Teach An Old LCD New Tricks

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[Art] has done some amazing work with character LCDs. He started with a classic character LCD. These LCDs are typically controlled by Hitachi HD447XXX compatible controllers. Hitachi’s controllers allow several custom characters to be defined. We’ve used those characters in the past for applications like spinners and bar graphs. [Art] took things to a whole new level. He created a double buffered LCD graphics library which allows these old LCDs to perform tricks usually reserved for graphical LCDs. Even more impressive is the fact the whole thing runs on a Microchip PIC16F628A programmed mostly in PICBASIC.

According to [Art’s] thread on the PICBASIC forum, he is using the custom character memory as a framebuffer. The LCD is set to display all 8 custom characters. Each frame is then in the PIC’s RAM. The completed frames are then pushed to the custom character memory of the Hitachi LCD controller. The result is a very smooth update rate on the LCD. [Art] wrapped the whole example up in a video reminiscent of the C64 demoscene.

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VT100 Gets BeagleBoned

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How do you make a great terminal even better?  The answer is simple: add a BeagleBone Black to it! [Brendan] got his hands on one of the staples of classic computing, the DEC VT100 terminal.  The VT100 was produced from 1978 to 1983. The terminal was so widely used that it became the standard for other terminals to emulate. Open any terminal program today and chances are you’ll find a setting for VT100 emulation.

[Brendan] originally hooked his terminal up to a laptop running Linux. The terminal, cables, and the laptop itself became quite a bit to manage on a small desk. To combat this he decided to add a BeagleBone Black inside the terminal case. It turns out the VT100 actually lends itself to this with its Standard Terminal Port (STP) connector. The STP was designed to add a “paddle board” in-line with the serial stream of the terminal. DEC and third party manufacturers used this port to add everything from disk drives to entire CPM computers to the VT100.

[Brendan] began by designing a board to interface between the VT100 and the BeagleBone. The board level shifts serial lines from the BeagleBone to the VT100. The STP also allows the terminal to provide power to the BeagleBone Black.  He did notice some power glitches as the supply of the VT100 came up. This was solved with a standard TI TL77xx voltage supervisor chip. The hardest part of the entire design was the card edge connector for the STP. [Brendan] nailed the dimensions on the first try.  In the end [Brendan] was rewarded with a very clean installation that didn’t require any modification to a classic piece of hardware.

We should note that most PCB houses use Electroless Nickel Immersion Gold (ENIG) as their standard coating. This will work for a card edge connector that will be plugged in and removed a few times.  Cards that will be inserted and removed often (such as classic console cartridges) will quickly scrape the ENIG coating off. Electroplated Gold over Nickel is the classically accepted material for card edge connectors, however the process most likely is not going to come cheap in hobbyist quantities.

A GPU For An Arduino

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As the creator of the Gameduino, a shield that adds a VGA port and graphics capability to any Arduino, [James] knows a little something about generating high quality video with a microcontroller. His latest project, the Gameduino 2, blows his previous projects out of the water. He’s created an Arduino shield with a built-in touchscreen that has the same graphics performance as the Quake box you had in the late 1990s.

The power behind this shield comes from a single-chip graphics solution called the FTDI EVE. This isn’t the first time we’ve heard about the FTDI EVE, but this is the first instance of a project or product using this very cool embedded graphics engine. The Gameduino 2 uses an FT800 graphics chip over an SPI connection to give a 480×272 TFT touch panel the same graphical capabilities as a Voodoo 2 graphics card. From the video, [James] is able to put thousands of sprites on a screen, as well as simple 3D animation, and extremely impressive 2D animations using only an Arduino.

While the Gameduino 2 is designed to be a game console you program yourself, we’re thinking this would be even more useful as a display for standalone projects.

Building A Rail Gun

[Valentin] tipped us about his latest project: a homemade railgun. For the few that may not know already, a railgun is an electrically powered electromagnetic projectile launcher. It is comprised of a pair of parallel conducting rails, along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail. [Valentin]’s writeup starts with a detailed explanation of this principle, then a simple proof of concept is shown where a metal stick with two small round magnets on each end is accelerated along two alumium strips powered by a 9V battery.

The final build shown above is powered by a capacitor bank consisting of three 400V 2200uF capacitors in parallel. [Valentin] opted for a hot rail design, where the power is always present on the rails. The projectile is inserted into the assembly by a spring-loaded lever. A video is embedded after the break. If you found this interesting, you’re going to love the fully-automatic Gauss gun.

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Breadboarding With A ARM Microcontroller

NXP’s LPC1114 ARM microcontroller is in a class all of it’s own. ARM microcontrollers are a dime a dozen, but this fabulous chip is the only one that’s housed in a hacker and breadboard friendly PDIP package. However, breadboard setups usually won’t have the luxuries of a true development platform such as flashing the part, single stepping through the code, and examining memory. [Steve] found an interesting solution to this problem that involves a Dremel and hacking up even more hardware.

[Steve] found a few LPC1769 dev boards that include a debugger and a way to program these chips. Simply by hacking off the programmer and debugger portion of this dev board with a Dremel tool, [Steve] had an easy to use interface for his breadboardable ARM.

After connecting the power rails to his breadboarded chip, [Steve] connected his programmer up and set up a gcc toolchain. For about $25, he has a breadboard friendly ARM microcontroller with full debugging capabilities.

This isn’t the first time we’ve seen a few people play with this DIP28 ARM chip; someone even milled this 600 mil chip down to 300 mils for even easier prototyping. Still, this is the best and cheapest way we’ve seen yet to turn this ARM into a proper prototyping platform.

Retrotechtacular: Miniseries On The Wright Brothers

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Admittedly we prefer our Retrotechtacular videos to be campy, but sometimes the content is just so cool we have to give up that goal. So is the case with this series on the Wright Brothers’ first manned, powered flight.

Now there is some argument on who actually flew for the first time on earth. And that issue is touched upon right away by sharing the benchmarks used to substantiate the claim:

  • The machine was heavier than air
  • Carried a man
  • Rose from the ground under its own power
  • Flew under control without losing speed
  • Landed safely at an altitude no lower than it took off

The two-part series clocks in at almost two hours. But the combination of images, video footage, and first-hand accounts makes for something incredibly interesting. The original flight happened 110 years ago this December. That doesn’t seem so long ago and it’s incredible to think that air-travel is now common in the developed world and we’re even seeing progress toward human powered flight that itself is doing the same kind of trailblazing the Wright Brothers did.

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CastAR Goes Live On Kickstarter

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[Jeri, Rick and the Technical Illusions crew] have taken the castAR to Kickstarter. We’ve covered castAR a couple of times in the past, but the Kickstarter includes a few new features just ripe for the hacking. First, castAR is no longer confined to a retro-reflective surface. In fact, it’s no longer confined to augmented reality. An optional clip on adapter converts castAR into a “free” augmented reality or a full virtual reality system.

[Jeri] has also posted a video on her YouTube channel detailing the entire saga of castAR’s development (embedded after the jump). The video has a real “heart to heart” feel to it, and is definitely worth watching. The story starts with the early days (and late nights) [Rick] and [Jeri] spent at Valve. She goes through the split with Valve and how the two set up a lab in [Rick’s] living room. [Jeri] also outlines some of the technical aspects of the system. She explains how the optics have been reduced from several pounds of projectors to the mere ounces we see today.

Another surprise addition is the lower level tier rewards of the campaign. The castAR tracking system is offered. The campaign page says the tracking system can be mounted to anything from robots to other VR headsets. The possibilities for hacking are almost endless. We’re curious about setting up our own swarm of quadcopters similar to the UPENN Grasp Lab. The RFID tracking grid is also offered as a separate option. In the gaming system this will be used for tracking tabletop game pieces. Based upon the Kickstarter page, it sounds as if the grid will not only use RFID, but a camera based tracking system. We’re definitely curious what possibilities this will hold.

As of this writing, the castAR Kickstarter campaign is already well past the halfway mark on its way to a $400,000 USD goal.

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