Behind The Bally Home Computer System

Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was a time in the not-too-distant past where the line between home computer and video game console was a lot more blurred than it is today. Even before Microsoft entered the scene, companies like Atari and Commodore were building both types of computer, often with overlapping hardware and capabilities. But they weren’t the only games in town. This video takes a look at the Bally Home Computer System, which was a predecessor of many of the more recognized computers and gaming systems of the 80s.

At the time, Bally as a company was much more widely known in the pinball industry, but they seemed to have a bit of foresight that the computers used in arcades would eventually transition to the home in some way. The premise of this console was to essentially start out as a video game system that could expand into a much more full-featured computer with add-ons. In addition to game cartridges it came with a BASIC interpreter cartridge which could be used for programming. It was also based on the Z80 microprocessor which was used in other popular PCs of the time, so in theory it could have been a commercial success but it was never able to find itself at the top of the PC pack.

Although it maintains a bit of a cult following, it’s a limited system even by the standards of the day, as the video’s creator [Vintage Geek] demonstrates. The controllers are fairly cumbersome, and programming in BASIC is extremely tedious without a full keyboard available. But it did make clever use of the technology at the time even if it was never a commercial success. Its graphics capabilities were ahead of other competing systems and would inspire subsequent designs in later systems. It’s also not the last time that a video game system that was a commercial failure would develop a following lasting far longer than anyone would have predicted.

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GEEKDeck Is A SteamDeck For Your Living Room

You know what the worst thing about the Steam Deck is? Being able to play your games on the go. Wouldn’t it be better if it was a screenless brick that lived under your TV? Well, maybe not, but at least one person thought so, because [Interfacing Linux] has created the GeekDeck, a Steam OS console of sorts in this video embedded below.

The hack is as simple as can be: he took a GEEKOM A5, a minicomputer with very similar specs to the Steam Deck, and managed to load SteamOS onto it. We were expecting that to be a trial that took most of the video’s runtime, but no! Everything just… sorta worked. It booted to a live environment and installed like any other Linux. Which was unexpected, but Steam has released SteamOS for PC. 

In case you weren’t aware, SteamOS is an immutable distribution based on Arch Linux. Arch of course has all the drivers to run on… well, any modern PC, but it’s the immutable part that we were expecting to cause problems. Immutable distributions are locked down in a similar manner to Mac OS (everything but /home/ is typically read-only, even to the superuser) and SteamOS doesn’t ship with package manager that can get around this, like rpm-ostree in Fedora’s Silverblue ecosystem. Actually, if you don’t have a hardware package that matches the SteamDeck to the same degree this GEEKOM does, Bazzite might be a good bet– it’s based on Siverblue and was made to be SteamOS for PC, before Steam let you download their OS to try on your PC.

Anyway, you can do it. Should you? Well, based on the performance shown in the video, not if you want to run triple-A games locally. This little box is no more powerful than the SteamDeck, after all. It’s not a full gaming rig. Still, it was neat to see SteamOS off of the ‘deck and in the wild.

Usually we see hacks that use the guts of the SteamDeck guts with other operating systems, not the other way around. Like the Bento Box AR machine we liked so much it was actually  featured twice.  The SteamDeck makes for a respectable SBC, if you can find a broken one. If not, apparently a Chinese MiniPC will work just as well.

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Simulating Empires With Procedurally Generated History

Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an older video, he is procedurally generating history by simulating the rise and fall of empires on that map in a video embedded below.

Now, lacking a proper theory of Psychohistory, [Fractal Philosophy] has chosen to go with what he admits is the simplest model he could find, one centered on the concept of “solidarity” and based on the work of [Peter Turchin], a Russian-American thinker. “Solidarity” in the population holds the Empire together; external pressures increase it, and internal pressures decrease it. This leads to an obvious cellular automation type system (like Conway’s Game of Life), where cells are evaluated based on their nearest neighbors: the number of nearest neighbors in the empire goes into a function that gives the probability of increasing or decreasing the solidarity score each “turn”. (Probability, in order to preserve some randomness.) The “strength” of the Empire is given by the sum of the solidarity scores in every cell. Continue reading “Simulating Empires With Procedurally Generated History”

A map of the United States showing a series of interconnected lines in white, red, orange, yellow, and green to denote fiber optic and electrical transmission lines. Dots of white, orange, and yellow denote the location of the data centers relative to nearby metropolitan centers.

NREL Maps Out US Data Infrastructure

Spending time as wee hackers perusing the family atlas taught us an appreciation for a good map, and [Billy Roberts], a cartographer at NREL, has served up a doozy with a map of the data center infrastructure in the United States. [via LinkedIn]

Fiber optic lines, electrical transmission capacity, and the data centers themselves are all here. Each data center is a dot with its size indicating how power hungry it is and its approximate location relative to nearby metropolitan areas. Color coding of these dots also helps us understand if the data center is already in operation (yellow), under construction (orange), or proposed (white).

Also of interest to renewable energy nerds would be the presence of some high voltage DC transmission lines on the map which may be the future of electrical transmission. As the exact location of fiber optic lines and other data making up the map are either proprietary, sensitive, or both, the map is only available as a static image.

If you’re itching to learn more about maps, how about exploring why they don’t quite match reality, how to bring OpenStreetMap data into Minecraft, or see how the live map in a 1960s airliner worked.

Building A Custom Paper Tape Punch Machine

The solenoid and punch side of the machine. {Credit: Simon Boak)
The solenoid and punch side of the machine. {Credit: Simon Boak)

Although [Simon Boak] had no use for an automatic paper tape punch, this was one of those intrusive project thoughts that had to be put to rest. With not a lot of DIY projects to look at, the first step was to prototype a punch mechanism that would work reliably. This involved the machining of a block of aluminium with holes at the right locations for the punch (HSS rods) to push through and create holes into the paper without distortions. Next was to automate this process.

To drive the punches, 12V solenoids were selected, but using leverage to not require the solenoids to provide all the force directly. On the electronics side this then left designing a PCB with the solenoid drivers and an Arduino Nano-style board as the brains, all of which including the Arduino source can be found on GitHub. Much like with commercial tape punch machines, this unit receives the data stream via the serial port (and optional parallel port), with the pattern punched into the 1″ paper tape.

One issue was finding blank paper tape, for which [Simon] cut up rolls of thermal paper using a 3D-printed rig with appropriately installed sharp blades. This paper tape seems to work quite well so far, albeit with the compromise that due to the current drawn by each solenoid (~1.7A) only one solenoid gets activated at any time. This makes it slower than commercial punch machines.

Thanks to [Tim] for the tip.

Tektronix TDS8000 banner

Repairing An Old Tektronix TDS8000 Scope

Over on his YouTube channel our hacker [CircuitValley] repairs an old TDS8000 scope.

The TDS8000 was manufactured by Tektronix circa 2001 and was also marketed as the CSA8000 Communications Signal Analyzer as well as the TDS8000 Digital Sampling Oscilloscope. Tektronix is no longer manufacturing and selling these scopes but the documentation is still available from their website, including the User Manual (268 page PDF), the Service Manual (198 page PDF), and some basic specs (in HTML).

You can do a lot of things with a TDS8000 scope but particularly its use case was Time-Domain Reflectometry (TDR). A TDR scope is the time-domain equivalent of a Vector Network Analyzer (VNA) which operates in the frequency-domain.

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Bento Is An All-In-One Computer Designed To Be Useful

All-in-one computers in which the mainboard lurked beneath a keyboard were once the default in home computing, but more recently they have been relegated to interesting niche devices such as the Raspberry Pi 400 and 500.

The Bento is another take on the idea, coming at it not with the aim of replacing a desktop machine, instead as a computer for use with wearable display glasses. The thinking goes that when your display is head mounted, why carry around a screen with your laptop.

On top it’s a keyboard, but underneath it’s a compartmentalized space similar to the Japanese lunchboxes which lend the project its name. The computing power comes courtesy of a Steam Deck so it has a USB-C-for-everything approach to plugging in a desktop, though there’s a stated goal to produce versions for other boards such as the Raspberry Pi. There’s even an empty compartment for storage of peripherals.

We like this computer, both for being a cyberdeck and for being without a screen so not quite like the other cyberdecks. It’s polished enough that we could almost imagine it as a commercial product. It’s certainly not the first Steam Deck based cyberdeck we’ve seen.