The Consumer Electronics Show in Las Vegas is traditionally where the big names in tech show off their upcoming products, and the 2020 show was no different. There were new smartphones, TVs, and home automation devices from all the usual suspects. Even a few electric vehicles snuck in there. But mixed in among flashy presentations from the electronics giants was a considerably more restrained announcement from a company near and dear to the readers of Hackaday: Arduino is going pro.
Continue reading “New Part Day: Arduino Goes Pro With The Portenta H7”
Shop safety is important regardless of what kind of work you do. For those of us soldering, that means extracting the noxious fumes released by heating up the solder flux used in our projects. [yesnoio] brings to us his own spin on the idea of a fume extractor, and it pulls out all stops with bells and whistles to spare.
The Workbench Assistant bot, as [yesnoio] describes it, is an integrated unit mounted atop a small tripod which extends over the working area where you’re soldering. Inside the enclosure are RGBW lights, an IR camera, and an Adafruit ItsyBitsy M4 Express driving the whole show. Aside from just shining a light onto your soldering iron though, the camera senses thermal activity from it to decide when to ramp up the server-grade fan inside which powers the whole fume extraction part of the project.
But the fun doesn’t stop there, as [yesnoio] decided to go for extra style points. The bot also comes with an amplified speaker, playing soundbites whenever actions such as starting or stopping the fan are performed. These soundbites are variations on a theme, like classic Futurama quotes or R2-D2’s chattering from Star Wars. The selectable themes are dubbed “performers”, and they can be reprogrammed easily using CircuitPython. This is a neat way to give your little desktop assistant some personality, and a fun way to break up the monotony of soldering up all those tiny SMD components on your next prototype.
If even after all this you still need more than just a cute little robotic voice beeping at you to convince you to get a fume extractor for your bench, then maybe some hands-on results could give you that little push you need. And if you’re already convinced and want to build your own, there is no shortage of DIY solutions we’ve seen around here at Hackaday. Check out this one in action after the break!
Continue reading “Workbench Fume Extractor Sucks, But Has A Charming Personality”
Cambridge postgraduate student [Adam Greig] helped design a rocket avionics system consisting of a series of disc-shaped PCBs arranged in a stack. There’s a lot that went into the system and you can get a good look at it all through the flickr album.
Built with the help of Cambridge University Spaceflight, the Martlet is a 3-staging sounding rocket that lifts to 15km/50K feet on Cesaroni Pro98 engines. [Adam]’s control system uses several Arm Cortex M4s on various boards rather than having just one brain controlling everything.
Each disc is a module that plays a specific role in the system. There are a couple of power supply boards sporting twin LTC2975 able to supply custom power to a dozen different circuits. The power system has a master control board also sporting an M4. There’s an IMU board with the guidance system — accelerometer, magnetometer, gyroscope, and barometer, all monitored by an algorithm that computes the rocket’s position and attitude in-flight. There’s a radio board with a GPS receiver and an ISM band radio transceiver for telemetry, as well as a datalogger with 10 thermocouple measurement channels. Engines are controlled by the pyro board which controls firing currents on four different channels. The vertical spacers also serve to transmit power and data to neighboring boards.
If you’re interested in learning more, check out the project’s code and schematics on [Adam]’s GitHub repository.
[Adam] is no stranger to these pages, with his Nerf Vulcan turret published a few years back, as well as his balloon tracking rig published more recently. Photos are CC-SA and can be found in [Adam]’s Flickr feed.
Conference badges are getting more complex each year. DEFCON, LayerONE, Shmoocon, The Next Hope, Open Hardware Summit, The EMF, SAINTCON, SXSW Create, The Last Hope, TROOPERS11, ZaCon V and of course the CCC, have all featured amazing badges over the years. This years CCCamp 2015 rad1o badge is taking things several notches higher. The event will run from 13th through 17th August, 2015.
The rad1o Badge contains a full-featured SDR (software defined radio) transceiver, operating in a frequency range of about 50 MHz – 4000 MHz, and is software compatible to the HackRF One open source SDR platform. The badge uses a Wimax transceiver which sends I/Q (in-phase/quardrature-phase) samples in the range of 2.3 to 2.7 GHz to an ARM Cortex M4 CPU. The CPU can process the data standalone for various applications such as FM radio, spectrogram display, RF controlled power outlets, etc., or pass the samples to a computer using USB 2.0 where further signal processing can take part, e.g. using GnuRadio. The frequency range can be extended by inserting a mixer in the RF path. Its got an on-board antenna tuned for 2.5GHz, or an SMA connector can be soldered to attach an external antenna. There’s a Nokia 6100 130×130 pixel LCD and a joystick, which also featured in the earlier CCCamp 2011 badge known as the r0ket.
A 3.5mm TRRS audio connector allows hooking up a headphone and speaker easily. The LiPo battery can be charged via one of the USB ports, while the other USB port can be used for software updates and data I/O to SDR Software like GnuRadio. Check out the project details from their Github repository and more from the detailed wiki which has information on software and hardware. There’s also a Twitter account if you’d like to follow the projects progress.
This years Open Hardware Summit also promises an awesome hackable badge. We’ll probably feature it before the OHS2015 conference in September.
Thanks to [Andz] for tipping us off about this awesome Badge.
[Sprite_TM] had a Vectrex console that he wanted to play with. Alas, his makeshift multicart had fallen into disrepair. Rolling up his hacking sleeves, he set about making a new one, a better one. His PCB design included his microcontroller of choice: the ST STM32F411, a 32-bit 100Mhz ARM Cortex M4, along with a 16MB SPI flash chip. [Sprite_TM] wanted to make programming games onto the multicart simple. Using the libopencm3 firmware library for the STM in conjunction with Elm-Chans FatFS, the multicart could be plugged into a computer’s USB port and have any game data dragged and dropped onto it like a USB stick. The PCB then connects directly into the Vectrex’s cartridge port. The first cartridge file is a basic menu that lists all of the game ROMs stored in the flash memory. When the user selects the game the STM loads that ROM file which the menu software then boots.
After loading his entire Vectrex ROM library onto the multicart, [Sprite_TM] realized he had far too much space left over – so he decided to add some extras. His first choice was Bad Apple (YouTube link), a music video made by fans of the Touhou Project game series. The video features black and white silhouettes of the many game characters in a shadow art style. Since its debut, Bad Apple has been ported from everything from the Sega Genesis (YouTube link) to laser scanners (YouTube link). It was time for the Vectrex to join the list.
After ripping the video from YouTube, [Sprite_TM] used MPlayer to save each frame as a PNG along with a wave file of the music. Next, he ran Potrace on the PNG files to get vector versions. Using a custom PHP script, the resulting JSON file was post-processed into relative vectors the Vectrex uses. Digital audio was possible by having the Vectrex’s 8-bit DA-converter perform double duty both for the video circuit and the audio. However, the volume must be turned to the max in order to hear the music. Incidentally, the DAC can only output audio in this scenario when vectors are not being drawn, so the event timing needed to be adjusted. The video and audio data was re-parsed after a modified version of VecX was used to get the timing events synchronized before transferring Bad Apple onto the multicart.
You can see the Vectrex version of Bad Apple after the break, along with a 3D-engine based on Doom levels. The engine is written in C and makes use of the Z-buffer, creating the effect of solid 3D-objects in front of each other. There are no weapons or enemies to dispatch here, but the effect is impressive nonetheless.
Continue reading “Extreme Vectrex Multicart Plays Bad Apple”
Texas Instruments’ MSP430 series of microcontrollers has been the standard extremely low power microcontroller for several years now. It’s not an ARM, though, so while there are fans of the ‘430, there aren’t a lot of people who would want to port their work in ARM to a completely different architecture. Here is TI’s answer to that. It’s called the MSP432, and it combines the low power tech of the ‘430 with a 32-bit ARM Cortex M4F running at 48MHz.
This is not the first ARM Cortex M4F platform TI has developed; the Tiva C series is based on the Cortex M4F core and was released a few years ago. The MSP432 is a little bit different, leveraging the entire development system of the MSP430 and adding a DSP engine and a FPU. If you’re looking for something that’s low power but still powerful, there you go. You can find the official press release here.
If you’d like to try out the MSP432, there’s a LaunchPad available. $13 to TI gets you in the door. The most capable MSP432 with 256 kB of Flash, 64 kB of SRAM, and 24 ADC channels hasn’t hit distributors yet, but you can sample it here.
The STM32 line of microcontrollers – usually seen in the form of an ST Discovery dev board – are amazingly powerful and very popular micros seen in projects with some very hefty processing and memory requirements. Now, ST has released a great way to try out the STM32 line with the Nucleo board.
There are two really great features about these new Nucleo boards. First, they’re mbed compatable, making them a great way to get started in the ARM development world. Secondly, they have Arduino pin headers right on the board, giving you access to all your shields right out of the box.
Right now, there are four varieties of the Nucleo board based on the STM32F030, -F103, -F152, and -F401 microcontrollers. The STM32F401 is the high-powered variant, An ARM Cortex-M4 microcontroller running at 84 MHz, 512kB of Flash, and enough I/O for just about any project.
If you’d like to get your hands on one of the STM32 Nucleo boards, you can order a voucher to pick one up at Embedded World in Germany next week. Otherwise, you’re stuck ordering from Mouser or Farnell. Bonus: the high-end F401-based board is only $10 USD.