Featured image of Aladdin's Castle Arcade

Retrotechtacular: Raw Video From Inside A 1980s Arcade

It was just this year that Sega left the arcade business for good. A company synonymous with coin-op games for over a half century completely walked away from selling experiences you can only get on location. No more Outrun or Virtua Fighter machines, because arcades these days tend to resemble The House of the Dead. Arcades still exist to a degree, it’s just that headlines like that serve only as a reminder of an era gone by. Which is what makes raw footage like the video [Jon] posted of an Aladdin’s Castle arcade from the 1980s so compelling.

scan of Aladdin's Castle Arcade pamphlet ad
Aladdin’s Castle ad brochure circa 1983. Credit: John Andersen

The raw VHS footage starts with a sweep around the location’s pinball machines and arcade cabinets. There’s an extended shot of a rare TX-1 tri-monitor sitdown cabinet. The racing game was the first of its kind to feature force feedback in the steering wheel, so it’s no wonder it received the focus. The arcade’s lighting tech was also a point of pride as it allowed for programmable lighting cues. A far cry from the flickering fluorescent tubes no doubt in use elsewhere. Eventually the employee filming takes us to the back room where it the owner has made it abundantly clear that they are not a fan of Mondays, judging by the amount of Garfield merchandise.

Bally’s Aladdin’s Castle was a chain of arcades and had nearly 400 locations across the US at its height in the mid 1980s (at least according to their brochure seen above). Those neon red letters were a mainstay of American shopping malls throughout the decade. Namco, the Pac-Man people, acquired Aladdin’s Castle in 1993 and the brand faded away soon after. Although there is a lone location in Quincy, IL that is still open for business today.

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Retrotechtacular: Understanding The Strength Of Structural Shapes

Strength. Rigidity. Dependability. The ability to bear weight without buckling. These are all things that we look for when we build a mechanical structure. And in today’s Retrotechtacular we take a closer look at the answer to a question: “What’s in A Shape?”

As it turns out, quite a lot. In a wonderful film by the prolific Jam Handy Organization in the 1940’s, we take a scientific look at how shape affects the load bearing capacity of a beam. A single sided piece of metal, angle iron, C-channel, and boxed tubing all made of the same thickness metal are compared to see not just just how much load they can take, but also how they fail.

The concepts are then given practical application in things that we still deal with on a daily basis: Bridges, cars, aircraft, and buildings. Aircraft spars, bridge beams, car frames, and building girders all benefit from the engineering discussed in this time capsule of film.

None of the concepts in this video are suddenly out of date, because while our understanding of engineering has certainly progressed since this film was made, these basic concepts remain the same. As such, they will apply to any structural or mechanical devices that we make, be it 3d printed, CNC routed, welded, glued, vacuum formed, zip tied, duct taped, bailing wired, or hot glued.

Keep your eyes open for a wonderful sights and sounds of a rare Boeing 314 Clipper landing on water and a 1920’s Buffalo Springfield Steam Roller demonstrating how wonderful the film’s sponsor, Chevrolet, makes their automobile frames.

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model rocketry

Retrotechtacular: Junior Missile Men Of The 1960s

Just like the imaginative kids depicted in “Junior Missile Men in Action,” you’ll have to employ a fair bit of your own imagination to figure out what was going on in the original film, which seems to have suffered a bit — OK, a lot — from multiple rounds of digitization and format conversion. [GarageManCave] tells us he found the film on a newsgroup back in the 1990s, but only recently uploaded it to YouTube. It’s hard to watch, but worth it for anyone who spent hours building an Estes model rocket and had that gut-check moment when sliding it onto the guide rail and getting it ready for launch. Would it go? Would it survive the trip? Or would it end up hanging from a tree branch, or lost in the high grass that always seemed to be ready to eat model rockets, planes, Frisbees, or pretty much anything that was fun?

Model rocketry was most definitely good, clean fun, even with the rotten egg stink of the propellant and the risk of failure. To mitigate those risks, the West Covina Model Rocket Society, the group the film focuses on, was formed in the 1960s. The boys and girls pictured had the distinct advantage of living in an area where many of their parents were employed by the aerospace industry, and the influence of trained engineers shows — weekly build sessions, well-organized range days, and even theodolites to track the rockets and calculate their altitude. They even test-fired rockets from miniature silos, and mimicked a Polaris missile launch by firing a model from a bucket of water. It was far more intensive and organized than the early rocketry exposure most of us got, and has the look and feel of a FIRST robotics group today.

Given the membership numbers the WCMRS boasted of in its heyday, and the fact that model rocketry was often the “gateway drug” into the hacking lifestyle, there’s a good chance that someone in the Hackaday community got their start out in that park in West Covina, or perhaps was even in the film. If you’re out there, let us know in the comments — we’d love to hear a first-hand report on what the club was like, and how it helped you get started.

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Retrotechtacular: This 15th-Century Siege Cannon Might Kill You Instead Of The Target

For a happy weekend away in early September, I joined a few of my continental friends for the NewLine event organised by Hackerspace Gent in Belgium. You may have seen some of the resulting write-ups here, and for me the trip is as memorable for the relaxing weekend break it gave me in a mediaeval city as it is for the content of the talks and demonstrations. We took full advantage of the warm weather to have some meals out on café terraces, and it was on the way to one of them that my interest was captured by something unexpected. There at the end of the street was a cannon, not the normal-size cannon you’ll see tastefully arranged around historical military sites the world over, but a truly massive weapon. I had stumbled upon Dulle Griet, one of very few surviving super-sized 15th century siege cannons. It even had a familiar feel to it, being a sister to the very similar Mons Meg at Edinburgh Castle in Scotland.

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3D-printed wall builder, circa 1930s

Retrotechtacular: 3D-Printed Buildings, 1930s Style

Here we are in the future, thinking we’re so fancy and cutting edge with mega-scale 3D printers that can extrude complete, ready-to-occupy buildings, only to find out that some clever inventor came up with essentially the same idea back in the 1930s.

The inventor in question, one [William E. Urschel] of Valparaiso, Indiana, really seemed to be onto something with his “Machine for Building Walls,” as his 1941 patent describes the idea. The first video below gives a good overview of the contraption, which consists of an “extruder” mounted on the end of a counterweighted boom, the length of which determines the radius of the circular structure produced. The boom swivels on a central mast, and is cranked up manually for each course extruded. The business end has a small hopper for what appears to be an exceptionally dry concrete or mortar mix. The hopper has a bunch of cam-driven spades that drive down into the material to push it out of the hopper; the mix is constrained between two rotating disks that trowel the sides smooth and drive the extruder forward.

The device has a ravenous appetite for material, as witnessed by the hustle the workers show keeping the machine fed. Window and door openings are handled with a little manual work, and the openings are topped with lintels to support the concrete. Clever tools are used to cut pockets for roof rafters, and the finished structure, complete with faux crenellations and a coat of stucco, looks pretty decent.

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Retrotechtacular: The Dangers Of Confined Spaces

Many people find themselves working in confined spaces every day, whether it be in sewer systems, drains, or other tight spots. These areas come with their own unique risks to life and limb that must be carefully considered in order to avoid disaster.

To this end, the Worker’s Compensation Board of British Columbia, known as WorkSafe BC, produced a video on the dangers of working in these areas. Confined Spaces, Deadly Spaces highlights how these areas can kill, and the right way to work around these hazards.

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An Amiga computer at NASA

Retrotechtacular: Amiga Pips The PC For Mission-Critical Computing At NASA

In 1986, a group of NASA engineers faced a difficult choice in solving their data processing woes: continue tolerating the poor performance of PC architecture, or pony up the cash for exotic workstations. It turns out that the Commodore Amiga was an intriguing third choice, except for the fact that, paradoxically, it didn’t cost enough. Oh, and Apple wanted nothing to do with any of it.

Steeped in history, NASA’s Hangar AE is a hub for launch vehicle telemetry and other mission communications, primarily during prelaunch phases for launches at Cape Canaveral. Throughout the late 20th century, Hangar AE supported NASA launch vehicles in all shapes and sizes, from the Atlas-Centaur evolutions to the mighty Titan family. It even supported user data from the Space Shuttle program. Telemetry from these missions was processed at Hangar AE before being sent out to other NASA boffins, and even transmitted worldwide to other participating space agencies.

Coming down from decades of astronomical levels of funding, the 1980s was all about tightening the belt, and NASA needed budget solutions that didn’t skimp on mission safety. The Commodore Amiga turned out to be the right choice for processing launch vehicle telemetry. And so it was still, when cameras from the Amiga Atlanta group were granted permission to film inside Hangar AE.

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