Whether you like it or not, every second that passes brings you one step closer to your own demise. It’s not a comforting topic to dwell upon, but it’s reality. This art installation entitled ‘Memento Mori’ is a haunting reminder of just that. Even with all the advanced technology we have today, we still have absolutely no way of knowing just when our time will come.
[Martin] cast a real human skull, then added a 4 digit LED display that’s attached to a rubidium atomic clock (running a FE-5680A frequency standard). The display counts down a single second over and over, measured in millisecond-steps, from 1.000 to 0.001. He built a custom electronic circuit to convert the 10 MHz sine wave into a 1 kHz pulse signal, and used ATmega8 chips running an Arduino sketch to do the rest of the dirty work.
Watching the video after the break, with that smooth mysterious music in the background, one can’t help but ponder our mortality. On a personal note, this totally feels like something you’d find in a video game.
Continue reading “Atomic Skull Clock Reminds Us We’re Dying”
Knowing he was a guy who liked electronics and taking things apart, one of [Erik]’s friends sent him a vintage Apple QuickTake 100/150 digital camera as a bit of a joke. [Erik] enjoyed the gift, but since his friend hadn’t sent the necessary serial cable he really couldn’t do that much with it. He searched online only to discover the cable is very difficult to find these days, and thus very expensive. So, being the handy guy he is, he built his own.
Starting with an Apple MiniDin8 Male cable, he cut off one end and attached the wiring to a RJ45 connector. That got plugged into a modular adapter with a DB9 Female Plug end and wired up. The procedure required no soldering, and cost less than $6. Awesome.
Unfortunately the lack of serial cable isn’t the only problem he faced. QuickTake isn’t compatible with newer Apple computers that use Intel. You have to either have a much older Mac, or use a Windows XP emulator. If that wasn’t bad enough, the cameras only want to save photos in QuickTake file format. Luckily, [Erik] documents how he overcome all these issues in his post.
There’s a treasure trove of excellent yet ancient games made for DOS that are nearly unplayable on modern computers. Awesome games like the Lucasarts SCUMM adventures, the original Civilization and SimCity, Starflight, the King’s Quest series and even Leisure Suit Larry aren’t played much today because of the near impossibilities of getting them to run on modern hardware or setting up an emulator with proper sound.
[Patrick] has been doing his best to help out classic gamers with an x86 emulator for the Raspberry Pi. It’s designed to be a very capable DOS box with 20 MB of extended memory, a 640×480 display with 256 colors, an ~20MHz 486 emulated CPU, and a Soundblaster 2.0 sound card.
There’s still a lot of work to be done, but outside of finding a 20-year-old computer, emulation on a Raspberry Pi it probably the most authentic DOS gaming experience you’ll get.
Have a significant other that isn’t the best at picking up the phone? [Aaron] was having a hard time reaching his wife, so he hacked up a solution. The Moshi Moshi detects calls from [Aaron], and plays music to get her attention.
A remote server running Asterisk picks up the call and uses a Ruby script to log the call. Every ten seconds, an Arduino Due with an Ethernet shield polls a Sinatra web server to see if a call has arrived. If a new call has come in, a music loop is played. Getting the Due to loop audio was a bit of a challenge, but the end result sounds good.
Quite a bit of tech is brought together to make the Moshi Moshi, and all the code is provided in the write up. This could be helpful to anyone looking to combine hardware with the Asterisk PBX. After the break, [Aaron] shows us how the system works.
Continue reading “Get Phone Calls Answered With The Moshi Moshi”
For a long time now, [Morgan] has been wanting an old serial terminal. In a stroke of luck, one of his pals at the Quelab hackerspace scored an awesome ADM-3A terminal from a collector. It’s a historically significant piece of computing and UNIX history, so obviously [Morgan] needed to get it working.
The ADM-3A terminal pre-dates the famous DEC VT-100 terminal, but since [Morgan]’s new acquisition speaks RS-232, he had a good shot at getting it to work with one of his more modern boxes. He’s using a Windows laptop loaded up with FreeBSD in a VM to talk to the terminal. Surprisingly, the only additional hardware required was a USB to serial cable and a DE9-DB25 serial adapter.
It may not be as cool (or as loud) as Quelab’s Teletype ASR-35 they have set up for Zork sessions, but it’s great to see ancient hardware have some
use. Right now, [Morgan] is editing files with vi and of course playing Zork. Seems like there’s plenty of life left in this old dumb terminal. After looking for an old VT-100 for a while now, I’ve got to say I’m pretty jealous.
We’re all about big machines that build things for us – laser cutters, CNC mills, and 3D printers are the machines de rigueur for Hackaday. Too often we overlook the softer sides of fabrication that include textiles and knitting. [varvara] and [mar] are doing their best to bring us the softer side of things with their modification of a Brother knitting machine. They call their build Knitic, and it’s a great way to knit with computer control.
Instead of previous Brother knitting machine hacks we’ve seen, Knitic doesn’t bother with emulating the keypad or controlling the microprocessor already there; this build dispenses with the Brother brain and controls the solenoids and switches of the knitting machine directly with the help of an Arduino and a home-etched shield.
It’s not quite an automated knitting machine – someone still has to run the shuttle across the machine – but the patterns are controlled via a Processing app available on the Knitic github. You can check out [Varvara]’s demo of Kinitic after the break.
Continue reading “Giving A CNC Knitting Machine A New Brain”
Hackaday alum [Adam Munich] shot a tutorial video on using a rate gyroscope.
Here he’s showing off the really fancy piece of ancient (technologically speaking) hardware. It would have set you back about fifteen grand in the 1960’s (inflation adjusted) but can be had these days for around $30. What a deal! These are not small, or power efficient when compared to the components that go into smart phones or gaming controllers, but they’re a heck of a lot more accurate than the ubiquitous modern parts. That’s because a rate gyroscope — which is the gold cylinder on the left — actually incorporates a spinning motor and a way to monitor how it is affected by changes in gravity. The driver/interface circuitry for this gets hairy relatively fast, but [Adam] does a solid job of breaking down the concept into smaller parts that are easy to manage.
Wondering what is different about this compared to a MEMS accelerometer? We know they’re really not the same thing at all, but wanted a chance to mention [The Engineer Guy’s] video on how those parts are made.
Continue reading “Rate Gyroscope Circuitry Explained”