3 Billion Devices And A Sega Genesis Run Java

A few years ago, [Mike]’s friend gave him an old Sega Genesis with the very cool and somewhat rare SegaCD drive attached. The SegaCD gave him an idea – while it’s not easy to burn a cartridge and play homebrew games on a real Genesis console, everyone has a CD burner somewhere. [Mike] began writing his demo and then realized adding Java would be easy on the 68000. The result is Java on three billion devices and a Sega Genesis.

This project is built around Java Grinder a Java byte code compiler that will compile classes, factories, and all the horrible Java design.design.pattern.pattern.patterns() into assembly language. Already, there are a lot of platforms supported by Java Grinder, including the Commodore 64, the TI99, and thanks to some work from [Joe Davisson], the Apple IIgs

With a byte code compiler, an assembler, and an API for the Sega-specific hardware, [Mike] set about building his demo. Since this was a Sega, it needed the ‘SEGA’ sound at the start. [Mike] ended up recording his voice saying ‘JAVA!’ This plays through the Z80 on the Genesis.

The complete demo – viewable in its emulated format below – has everything you would expect from a proper demo. Starfields, dancing sprites, and even a Mandelbrot pattern make it into the three-minute long demo.

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Full Size Star Wars Holochess Build

The quality and attention to detail seen in [Ian Martin]’s build is impressive regardless of his choice to build a functioning holochess set. We’re not to take away from the nerd-gasm this build invokes, but we’d rather draw to attention the craftsmanship of the builder. Sadly [Ian] doesn’t have a proper blog or product page but you can view everything he posts about the project on his social networking page and get his take on the finished work in the video below.

This build is not just a well engineered mechanical design, the electronics that run the controls and indicators are [Ian]’s home brew Arduino Mega shields. A complete game requires two sets of electronics, one for each side of the table so rolling his own shield was probably a space saving decision.

Each of the figures used as game pieces were hand sculpted and painted (is that a Rancor to the right?). User controls are presented in true-to-form fashion with 54 buttons, 26 lights, 10 knobs, and an LCD screen with custom bezel to display custom monster status. Nope, the monsters aren’t animated holograms but to make up for that [Ian] built in ambient noises so you know which are still alive. This is our first time discovering that there is a name other than “Holochess” for the game: Dejarik. We’ll leave it up to the reader to figure out how it’s played.

This is an impressive build and we can’t wait to see what else [Ian] comes up with in the future. We have covered Star Wars builds before and some interesting board game builds but never where the two meet before this.

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Trailblazing Artisans Of Road Building

A lot of us take roads for granted, at least until they are icy or torn up by construction. The concept of creating fixed paths seems to be in our firmware. Finding the shortest distance to food or water and marking a trail to it from home base has always been its own reward.

Roads have come a long way from the simple paths beaten by man and beast. But the basic configuration of paved roads hasn’t changed all that much since the Roman empire. Whatever they’re made of, they need to be able to drain water and support heavy loads.

New issues arose as modes of transportation shifted in favor of the automobile. Road surfaces needed to provide friction against tires. But how did we get from the stone-paved roads of Rome to the asphalt and concrete roads of today?

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A Modern 386 Development Board

Some readers out there probably have nostalgic feelings for their first 386 based PC, the beeps and hisses of the modem, and the classic sound of a floppy drive’s stepper motor. Perhaps that turbo button that we could never quite figure out.

If you want the power of a 386 processor today, you’re in luck: [Pierre Surply] has developed a modern development board for the 80386SX CPU. This board is based on a 386 processor that comes in a LQFP package for “easy” soldering, and an Altera Cyclone IV FPGA.

To allow the CPU to run, the FPGA emulates the chipset you would usually find on a PC motherboard. The FPGA acts as both a bus controller and a memory controller for the CPU. On the board, there’s an SRAM chip and internal memory on the FPGA, which can be accessed through the 386’s bus access protocol.

The FPGA also provides debugging features. A supervisor application running on the FPGA gives debugging functionality via a FTDI USB to UART chip. This lets you control operation of the CPU from a PC for debugging purposes. The FPGA’s memory can be programmed through a JTAG interface.

The project is very well documented, and is a great read if you’re wondering how your old 386 actually worked. It can even be hand soldered, so the adventurous can grab the design files and give it a go. The francophones reading can also watch the talk in the video below.

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Ditch The IPad; Build A Commodore 64 Tablet

The classic Commodore 64 has had its share of modernizing in the OS department. From its roots starting up a basic prompt, to full high resolution GUI packages like GEOS, to today where [Jim_64] added a tablet like launcher complete with a touch screen interface.

The GUI itself takes advantage of the high resolution graphics of the C-64 that looks similar to iOS, Icons are selected via cursor keys or joystick (what? no light pen?) and launch the various functions they represent. To add to the tablet-like feel of the OS, an off the shelf 3m touch screen panel and its corresponding RS232 interface board were obtained from digikey.

With the panel securely attached to the monitor, XY data from the various finger pokes are sent via serial at a blazing 1200 bps where the program interprets the position. Using the available demo (download sideA and sideB) and off the shelf parts, this should be easy for anyone with a classic C-64 to set up in their own home and have some fun.

Join us after the break for a few demo videos!

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Replacing The CRT In A Vectrex

The Vectrex is a rare beast in the world of retro video games. Introduced in 1982, this was the only video game system to put a monitor right in the console, and it did so for good reason. This was a games system with vector graphics and rotating 3D objects, something that just couldn’t happen on the TV in the family room. A while ago, [John] dug his old Vectrex out of his basement and replaced a faulty logic board. The CRT was still broken, but with a little bit of research and a not-so-ugly kludge, he managed to replace the CRT in a Vectrex.

[John] found someone willing to part with an old CRT online, and after whipping out his credit card, the tube was on his way to his front door. This new tube wasn’t a direct drop in; The original Vectrex had small ears around the edges of the screen that served as mounting points. The new tube had no such ears. Now, a bit of plastic strapping holds the CRT in the chassis. It’s a bit of a kludge, but at least now [John] has a source of Vectrex CRTs.

While the rest of [John]’s repair work didn’t go as well – the Vectrex in question still has all the logic board problems it had when it was taken out of storage. This Vectrex does have a new CRT, and with a bit more work on rehabbing this old machine, it should keep on working for another thirty years.

Whenever you come cross an interesting CRT, make sure you snatch it up. Here’s another offering that uses a tiny screen for some classic MAME action.

Breaking Out A Game Boy Link Cable

[Samuel] is working on one of the most important electronics projects of our generation. He’s building a device for the Game Boy that will allow Pokemon trades between generation II and III. Yes, This means bringing your Charmander from Pokemon Red to your team in Pokemon Ruby, Sapphire, or Emerald. and finally completing the National Dex you’ve been working on for 20 years. Before he gets to designing this system, he first needs to listen in on the Game Boy Link Cable, and that means creating a breakout board.

The Game Boy Link Cable – sometimes inaccurately referred to as the Zelda cable – is a special proprietary connector. The design is well documented, but unlike the Wii Nunchuck controller, there’s no readily available breakout board available for this piece of obsolete technology.

Together with a his friend [David], [Samuel] loaded up a copy of Eagle and designed a board that will fit on a small piece of copper clad FR4. This design was then sent over to a small CNC mill, The traces were machined away, and a sextet of pins were soldered into the holes.

With a breakout board for the Game Boy Link Cable, [Samuel] now has a great platform for peering into the strange and magical world of Pokemon. He’ll be using a Teensy microcontroller for his trading device, and with several similar projects already completed by others around the Internet, the potential for a Gen II to Gen III Pokemon trader is palpable.