Those of you with an interest in microcomputer history will know that there is a strong crossover between the path of electronic calculator evolution and the genesis of the integrated CPU. Intel’s 4000 was famously designed for a calculator, and for a while in the 1970s these mathematical helpers were seen as the wonder of the age. [Simon Boak]’s calculator is a curious throwback to that era, as it’s not a decimal calculator as we’d know it but a hexadecimal device that simply computes using the functions of the famous 74181 ALU chip.
An ALU, or to give it its full name an Arithmetic Logic Unit, is a component of a CPU with two inputs and one output that can perform any of a range of binary functions upon the two inputs and return the result on the output. This calculator has two of them for eight bits of raw adding power, with a hexadecimal keypad for setting the inputs and a set of 7-segment displays for showing the results. It’s housed in an achingly retro folded sheet metal console case with wooden end pieces that would have graced any engineer’s desk with pride back in about 1975. We may not need one, but we really want one!
If the 74181 is a mystery to you then fear not, because chip master [Ken Shirriff] has produced some handy explanation work on its operation.
Thanks [Ted Yapo] for the tip.
How long has it been since a computer could boast about the fact that it contained 2,500 transistors? Probably close to half a century now, at a guess. So in a world with a couple of billion transistors per chip, is a 2,500-transistor computer really something to brag about? Yes. Yes, it is.
The CPU-less computer, called the TraNOR by its creator [Dennis Kuschel], is an elaboration on his previous MyNOR, another CPU-less machine that used a single NOR-gate made of discrete transistors as the core of its arithmetic-logic unit (ALU). Despite its architectural simplicity, MyNOR was capable of some pretty respectable performance, and even managed to play a decent game of Tetris. TraNOR, on the other hand, is much more complicated, mainly due to the fact that instead of relying on 74HC-series chips, [Dennis] built every single gate on the machine from discrete MOSFETs. The only chips on the four stacked PCBs are a trio of memory chips; we don’t fault him at all for the decision not to build the memory — he may be dedicated, but even art has its limits. And TraNOR is indeed a work of art — the video below shows the beautiful board layouts, with seemingly endless arrays of SMD transistors all neatly arranged and carefully soldered. And extra points for using Wintergatan’s marble machine melody as the soundtrack, too.
As much as we loved the original, TraNOR is really something special. Not only is it beautiful, but it’s functional — it’s even backward-compatible with MyNOR’s custom software. Hats off to [Dennis] for pulling off another wonderful build, and for sharing it with us.
Continue reading “Thousands Of Discrete MOSFETs Make Up This Compact CPU-Less Computer”
You may not have noticed, but we here at Hackaday really love our clicky stuff. Clicky mechanical keyboards, unnecessarily noisy flip-dot displays, and pretty much anything made with a lot of relays — they all grab our attention, in more ways than one. So it’s with no small surprise that we appear to have entirely missed perhaps the clickiest build of all: a fully operational 8-bit computer using nothing but relays.
What’s even more amazing about our failure to find and feature [Paul Law]’s excellent work is that he has been at it for the better part of a decade now. The first post on his very detailed and very well-crafted blog describing the build dates from 2013, when he was just testing LEDs in the arithmetic-logic unit (ALU). Since then, [Paul] has made incredible progress, building module after module, each containing a small portion of the computer’s functionality. The modules plug into card cages with backplanes to connect them, and the whole thing lives in an enclosure made from aluminum extrusion and glossy black panels for a truly sleek look. The computer is incredibly compact for something that uses 400+ DPDT relays to do its thinking.
In addition to the blog, [Paul] has a criminally undersubscribed YouTube channel with a quite recent series going over the computer in depth. We included the overall tour below, but you should really check out the rest of the videos to appreciate how much work went into this build. We’ve seen relay computers ranging in size from single-board to just plain ludicrous, but this one really takes the prize for fit and finish as well as functionality.
Continue reading “Homebrew Relay Computer Looks Like It Could Be A Commercial Product”
Some projects are a rite of passage within their respected fields. For computer science, building one’s own computer from scratch is certainly among those projects. Of course, we’re not talking about buying components online and snapping together a modern x86 machine. We mean building something closer to a fully-programmable 8-bit computer from the ground up, like this one from [Federico] based on 74LS logic chips.
The computer was designed and built from scratch which is impressive enough, but [Federico] completed this project in about a month as well. It can be programmed manually through DIP switches or via a USB connection to another computer, and also includes an adjustable clock which can perform steps anywhere from 1 Hz to 32 kHz. Complete with a 1024 byte memory, a capable ALU, four seven-segment LEDs and (in the second version of the computer) a 2×16 LCD disply, this 8-bit computer has it all.
Not only is this a capable machine designed by someone who clearly knows his way around a logic chip, but [Federico] has also made the code and schematics available on his GitHub page. It’s worth a read even without building your own, but if you want to go that route without printing an enormous PCB you can always follow the breadboard route.
Thanks to [killergeek] for the tip!
Continue reading “DIY 8-Bit Computer Knows All The Tricks”
We see a lot of discrete-logic computer builds these days, and we love them all. But after a while, they kind of all blend in with each other. So what’s the discrete logic aficionado to do if they want to stand out from the pack? Perhaps this CPU-less computer with a single NOR-gate instead of an arithmetic-logic unit is enough of a hacker flex? We certainly think so.
We must admit that when we first saw [Dennis Kuschel]’s “MyNor” we thought all the logic would be emulated by discrete NOR gates, which of course can be wired up in various combinations to produce every other logic gate. And while that would be really cool, [Dennis] chose another path. Sitting in the middle of the very nicely designed PCB is a small outcropping, a pair of discrete transistors and a single resistor. These form the NOR gate that is used, along with MyNor’s microcode, to perform all the operations normally done by the ALU.
While making the MyNor very slow, this has the advantage of not needing 74-series chips that are no longer manufactured, like the 74LS181 ALU. It may be slow, but as seen in the video below, with the help of a couple of add-on cards of similar architecture, it still manages to play Minesweeper and Tetris and acts as a decent calculator.
We really like the look of this build, and we congratulate [Dennis] on pulling it off. He has open-sourced everything, so feel free to build your own. Or, check out some of the other CPU-less computers we’ve featured: there’s the Gigatron, the Dis-Integrated 6502, or the jumper-wire jungle of this 8-bit CPU-less machine.
Continue reading “A CPU-Less Computer With A Single NOR-Gate ALU”
Some people build their own computer to play games, while others play games to build their own computer. Minecraft is the prime candidate for the latter, and while you can certainly arrange the blocks to make them look like a computer, we’re of course talking about replicating the actual functionality of a CPU or parts thereof, and/or external components within the game. Many such creations have spawned in the decade since the first Minecraft-built ALU surfaced, and [Rockfarmor] built a 64-bit specimen to add to that list — and made a video to showcase it.
Instead of emulating a common architecture, [Rockfarmor] went for a more home-made approach, and re-used the architecture from an old school assignment (in Swedish) as basis. The result is a simple yet fully functional 64-bit CPU with 32 registers, 32kB main memory and a separate 16kB stack. The instruction set mostly contains ALU and branching operations, but also a few special opcodes to control an additional 64×64
pixel blocks, 64-color display — including drawing circles, lines, and color fills.
More details on the architecture can be found in its documentation and in an older video (with subpar audio circumstances unfortunately). An additional time-lapse video of the initial build is also available, and you will find all of them after break. To simplify development, [Rockfarmor] also wrote a desktop app to program the computer in assembly and upload it straight to the Minecraft version.
As with all computers built in Minecraft, the driving force is redstone, which essentially allows circuit design within the game, and [Rockfarmor]’s is no difference here. He also uses command blocks to avoid the laboriously and slow “wiring” required otherwise, turning it more into a “wireless redstone” circuit.
No doubt, purists will consider this cheating, but another angle would be to see it as Moore’s Law applied to Minecraft computers, considering the computer’s size and speed compared to the first Minecraft ALU. Or maybe as the equivalent of microcode in real-world CPUs? Or then, maybe we should just accept and embrace different options and preferences.
Continue reading “64-bit And A Display: Minecraft Computers 10 Years Later”
A computer is, at its core, just a bunch of transistors wired together. Once you have enough transistors on a board, though, one of the first layers of abstraction that arises is the Arithmetic Logic Unit. The ALU takes in two sets of data, performs a chosen math function, and outputs one data set as the result. It really is the core of what makes computers compute.
An ALU is built into modern processors, but that wasn’t always how it was done. If you’re looking to build a recreation of an early computer you may need a standalone, and that’s why [roelh] designed an ALU that fits in a square inch piece of circuit board using five multiplexer chips and two XOR chips.
One of the commonly used components for this purpose, the 74LS181 ALU, is not in production anymore. [roelh’s] ALU is intended to be a small footprint replacement of sorts, and can perform seven functions: ADD, SUB, XOR, XNOR, AND, OR, A, B, and NOT A. The small footprint for the design is a constraint of our recent contest: Return of the Square Inch Project. Of course, this meant extra design challenges, such as needing to move the carry in and carry out lines to a separate header because there wasn’t enough space on one edge.
Exploring the theory behind an ALU isn’t just for people building retrocomputers. It is integral to gaining an intuitive understanding of how all computers work. Everyone should consider looking under the hood by walking through the nand2tetris course which uses simulation to build from a NAND gate all the way up to a functioning computer based on The Elements of Computing Science textbook.
If you’re a homebrew computer builder, it might be worthwhile to use one of these ALUs rather than designing your own. Of course, if building components from scratch is your thing we definitely understand that motivation as well.