Dead NES Controller Used As A Makey Makey Shield

[Guillermo Amaral’s] NES controller was in great shape. Well, except for the fact that it didn’t work. Upon closer inspection it seems the shift register — which is the only IC on these ancient peripherals — had given up the ghost. But he made it usable again by making the NES controller into a MaKey MaKey shield.

You should remember the MaKey MaKey. It’s a little board that lets you create controllers out of just about anything — bananas being one of the more popular examples. All he needed to do is wire up the controller’s buttons to the board. For the task he chose to use extra long pin headers. To find the location for holes in the case he applied red ink to the top of each pin, then held the PCB up to the outside of the controller. After drilling at each red mark he glued the pin headers in place and started in on the controller’s original circuit board. Once all the point-to-point wiring was done he had a working controller. See for yourself in the clip after the jump.

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Bust-a-Move Physical Controller

This set of PVC cranks make you work for your game of Puzzle Bobble, also known as Bust-a-Move. It uses a little cannon centered at the bottom of the screen to pop bubbles based on like colors. There is a cartoon character that cranks as hard as it can to aim that cannon, and this hack brings that effort into the real world.

The controllers are made from PVC. A bit of creative use of joints and different pipe diameters make for a freely rotating rig. Rotation is monitored via the optical encoder wheel from an old mouse. Above you can also see the plastic container that hosts the ‘fire’ button. Since the mouse is already an input device, there’s no other electronic work to be done. Just plug the controllers in and map the wheel/buttons to the game you want to play. Make sure to check out the demo video embedded after the break.

If Angry Birds is more of what you’re playing these days you should consider building your own slingshot controller.

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Magic Finger Input Device Is A Camera On Your Finger Tip

What if we could do away with mice and just wear a thimble as a control interface? That’s the concept behind Magic Finger. It adds as movement tracking sensor and RGB camera to your fingertip.

Touch screens are great, but what if you want to use any surface as an input? Then you grab the simplest of today’s standard inputs: a computer mouse. But take that one step further and think of the possibilities of using the mouse as a graphic input device in addition to a positional sensor. This concept allows Magic Finger to distinguish between many different materials. It knows the difference between your desk and a piece of paper. Furthermore, it opens the door to data transfer through a code scheme they call a micro matrix. It’s like a super small QR code which is read by the camera in the device.

The concept video found after the break shows off a lot of cool tricks used by the device. Our favorite is the tablet PC controlled by moving your finger on the back side of the device, instead of interrupting your line of sight and leaving fingerprints by touching the screen.

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Making A Nostalgic Apple Mouse Wireless

If you’ve got an old mouse sitting around that has that perfect retro look why not start using it again? We’d bet there’s just enough room in there to turn the input device wireless.

The hack does away with everything but the case. The guts from a brand new wireless laser mouse are used as replacements. For the most part this is a simple process of making room for the new board and laying it in place. It involves cutting off a few plastic case nubs, enlarging the hole on the bottom so that the laser has a clear line of sight to the desktop, and hot gluing the thing in place. The button cover had a bit of plastic glued in place so that it lines up correctly with the replacement mouse’s switch.

The only thing that didn’t work out well is the battery situation. The AA cell that the mouse needs was too big for the retrofit so it was swapped with an AAA. These have a lower capacity which means more frequent replacement.

[via Make]

Pan/Tilt Wheel Trainer Ends Up Being A Different Way To Play Quake

This is a special controller that [Gary Scott] built to help train camera operators. The pan and tilt controls on high-end movie cameras use wheels to pan and tilt smoothly. This rig can be built rather inexpensively and used to practice following a subject as you would with a camera. This is where the project takes a turn into familiar territory. [Gary] set up a system so that you can play the game Quake using this controller, with your feet doing the rest.

The pan/tilt controller uses two heads from an old VCR. They are mounted above the guts from an old ball-type mouse. A couple of rubber belts connect the heads to the two mouse bars that are normally rotated by the ball. This gives him control of where the Quake game is looking. But he still needed to be able to move, jump, change weapons. and shoot. So he built a second controller for his feet. It uses a CD and some switches as a joystick, and a set of buttons for the other controls. He actually rigged up solenoids to each of those foot switches to physically press keys on a keyboard. You really must see it for yourself. We’ve embedded his set of videos after the break.

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GameGun Makes Call Of Duty More Immersive

In an effort to improve his Call of Duty gaming experience, Reddit user [Harbingerx81] built a custom controller out of an Airsoft gun. Not only does this gun feature all the buttons and joysticks normally found on a stock xbox controller, it’s also loaded up with accelerometers and gyros so his on-screen character points his gun wherever [Harbingerx] points his gun.

From the imgur album, we can see that [Harbingerx] modded an Airsoft gun with a few buttons, d-pads, and switches optimized for Call of Duty. What really gets us is the clever use of accelerometers and a gun-mounted HDMI display (with a wireless HDMI adapter) to provide a home-made virtual reality setup for one of the most popular games.

Building this controller/display wasn’t cheap – it cost [Harbingerx] upwards of $600. A good price, we’re thinking, since the Oculus Rift will be north of $300 along with the added cost of a gun-shaped xbox controller.

Robotic Odometry From An Optical Mouse

One of the problems future engineers spend a lot of class time solving is the issue of odometry for robots. It’s actually kind of hard to tell how far a robot has traveled after applying power to its wheels, but [John] has a pretty nifty solution to this problem. He converted an optical mouse into an odometry sensor, making for a very easy way to tell how far a robot has traveled  regardless of wheels slipping or motors stalling.

The build began with a very old PS/2 optical mouse he had lying around. Inside this mouse was a MCS-12085 optical sensor connected to a small, useless microcontroller via a serial interface.

After dremeling the PCB and discarding the microcontroller, [John] was left with an optical sensor that recorded distance at a resolution of 1000dpi. It does this by passing a value from -128 to 127, rolling over every time the sensor moves more than 3.2 mm.

As far as detecting how far a robot has moved, [John] now has the basis for a very simple way to measure odometry without having to deal with wheels slipping or motors stalling. We can’t wait to see this operate inside a proper robot.