3D Printed Jet Engine Goes Turbo

Printing a model jet engine is quite an accomplishment. But it wasn’t enough for [linus3d]. He wanted to redesign it to have a turbojet, an afterburner, and a variable exhaust nozzle. You can see how it all goes together in the video below.

This took months of work and it shows. This probably won’t make a good rainy-day weekend project. You do need a few ball bearings and some M2 hardware, but it is mostly 3D printed.

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Be Your Own DJ With QN8066 And An Arduino Library

The QN8066 is a fun little FM transmitter chip. It covers the full FM broadcast band and has built-in DSP. You would find this sort of part in car cell phone adapters before every vehicle included Bluetooth or an AUX port.  [Ricardo] has created an Arduino library to bring the QN8066 to the masses.

The chip is rather easy to use – control is handled with a common I2C interface. All the complex parts – Phase Locked Loop (PLL), RF front end, power management, and audio processing are all hidden inside. [Ricardo’s] library makes it even easier to use. One of the awesome features of the 8066 is the fact that it handles Radio Data System (RDS). RDS is the subcarrier datastream that allows FM stations to inject information like song title and artist into the signal. The data is then displayed on your radio screen.

You can find the source to [Ricardo’s] library on GitHub. Using it is as simple as picking it up from the Arduino IDE.

If you are looking for an RDS-enabled radio to test out your QN8066 design, you wouldn’t do too bad with this Gameboy cartridge receiver.

Click through the break for a video from [Ricardo] explaining his QN8066 design. Continue reading “Be Your Own DJ With QN8066 And An Arduino Library”

Better Living Through Hackery

Hackaday’s own [Arya Voronova] has been on a multi-year kick to make technology more personal by making it herself, and has just now started writing about it. Her main point rings especially true in this day and age, where a lot of the tech devices we could use to help us are instead used to spy on us or are designed to literally make us addicted to their services.

The project is at the same time impossible and simple. Of course, you are not going to be able to build a gadget that will bolster all of your (perceived or otherwise) personal weaknesses in one fell swoop. But what if you start looking at them one at a time? What if you start building up the good habits with the help of a fun DIY project?

That’s where [Arya]’s plan might just be brilliant. Because each project is supposed to be small, it forces you to focus on one specific problem, rather than getting demoralized at the impossibility of becoming “better” in some vague overall sense. Any psychologist would tell you that introspection and dividing up complex problems are the first steps. And what motivates a hacker to take the next steps? You got it, the fun of brainstorming, planning, and building a nice concrete DIY project. It’s like the ultimate motivation, Hackaday style.

And DIY solutions are a perfect match to personal problems. Nothing is so customizable as what you design and build yourself from the ground up. DIY means making exactly what you need, or at least what you think you need. Iteration, improvement, and the usual prototyping cycle applied to personal growth sounds like the ideal combo, because that’s how the tech works, and that’s also how humans work. Of course, even the coolest DIY gadget can’t instantly make you more mindful, for instance, but if it’s a tool that helps you get there, I don’t think you could ask for more.

Video Game Preservation – Stop Killing Games!

It’s been an ongoing issue for years now. People who buy video games, especially physical copies, expect to be able to play that game at their leisure, no matter how old their console gets. This used to be a no-brainer: think about the SNES or Genesis/Mega Drive from the late 80s and early 90s. You can still buy one today and play the games without any issues. Not so with many modern, internet-connected games that rely on communication with servers the publishers own, whether or not the online features are necessary for gameplay. Stop Killing Games is a new initiative in the EU and worldwide to get enough valid petition signatures to force the issue to be brought up in parliaments all over the world, including the EU Parliament.

An increasing number of videogames are sold as goods, but designed to be completely unplayable for everyone as soon as support ends. The legality of this practice is untested worldwide, and many governments do not have clear laws regarding these actions. It is our goal to have authorities examine this behavior and hopefully end it, as it is an assault on both consumer rights and preservation of media.

StopKillingGames.com

Why now? Well, Ubisoft recently killed a popular videogame called The Crew by taking down the servers that support the game. Without these servers, the game is completely useless. France and many other European countries have strong consumer protection laws which, in theory, should prevent companies from pulling stunts like this, but this particular situation has never been tested in court. Besides this, the group are also petitioning governments around the world, including France (where Ubisoft is based), Germany, Canada, the UK, the US, Australia, and Brazil, and also options for anywhere else in the EU/world.

If you’re a gamer, and especially if you play video games which use online components, it’s definitely worth reading through their website. The FAQ section in particular answers a lot of questions. In any case, we wish them luck as the preservation of media is a very important topic!

[Thanks to Jori for the tip!]

What Is SystemVerilog, Really?

[Mark] starts a post from a bit ago with: “… maybe you have also heard that SystemVerilog is simply an extension of Verilog, focused on testing and verification.” This is both true and false, depending on how you look at it. [Mark] then explains what the differences are. It’s a good read if you are Verilog fluent, but just dip your toe into SystemVerilog.

Part of the confusion is that until 2009, there were two different things: Verilog and SystemVerilog. However, the SystemVerilog 2009 specification incorporates both languages, so modern Verilog is SystemVerilog and vice versa.

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The Luminiferous Theremin

[Extreme Kits] asks the question: “What the hell is a luminiferous theremin?” We have to admit, we know what a thermin is, but that’s as far as we got. You’ve surely seen and heard a theremin, the musical instrument developed by Leon Theremin that makes swoopy music often associated with science fiction movies. The luminiferous variation is a similar instrument that uses modern time of flight sensors to pick up your hand positions.

The traditional instrument uses coils, and your hands alter the frequency of oscillators. Some versions use light sensors to avoid the problems associated with coils. While the time of flight sensors also use light, they are immune to many false readings caused by stray light.

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Laser Fault Injection On The Cheap

One can only imagine the wonders held within the crypto labs of organizations like the CIA or NSA. Therein must be machines of such sophistication that no electronic device could resist their attempts to defeat whatever security is baked into their silicon. Machines such as these no doubt bear price tags that only a no-questions-asked budget could support, making their techniques firmly out of reach of even the most ambitious home gamer.

That might be changing, though, with this $500 DIY laser fault injection setup. It comes to us from Finnish cybersecurity group [Fraktal], who have started a series of blog posts detailing how they built their open-source reverse-engineering rig. LFI is similar to other “glitching” attacks we’ve covered before, such as EMP fault injection, except that a laser shining directly on a silicon die is used to disrupt its operation rather than a burst of electromagnetic energy.

Since LFI requires shining the laser very precisely on nanometer-scale elements of a bare silicon die, nanopositioning is the biggest challenge. Rather than moving the device under attack, the [Fraktal] rig uses a modified laser galvanometer to scan an IR laser over the device. The galvo and the optical components are all easily available online, and they’ve started a repo to document the modifications needed and the code to tire everything together.

Of course, this technique requires the die in the device under study to be exposed, but [Fraktal] has made that pretty approachable too. They include instructions for milling away the epoxy from the lead-frame side of a chip, which is safer for the delicate structures etched into the top of the die. The laser can then shine directly through the die from the bottom. For “flip-chip” packages like BGAs, the same milling technique would be done from the top of the package. Either way, we can imagine a small CNC mill making the process safer and quicker, even though they seem to have done pretty well with a Dremel.

This looks like a fantastic reverse engineering tool, and we’re really looking forward to the rest of the story.
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