Z80s From The ’80s Had Futuristic Design

Ever heard of a Dutch company called Holborn (literally, born in Holland)? We hadn’t either, but [Bryan Lunduke] showed us these computers from the early 1980s, and we wondered if they might have appeared in some science fiction movies. They definitely look like something from a 1970s movie space station.

The company started out tiny and only lasted a few years. The Holborn 9100 looked like a minicomputer and, honestly, other than the terminal, looks more like an air conditioner or refrigerator. While it was a Z-80 system, it was clearly aimed at business. The processor ran at 3.5 MHz, there was 72K of RAM that could expand to 220 K — a whopping amount for the early ’80s. They also could accept loads of 8-inch floppies. It even had a light pen, which seems exotic today but was actually fairly common back then.

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Peering Inside The Tang FPGA

[Grug] has been working with the Tang Nano 9K FPGA board. He wanted to use the Gowin Analysis Oscilloscope (GAO) to build an internal monitor into the device for probing internal points. The problem is that the documentation is a bit lacking, so he made a video showing how to make it work to help us all out.

The idea for this isn’t unique, although for some vendors, getting this capability requires you to buy a license or the free versions are limited. We were disappointed, as was [Greg], that he had to run Windows to get the software to work.

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Non Contact Scope Probe Costs Nearly Nothing

[IMSAI Guy] wants you to build a non-contact scope probe. The cost? Assuming you have a bit of wire and a regular scope probe, it won’t cost you anything. Why do you want such a thing? You can see what he does with it in the video below.

The probe is really just a coil with little slip-over coils that grab it. You can stick it on and remove it just as easily, so you don’t have to sacrifice the probe for normal use. It won’t give you high-accuracy readings, but if you want to sniff around a circuit without directly connecting to it, it will do the trick. If you are too lazy to make a coil, you can even clip a ground lead to the probe tip, although that won’t work quite as well.

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Retrogadgets: The Ageia PhysX Card

Old computers meant for big jobs often had an external unit to crunch data in specific ways. A computer doing weather prediction, for example, might have an SIMD (single instruction multiple data) vector unit that could multiply a bunch of numbers by a constant in one swoop. These days, there are many computers crunching physics equations so you can play your favorite high-end computer game. Instead of vector processors, we have video cards. These cards have many processing units that can execute “kernels” or small programs on large groups of data at once.

Awkward Years

However, there was that awkward in-between stage when personal computers needed fast physics simulation, but it wasn’t feasible to put array processing and video graphics on the same board. Around 2006, a company called Ageia produced the PhysX card, which promised to give PCs the ability to do sophisticated physics simulations without relying on a video card.

Keep in mind that when this was built, multi-core CPUs were an expensive oddity and games were struggling to manage everything they needed to with limited memory and compute resources. The PhysX card was a “PPU” or Physics Processor Unit and used the PCI bus. Like many companies, Ageia made the chips and expected other companies — notably Asus — to make the actual board you’d plug into your computer.

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Spend An Hour In The Virtual Radio Museum

You have an hour to kill, and you like old communication technology. If you happen to be in Windsor, Connecticut, you could nip over to the Vintage Radio and Communication Museum. If you aren’t in Windsor, you could watch [WG7D’s] video tour, which you can see below.

The museum is a volunteer organization and is mostly about radio, although we did spy some old cameras if you like that sort of thing. There was also a beautiful player piano that — no kidding — now runs from a vacuum cleaner.

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The History Of The World’s First Planetarium

It shouldn’t be a surprise that the idea of a planetarium originated with an electrical engineer, [Oskar von Miller] from the Deutsches Museum in Munich. According to [Allison Marsh] in IEEE Spectrum, he thought about the invention in 1912 as a way to demonstrate astronomical principles to the general public. While it seems obvious today that you can project the night sky onto a dome, it was a novel thought in 1912. So novel that the Carl Zeiss company first told [von Miller] to take a hike. But they eventually reconsidered and built the first planetarium, the Model I.

The engineer for Zeiss was a mechanical engineer by the name of [Walther Bauersfeld]. He was familiar with mechanical devices — orreries — that tracked the motion of the stars and planets. The goal was to translate those movements into a moving projection of light.

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Building A Rocket Engine From Scratch

There is a reason building a rocket engine is harder than most things you want to build. If you are building, say, a car, your goal is to not have it explode. If you are building a bomb, you want that to explode. But a rocket engine needs to explode just enough and not a bit more. That’s tough, as [Ryan Kuhn] discovered. He’s behind ABL’s E2 rocket, a LOX/kerosene engine for small vehicle launches. You can catch a video of the engine’s qualification tests below.

[Ryan] shares many of the problems encountered from many problems, each requiring finetuning of the design. True, there are plenty of publicly available NASA documents about what works and doesn’t work for rocket engines, but that can only take you so far. You can’t learn to bowl by reading about bowling, and you can’t design a successful rocket on paper just by reading about what others have done.

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