop by to talk about their favorite stories from the week during what may be the longest Quick Hacks on record. There’s a few extra surprises hidden in this week’s program…but if we told you everything, it would ruin the surprise. Listen closely, you never know what (or who) you might hear.

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Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

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