Making A Commodore 64 Portable

making-a-c64-portable

This is [Wpqrek’s] Commodore 64 modified to go on the road with him. The elderly machine has a special place in his heart as it was what he learned to code on. He performed a series of hacks which house everything necessary to use the machine inside the original case.

Obviously the hack that has the most effect when it comes to portability was swapping a display for the small LCD mounted above the number keys. This was a pretty simple process because the screen, originally intended for a rear view camera in a vehicle, already had a composite video input. To emulate the floppy disc drive he’s using an SD card via an sd2iec board which he laid out himself. Rounding up the alterations is a stereo SID. The second channel uses the pre-amp circuit cut from a second C64. This audio hardware will let him do cool things like playing some classic Zeppelin.

You can get a video tour of these alterations after the break.

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Printed Machine Does Nothing Until The Heat Death Of The Universe

machine

A 2:1 gear reduction slows down a spinning shaft to half speed and doubles the torque. Repeat this a few times, and you’ve got a ludicrous amount of torque moving too slowly to see with even precision instruments. That’s the idea behind [Jeshua]’s project, a Printed Machine partially embedded in a block of concrete.

[Jeshua]’s build is a replica of one of [Arthur Ganson]’s kinetic sculptures. [Ganson]’s machine uses 50 sets of gears to reduce the rotation of 200 RPM motor more that 200  quintillion times. The final gear in the sculpture is embedded in a block of concrete, waiting to be freed by either erosion of the concrete block or the sun going nova.

Instead of metal gears, [Jeshua] used 3D printed gears in PLA. After assembling them on a stand, he cast concrete around the final, barely moving gear. It’s an impressively useless build that will turn to dust before the final gear makes even 1/10th of a revolution. This machine could have a longer life if it were printed with ABS instead of PLA, but with the time scales we’re talking about here it won’t make much difference.

The Coolest Homebrew Computer Gets Its Own Case

SONY DSC

When you’re building one of the best homebrew computers ever created, you’ll also want a great case for it. This was [Simon]’s task when he went about building an enclosure for his Kiwi microcomputer.

We were introduced to the Kiwi last year as the end result of [Simon] designing the ultimate computer from the early to mid-1980s. Inside is a 68008 CPU, similar to the processor found in early Macs and Amigas, two SID chips taken from a Commodore 64, Ethernet, support for IDE hard drives and floppy disks, and a video display processor capable of delivering VGA resolution video at 32-bit color depth. Basically, if this computer existed in 1982, it would either be hideously expensive or extraordinarily popular. Probably both, now that I think about it.

The case for the Kiwi was carefully cut from ABS sheets, glued together with acetone, and painted with auto body paint by a friend. It’s a great piece of work, but the effort may be for naught; [Simon] is reworking the design of his Kiwi computer, and hopefully he’ll be spinning a few extra boards for everyone else that wants a piece of the Kiwi.

Rube-Goldberg Provides Liquid Refreshment

rube-goldberg-soda-machine

The image to the left doesn’t make this look like much, but inside of the cardboard vending machine lives a clever Rube-Goldberg device. The video after the break gives a look at the inner workings to show how a quarter manages to dispense a full can of Coke. But that’s about all the detail we get on the project.

There are two sets of counterweights used in the design. Some marbles, and what look like giant pinballs. The coin chute, located on the left side of the venting machine, funnels the money into the waiting marble. When the marble rolls off it lands on a spoon. The weight rotates the spoon-filled disk and causes one of the waiting pinballs to drop from their rack. As that metal ball falls it operates a ratcheting system to dispense just one can. It looks like the capacity of the machine is limited to two refreshing cans of sugary liquid, but that could be scaled up if more room were made for cans and counterweights alike.

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Speech Synthesizing Valentine From 1991

Internals

Back in 1991, a young [Backwoods Engineer] and his new wife went to a Valentines day get together. One of the conditions of the shindig was having the guys make – not buy – a Valentines day card. Go big or go home, he though, and after a few days he had a talking Valentines day card that would become one of his wife’s most treasured possessions.

The early 90s were a different time; in case you haven’t yet been made to feel very old yet today, 1991 is closer to 1970 than 2013 is to 1991. Likewise, the circuitry inside this heartfelt talking token of appreciation bears more resemblance to something from a 1970s electronics magazine than an Arduino project of today.

The project is powered by an old Intel MCS-48 microcontroller attached to one of the old speech synthesis chips Radio Shack used to sell. These are, in turn, connected to a programmable logic chip and a masked ROM that translates English words into phonemes for the speech synthesizer.

The entire device is constructed on a hacked up piece of perf board and a few wire wrap sockets; sturdy construction, even if the battery compartment has been replaced a few times.

As for what the talking valentine says? “”OK!  Hello, I am a Talking Valentine Card.  “Love Is A Many-Splendored Thing” and in this case also needs batteries!” You can check that out after the break.

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Building A Six-channel Floppy Drive Synth From Start To Finish

floppy

We’ve seen scores of floppy drives play music, but never before have we seen a project as clean as [Rupert]’s Moppyduino. It’s an Arduino-based board that controls the stepper motors in six separate floppy drives, coaxing them in to playing music from a MIDI file.

The Moppyduino is more than just a convenient way to control the stepper motors in six floppy drives. It’s also a great example of what can be done with home PCB fabrication; the entire project was designed and constructed in [Rupert]’s workshop.

After designing the circuit, [Rupert] printed it out on a laser printer onto a plastic transparency sheet. This was transferred over to a copper clad board, etched, and drilled. After assembly, [Rupert] attached a USB FTDI controller to receive data converted from MIDI data with a Java app.

The end result – housed in a custom Corian enclosure – is one of the best looking floppy drive synths we’ve ever seen. You can check out the process of building this awesome instrument after the break.

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Building A Better NES

NES

The first model of the NES wasn’t all that great; just ask any one of the millions of six-year-olds who independently discovered blowing on a cartridge made it work. The second NES hardware revision, the top loader, was better but only had RF video output. These are the only two pieces of hardware that can play every single NES game, and even with years of hacking NES-on-a-chip devices, there’s still much to be desired.

[low_budget] over on the AtariAge forum decided he’d had enough of these hardware compromises and decided to build the first new NES hardware revision in 20 years. It’s got all the best features from both of its predecessors and a few new features not seen on any existing NES. There’s support for composite and RGB video generators, new and better amplifiers for the audio, no lockout chip, and a top loading cartridge slot to prevent bent pins on the 72 pin connector.

While [low_budget]’s prototype works, it only does so by salvaging the CPU and PPU from a working NES. There’s still much work to be done on the prototype, but even if we’ll have to destroy our beloved NES, we’d love to get our hands on one of these improved consoles.