The Raspberry Pi Infinity+ Is A Fully Functional Huge Raspberry Pi

It wasn’t an easy weekend for the rest of the world’s hackers and makers, that of the Bay Area Maker Faire. Open your social media accounts, and most of your acquaintances seemed to be there and having a great time, while the rest were doing the same at the Dayton Hamvention. Dreary televised sports just didn’t make up for it.

MCM Electronics had the Maker Faire booth next to that of the Raspberry Pi Foundation, and since they needed both a project to show off and a statement item to draw in the crowds, they came up with the idea of a 10x scale reproduction of a Raspberry Pi above the booth. And since it was Maker Faire this was no mere model; instead it was a fully functional Raspberry Pi with working LEDs and GPIO pins.

The project started with a nearly faithful (We see no Wi-Fi antenna!) reproduction of a Raspberry Pi 3 in Adobe Illustrator. The circuit board was a piece of MDF with a layer of foam board on top of it with paths milled out for wiring and the real Pi which would power the model, hidden under the fake processor. The LEDs were wired into place, then the Illustrator graphics were printed into vinyl which was wrapped onto the board, leaving a very two-dimensional Pi.

The integrated circuits and connectors except for the GPIO pins were made using clever joinery with more foam board, then wrapped in more printed vinyl and attached to the PCB. A Pi camera was concealed above the Broadcom logo on the processor model, to take timelapse pictures of the event. This left one more component to complete, the GPIO pins which had to be functional and connected to the pins on the real Pi concealed in the model. These were made from aluminium rods, which were connected to a bundle of wires with some soldering trickery, before being wired to the Pi via the screw terminals on a Pi EZ-Connect HAT from Alchemy Power.

Is the challenge now on for a range of compatible super-HATs to mate with this new GPIO connector standard?

We previously covered the 2012 Maker Faire exhibit that inspired this huge Pi. The Arduino Grande was as you might well guess, a huge (6x scale) fully functional Arduino. In fact, the world seems rather short of working huge-scale models of single board computers, though we have featured one or two working small-scale computer models.

Thanks [Michael K Castor] and [Christian Moist] for sharing their project with us.

Does Intel Measure Up At The Austin X Games?

Intel made an appearance at the recent summer X Games in Austin, TX with the Curie, a gadget for sensing the motion and position of skateboarders and BMXers. The Curie, attached to the bikes or helmets, measured the dynamics of the tricks performed by the participants.

An Intel 32 bit Quark SE system on a chip sent the telemetry data in real-time using Bluetooth. The module contains an accelerometer and gyroscope to capture all the twists, turns, and tumbles of the athletes. An analysis of the data was presented as part of the on-screen graphic displays of the events.

Continue reading “Does Intel Measure Up At The Austin X Games?”

An Atari ST Rises From The Ashes

We’ve all made rash and impulsive online purchasing decisions at times. For [Drygol] the moment came when he was alerted to an Atari 1040STe 16-bit home computer with matching monitor at a very advantageous price.

Unfortunately for him, the couriers were less than careful with his new toy. What arrived was definitely an ST, but new STs didn’t arrive in so many pieces of broken ABS. Still, at least the computer worked, so there followed an epic of case repair at the end of which lay a very tidy example of an ST.

He did have one lucky break, the seller had carefully wrapped everything in shrink-wrap so no fragments had escaped. So carefully applying acetone to stick the ABS together he set to work on assembling his unexpected 3D jigsaw puzzle. The result needed a bit of filler and some sanding, but when coupled with a coat of grey paint started to look very like an ST case that had just left the factory. Adding  modern SD card and USB/Ethernet interfaces to the finished computer delivered a rather useful machine as you can see in the video below the break.
Continue reading “An Atari ST Rises From The Ashes”

Data Logging; Everyone’s Doing It, Why Aren’t You?

Between Tesla Motors’ automobiles and SpaceX’s rockets, Elon Musk’s engineers just have to be getting something right. In part, SpaceX’s success in landing their first stage rockets is due to analysis of telemetry data. You can see some of the data from their launch vehicles on the live videos and there is surely a lot more not shown.

An article in MIT Technology Review provides similar insights in how Tesla came from behind in autonomous vehicle operation by analyzing telemetry from their cars. Since 2014 their Model S received an increasing number of sensors that all report their data over the vehicle’s always-on cellular channel. Sterling Anderson of Tesla reported they get a million miles of data every 10 hours.

Image Credit Tesla
Image Credit Tesla

The same approach can help us to improve our systems but many believe creating a log of key data is costly in time and resources. If your system is perfect (HA HA!) that would be a valid assessment. All too often such data becomes priceless if analysis explains why your drone or robot wanted to go left into a building instead of right into the open field.

Continue reading “Data Logging; Everyone’s Doing It, Why Aren’t You?”

Metalized Gift Wrap Saves A Classic Keyboard

What do you do when you decide that running CP/M on a Commodore 128 with a 5.25″ drive “Isn’t CP/M enough”? If you are [FozzTexx], you reach for your trusty TRS-80 Model II, with its much more CP/M-appropriate 8″ drive.

There was one small snag with the TRS-80 though, its keyboard didn’t work. It’s a capacitive device, meaning that instead of each key activating a switch, it contains a capacitive sensor activated by a piece of aluminized Mylar film on a piece of foam. Nearly four decades of decay had left the foam in [FozzTexx]’s example sadly deflated, leaving the keys unable to perform. Not a problem, he cast around for modern alternatives and crafted replacements from a combination of foam weather strip and metalized gift wrap.

Care had to be taken to ensure that the non-metalized side of the gift wrap faced the capacitive sensor pads, and that the weather strip used had the right thickness to adequately fill the gap. But the result was a keyboard that worked, and for a lot less outlay and effort than he’d expected. We would guess that this will be a very useful technique for owners of other period machines with similar keyboards.

What is CP/M, I hear you ask? Before there was Linux, Windows, and MacOS, there was DOS, and before DOS, there was CP/M. In the 1970s this was the go-to desktop operating system, running on machines powered by Intel’s 8080 and its derivatives like the Zilog Z80 in the TRS-80. When IBM needed an OS for their new PC they initially courted CP/M creators Digital Research, but eventually they hired a small software company called Microsoft instead, and the rest is history. Digital Research continued producing CP/M and its derivatives, as well as an MS-DOS clone and the GEM GUI that may be familiar to Atari ST owners, but were eventually absorbed into Novell in the 1990s.

We’ve featured a few capacitive keyboards here at Hackaday before, including this similar repair to a Compaq from the 1980s, and this look at a classic IBM terminal keyboard.

Learn To Program With Literate Programming

My heyday in programming was about five years ago, and I’ve really let my skills fade. I started finding myself making excuses for my lack of ability. I’d tackle harder ways to work around problems just so I wouldn’t have to code. Worst of all, I’d find myself shelving projects because I no longer enjoyed coding enough to do that portion. So I decided to put in the time and get back up to speed.

Normally, I’d get back into programming out of necessity. I’d go on a coding binge, read a lot of documentation, and cut and paste a lot of code. It works, but I’d end up with a really mixed understanding of what I did to get the working code. This time I wanted to structure my learning so I’d end up with a more, well, structured understanding.

However, there’s a problem. Programming books are universally boring. I own a really big pile of them, and that’s after I gave a bunch away. It’s not really the fault of the writer; it’s an awkward subject to teach. It usually starts off by torturing the reader with a chapter or two of painfully basic concepts with just enough arcana sprinkled in to massage a migraine into existence. Typically they also like to mention that the arcana will be demystified in another chapter. The next step is to make you play typist and transcribe a big block of code with new and interesting bits into an editor and run it. Presumably, the act of typing along leaves the reader with such a burning curiosity that the next seventeen pages of dry monologue about the thirteen lines of code are transformed into riveting prose within the reader’s mind. Maybe a structured understanding just isn’t worth it.

I wanted to find a new way to study programming. One where I could interact with the example code as I typed it. I wanted to end up with a full understanding before I pressed that run button for the first time, not after.

When I first read about literate programming, my very first instinct said: “nope, not doing that.” Donald Knuth, who is no small name in computing, proposes a new way of doing things in his Literate Programming. Rather than writing the code in the order the compiler likes to see it, write the code in the order you’d like to think about it along with a constant narrative about your thoughts while you’re developing it. The method by which he’d like people to achieve this feat is with the extensive use of macros. So, for example, a literate program would start with a section like this:

Continue reading “Learn To Program With Literate Programming”

How An Amiga Graphics Business Ran In The 1990s

If you have ever used an eraser to correct a piece of pencil work, have you ever considered how much of an innovation it must have seemed when the first erasers were invented? It might seem odd to consider a centuries-old piece of stationery here on Hackaday, but there is a parallel in our own time. Digital image manipulation is such a part of everyday life these days as to have become run-of-the-mill for anyone with a mobile phone and the right app, but it’s easy to forget how recent an innovation it really is. Only a few decades ago your only chance of manipulating a photograph was to spend a lot of time in a darkroom with a photographic developer of exceptional skill, now children who have never known a world in which it wasn’t possible can manipulate their selfies with a few deft touches of the screen.

[Steve Greenfield] pointed us at a detailed description of the business he ran in the 1990s, offering digital and composite photography using an upgraded Amiga 3000.  It caught our attention as a snapshot of the state of digital image manipulation when these things still lay at the bleeding edge of what was possible.

His 3000 was highly customised from the stock machine. It featured a Phase 5 68060 accelerator board, a Cybervision 64 graphics card, a then-unimaginably-huge 128MB RAM, and an array of gigabyte-plus Fast SCSI drives.  To that he had attached a Polaroid SCSI digital camera with a then-impressive 800×600 pixel resolution. The Polaroid had no Amiga drivers, so he ran the Shapeshifter Mac emulator to capture images under the MacOS of the day. The fastest 68000-series Mac only had a 68040 which the early PowerPC Macs could only emulate, so he writes that his 68060-equipped Amiga ran the Mac software faster than any Mac at the time.

His stock-in-trade was attending sci-fi conventions and giving costumed attendees pictures with custom backgrounds, something of a doddle on such a souped-up Amiga. He writes of the shock of some Microsoft employees on discovering a 60MHz computer could run rings round their several-hundred-MHz Pentiums running Windows 95.

His business is long gone, but its website remains as a time capsule of the state of digital imagery two decades ago. The sample images are very much of their time, but for those used to today’s slicker presentation it’s worth remembering that all of this was very new indeed.

In a world dominated by a monoculture of Intel based desktop computers it’s interesting to look back to a time when there was a genuine array of choices and some of them could really compete. As a consumer at the start of the 1990s you could buy a PC or a Mac, but Commodore’s Amiga, Atari’s ST, and (if you were British) Acorn’s ARM-based Archimedes all offered alternatives with similar performance and their own special abilities. Each of those machines still has its diehard enthusiasts who will fill you in with a lengthy tale of what-if stories of greatness denied, but maybe such casualties are best viewed as an essential part of the evolutionary process. Perhaps the famous Amiga easter egg says it best, “We made Amiga …

Here at Hackaday we’ve covered quite a few Amiga topics over the years, including another look at the Amiga graphics world. It’s still a scene inspiring hardware hackers, for example with this FPGA-based Amiga GPU.

Amiga 3000 image: By [Joe Smith] [Public domain], via Wikimedia Commons.