A red Sony PSP gaming console is shown, displaying the lines “Audio Mechanica,” “Brek Martin 2006-2025,” and “Waiting for Headphones.”

Running Guitar Effects On A PlayStation Portable

If your guitar needs more distortion, lower audio fidelity, or another musical effect, you can always shell out some money to get a dedicated piece of hardware. For a less conventional route, though, you could follow [Brek Martin]’s example and reprogram a handheld game console as a digital effects processor.

[Brek] started with a Sony PSP 3000 handheld, with which he had some prior programming experience, having previously written a GPS maps program and an audio recorder for it. The PSP has a microphone input as part of the connector for a headset and remote, though [Brek] found that a Sony remote’s PCB had to be plugged in before the PSP would recognize the microphone. To make things a bit easier to work with, he made a circuit board that connected the remote’s hardware to a microphone jack and an output plug.

[Brek] implemented three effects: a flanger, bitcrusher, and crossover distortion. Crossover distortion distorts the signal as it crosses zero, the bitcrusher reduces sample rate to make the signal choppier, and the flanger mixes the current signal with its variably-delayed copy. [Brek] would have liked to implement more effects, but the program’s lag would have made it impractical. He notes that the program could run more quickly if there were a way to reduce the sample chunk size from 1024 samples, but if there is a way to do so, he has yet to find it.

If you’d like a more dedicated digital audio processor, you can also build one, perhaps using some techniques to reduce lag.

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That’s No Moon, Er, Selectric

If you learned to type anytime in the mid-part of the 20th century, you probably either had or wanted an IBM Selectric. These were workhorses and changed typing by moving from typebars to a replaceable element. They were expensive, though worth it since many of them still work (including mine). But few of us could afford the $1,000 or more that these machines cost back in the day, especially when you consider that $1,000 was enough to buy a nice car for most of that time. [Tech Tangents] looks at something different: a clone Selectric from the sewing machine and printer company Juki.

The typewriter was the brainchild of [Thomas O’Reilly]. He sold typewriters and knew that a $500 compatible machine would sell. He took the prototype to Juki, which was manufacturing typewriters for Olivetti at the time.

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Creating A New Keyboard Flex For An Old Calculator

[Menadue] had a vintage Compucorp 326 calculator with an aging problem. Specifically, the flex cable that connects the button pad had turned corroded over time. However, thanks to the modern PCB industrial complex, replacing the obscure part was relatively straightforward!

The basic idea was simple enough: measure the original flex cable, and recreate it with the flat-flex PCB options available at many modern PCB houses that cater to small orders and hobbyists. [Menadue] had some headaches, having slightly misjudged the pitch of the individual edge-connector contacts. However, he figured that if lined up just right, it was close enough to still work. With the new flex installed, the calculator sprung into life…only several keys weren’t working. Making a new version with the correct pitch made all the difference, however, and the calculator was restored to full functionality.

It goes to show that as long as your design skills are up to scratch, you can replace damaged flex-cables in old hardware with brand new replacements. There’s a ton of other cool stuff you can do with flex PCBs, too.

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Flip card

LEDs That Flow: A Fluid Simulation Business Card

Fluid-Implicit-Particle or FLIP is a method for simulating particle interactions in fluid dynamics, commonly used in visual effects for its speed. [Nick] adapted this technique into an impressive FLIP business card.

The first thing you’ll notice about this card is its 441 LEDs arranged in a 21×21 matrix. These LEDs are controlled by an Raspberry Pi RP2350, which interfaces with a LIS2DH12TR accelerometer to detect card movement and a small 32Mb memory chip. The centerpiece is a fluid simulation where tilting the card makes the LEDs flow like water in a container. Written in Rust, the firmware implements a FLIP simulation, treating the LEDs as particles in a virtual fluid for a natural, flowing effect.

This eye-catching business card uses clever tricks to stay slim. The PCB is just 0.6mm thick—compared to the standard 1.6mm—and the 3.6mm-thick 3.7V battery sits in a cutout to distribute its width across both sides of the board. The USB-C connection for charging and programming uses clever PCB cuts, allowing the plug to slide into place as if in a dedicated connector.

Inspired by a fluid simulation pendant we previously covered, this board is just as eye-catching. Thanks to [Nick] for sharing the design files for this unique business card. Check out other fluid dynamics projects we’ve featured in the past.

3D-Printing A Full-Sized Kayak In Under A Day

If you want to get active out on the water, you could buy a new kayak, or hunt one down on Craigslist, Or, you could follow [Ivan Miranda]’s example, and print one out instead.

[Ivan] is uniquely well positioned to pursue a build like this. That’s because he has a massive 3D printer which uses a treadmill as a bed. It’s perfect for building long, thin things, and a kayak fits the bill perfectly. [Ivan] has actually printed a kayak before, but it took an excruciating 7 days to finish. This time, he wanted to go faster. He made some extruder tweaks that would allow his treadmill printer to go much faster, and improved the design to use as much of the belt width as possible. With the new setup capable of extruding over 800 grams of plastic per hour, [Ivan] then found a whole bunch of new issues thanks to the amount of heat involved. He steps through the issues one at a time until he has a setup capable of extruding an entire kayak in less than 24 hours.

This isn’t just a dive into 3D printer tech, though. It’s also about watercraft! [Ivan] finishes the print with a sander and a 3D pen to clean up some imperfections. The body is also filled with foam in key areas, and coated with epoxy to make it watertight. It’s not the easiest craft to handle, and probably isn’t what you’d choose for ocean use. It’s too narrow, and wounds [Ivan] when he tries to get in. It might be a floating and functional kayak, just barely, for a smaller individual, but [Ivan] suggests he’ll need to make changes if he were to actually use this thing properly.

Overall, it’s a project that shows you can 3D print big things quite quickly with the right printer, and that maritime engineering principles are key for producing viable watercraft. Video after the break.

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2025 One Hertz Challenge: Abstract Aircraft Sculpture Based On Lighting Regulations

The 2025 One Hertz Challenge is really heating up with all kinds of projects that do something once every second. [The Baiko] has given us a rather abstract entry that looks like a plane…if you squint at it under the right conditions.

It’s actually quite an amusing abstract build. If you’ve ever seen planes flying in the night sky, you’ve probably noticed they all have similar lights. Navigation lights, or position lights as they are known, consist of a red light on the left side and a green light on the right side. [The Baiko] assembled two such LEDs on a small sliver of glass along with an ATtiny85 microcontroller.

Powered by a coin cell, they effectively create a abstract representation of a plane in the night sky, paired with a flashing strobe that meets the requirements of the contest. [The Baiko] isn’t exactly sure of the total power draw, but notes it must be low given the circuit has run for weeks on a 30 mAh coin cell.

It’s an amusing piece of PCB art, though from at least one angle, it does appear the red LED might be on the wrong side to meet FAA regulations. Speculate on that in the comments.

In any case, we’ve had a few flashers submitted to the competition thus far, and you’ve got until August 19 to get your own entry in!

Design Review: LattePanda Mu NAS Carrier

It is a good day for design review! Today’s board is the MuBook, a Lattepanda Mu SoM (System-on-Module) carrier from [LtBrain], optimized for a NAS with 4 SATA and 2 NVMe ports. It is cheap to manufacture and put together, the changes are non-extensive but do make the board easier to assemble, and, it results in a decent footprint x86 NAS board you can even order assembled at somewhere like JLCPCB.

This board is based on the Lite Carrier KiCad project that the LattePanda team open-sourced to promote their Mu boards. I enjoy seeing people start their project from a known-working open-source design – they can save themselves lots of work, avoid reinventing the wheel and whole categories of mistakes, and they can learn a bunch of design techniques/tips through osmosis, too. This is a large part of why I argue everyone should open-source their projects to the highest extent possible, and why I try my best to open-source all the PCBs I design.

Let’s get into it! The board’s on GitHub as linked, already containing the latest changes.

Git’ting Better

I found the very first review item when downloading the repo onto my computer. It took a surprising amount of time, which led me to believe the repo contains a fair bit of binary files – something quite counterproductive to keep in Git. My first guess was that the repo had no .gitignore for KiCad, and indeed – it had the backups/ directory with a heap of hefty .zips, as well as a fair bit of stuff like gerbers and footprint/symbol cache files. I checked in with [LtBrain] that these won’t be an issue to delete, and then added a .gitignore from the Blepis project.

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