Down And Dirty With Contact Cleaners

I had a friend who was an engineer for a small TV station. I visited him at work once, and despite the fact that he wouldn’t let me climb the 1,200′ antenna tower, I had a great time. I was working for a video production studio at the time, so there was a fair amount in common about our jobs. One of the regular chores we faced was cleaning the heads on tape machines. He had a 5-gallon pail of cleaning solution under his bench that he told me was Freon, which he swore by for head cleaning and general contact cleaning. He gave me some for my shop in a little jar.

I never knew for sure if that stuff was Freon, but it was the mid-80s, shortly before CFCs were banned, so it might have been. All I know is that I’ve never found its equal for cleaning electronics gear. With that in mind, I thought I’d look at contact cleaners that are in use today, what’s really going on when you clean contacts, and why contacts even need cleaning in the first place.

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Explosive New Process Produces Graphene By The Gram

You say you need some graphene so you can invent the Next Big Thing, but you can’t be bothered with processes that yield a few measly milligrams of the precious stuff. Luckily for you there’s a new method for producing gram quantities of graphene. Perhaps unluckily, it requires building a controlled fuel-air bomb.

Graphene is all the rage today, promising to revolutionize everything from batteries to supercapacitors to semiconductors. A molecularly-2D surface with unique properties, graphene can be made in very small quantities with such tedious methods as pulling flakes of the stuff off graphite lumps with Scotch tape. Slightly less ad hoc methods involve lasers, microwaves, or high temperatures and nasty chemicals. But all of these methods are batch methods that produce vanishingly small amounts of the stuff.

The method [Chris Sorenson] et al of Kansas State University developed, which involves detonating acetylene and oxygen in a sturdy pressure vessel with a spark plug, can produce grams of graphene at a go. And what’s more, as their patent application makes clear, the method is amenable to a continuous production process using essentially an acetylene-fueled internal combustion engine.

While we can’t encourage our readers to build an acetylene bomb in the garage, the process is so simple that it would be easily replicated. We wonder how far down it could scale for safety and still produce graphene. Obviously, be careful if you choose to replicate this experiment. If you don’t like explosions and can source some soybean oil and nickel foil, maybe try this method instead. Then you’ll have something to mix with your Silly Putty.

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Living High-Altitude Balloon

High-altitude balloons are used to perform experiments in “near space” at 60,000-120,000 ft. (18000-36000m). However, conditions at such altitude are not particularly friendly and balloons have to compete with ultraviolet radiation, bad weather and the troubles of long distance communication. The trick is to send up a live entity to make repairs as needed. A group of students from Stanford University and Brown University repurposed nature in their solution. Enter Bioballoon: a living high-altitude research balloon.

Instead of using inorganic materials, the Stanford-Brown International Genetically Engineered Machine (iGEM) team designed microbes that grow the components required to build various tools and structures with the hope of making sustained space research feasible. Being made of living material, Bioballoon can be grown and re-grown with the same bacteria, lowering the cost of manufacturing and improving repeatability.

Bioballoon is engineered to be modular, with different strains of bacteria satisfying different requirements. One strain of bacteria has been modified to produce hydrogen in order to inflate the balloon while the balloon itself is made of a natural Kevlar-latex mix created by other cells. Additionally, the team is using Melanin, the molecule responsible for skin color and our personal UV protection to introduce native UV resistance into the balloon’s structure. And, while the team won’t be deploying a glider, they’ve designed biological thermometers and small molecule sensors that can be grown on the balloon’s surface. They don’t have any logging functionality yet, but these cellular hacks could amalgamate as a novel scientific instrument: cheap, light and durable.

Living things too organic for your taste? Don’t worry, we’ve got some balloons that won’t grow on you.

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Graphene? Soybean!

True graphene is a one-atom thick layer of carbon. It’s incredibly conductive, transparent, and of course thin. It’s one of those materials that, if it were only cheaper, would be used in everything from batteries to water filtration. Researchers from CSIRO in Australia have found a novel, dirt-cheap, and simple way to make graphene, and it’s hacker-friendly, for certain values of hacker.

The method is to take a sheet of polycrystalline nickel foil, spread a thin layer of soybean oil on it, and heat it up to 800° C for three minutes. It’s cooled off, slid off the foil, and it’s done. While 800° is a lot hotter than a standard toaster oven, their setup isn’t really all that much different. Notably lacking are things like esoteric gasses, partial vacuums, and the like. The nickel foil has some kind of catalytic role in the process — you should read the original if you’re more of a chemist than we are. Continue reading “Graphene? Soybean!”

Microfluidics “Frogger” Is A Game Changer For DIY Biology

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See those blue and green dots in the GIF? Those aren’t pixels on an LCD display. Those are actual drops of liquid moving across a special PCB. The fact that the droplets are being manipulated to play a microfluidics game of “Frogger” only makes OpenDrop v 2.0 even cooler.

Lab biology is mainly an exercise in liquid handling – transferring a little of solution X into some of solution Y with a pipette. Manual pipetting is tedious, error prone, and very low throughput, but automated liquid handling workstations run into the hundreds of thousands of dollars. This makes [Urs Gaudenz]’s “OpenDrop” microfluidics project a potential game changer for the nascent biohacking movement by offering cheap and easy desktop liquid handling.

Details are scarce on the OpenDrop website as to exactly how this works, but diving into the literature cited reveals that the pads on the PCB are driven to high voltages to attract the droplets. The PCB itself is covered with a hydrophobic film – Saran wrap that has been treated with either peanut oil or Rain-X. Moving the droplets is a simple matter of controlling which pads are charged. Splitting drops is possible, as is combining them – witness the “frog” getting run over by the blue car.

There is a lot of cool work being done in microfluidics, and we’re looking forward to see what comes out of this open effort. We’ve covered other open source efforts in microfluidics before, but this one seems so approachable that it’s sure to capture someone’s imagination.

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Lost PLA Casting Brings Out The Beauty Of Macromolecules

Biochemistry texts are loaded with images of the proteins, nucleic acids, and other biopolymers that make up life. Depictions of the 3D structure of macromolecules based on crystallography and models of their most favorable thermodynamic conformations are important tools. And some are just plain beautiful, which is why artist [Mike Tyka] has taken to using lost-PLA casting to create sculptures of macromolecules from bronze, copper, and glass.

We normally don’t cover strictly artistic projects here at Hackaday, although we do make exceptions, such as when the art makes a commentary on technology’s place in society. In [Mike]’s case, not only is his art beautiful and dripping with nerd street cred, but his techniques can be translated to other less artsy projects.

kcsa_5_bigFor “Tears”, his sculpture of the enzyme lysozyme shown in the banner image, [Mike] started with crystallographic data that pinpoints every peptide residue in the protein. A model is created for the 3D printer, with careful attention paid to how the finished print can be split apart to allow casting. Clear PLA filament is used for the positive because it burns out of the mold better than colored plastic. The prints are solvent smoothed, sprues and air vents added, and the positive is coated with a plaster mix appropriate for the sculpture medium before the plastic is melted out and the mold is ready for casting.

[Mike]’s sculpture page is well worth a look even if you have no interest in macromolecules or casting techniques. And if you ever think you’ll want to start lost-PLA casting, be sure to look over his build logs for plenty of tips and tricks. “Tears” is executed in bronze and glass, and [Mike]’s description is full of advice on how to handle casting such vastly different media.

Thanks to [Dave Z.] for the tip.

Extracting Sounds With Acid And UV

Toaplan was a Japanese video game developer in the 80s and early 90s, most famous for Zero Wing, the source of the ancient ‘All Your Base’ meme. Memeology has come a long way since the Something Awful forums and a pre-Google Internet, but MAME hasn’t. Despite the completionist nature of MAME aficionados, there are still four Toaplan games with no sound in the current version of MAME.

The sound files for these games is something of a holy grail for connoisseurs of old arcade games, and efforts to extract these sounds have been fruitless for three decades. Now, finally, these sounds have been released with the help of sulfuric acid and microscopes.

The sounds for Fire SharkVimanaTeki Paki, and Ghox were stored on their respective arcade boards inside the ROM for a microcontroller, separate from the actual game ROM. Since the fuse bits of this microcontroller were set, the only way to extract the data was decapsulation. This messy and precise work was done by CAPS0ff, who melted away the epoxy coating of the chip, revealing the microcontroller core.

Even without a microscope, the quarry of this hunt was plainly visible, but there was still no way to read out the data. The built-in read prevention bit was set, and the only way to clear that was to un-set a fuse. This was done by masking everything on the chip except the suspected fuse, putting it under UV, and checking if the fuse switched itself to an unburnt state.

The data extraction worked, and now the MAME project has the sound data for games that would have otherwise been forgotten to time. A great success, even if the games are generic top-down shooters.