The first time I saw 3D modeling and 3D printing used practically was at a hack day event. We printed simple plastic struts to hold a couple of spring-loaded wires apart. Nothing revolutionary as far as parts go but it was the moment I realized the value of a printer.
Since then, I have used OpenSCAD because that is what I saw the first time but the intuitiveness of other programs led me to develop the OpenVectorKB which allowed the ubiquitous vectors in OpenSCAD to be changed at will while keeping the parametric qualities of the program, and even leveraging them.
All three values in a vector, X, Y, and Z, are modified by twisting encoder knobs. The device acts as a keyboard to
- select the relevant value
- replace it with an updated value
- refresh the display
- move the cursor back to the starting point
There is no software to install and it runs off a Teensy-LC so reprogramming it for other programs is possible in any program where rotary encoders may be useful. Additional modes include a mouse, arrow keys, Audacity editing controls, and VLC time searching.
Here’s an article in favor of OpenSCAD and here’s one against it. This article does a good job of explaining OpenSCAD.
Continue reading “Add Intuitiveness to OpenSCAD With Encoders”
We’re digging these daisy-chainable encoders built by [fattore.saimon]. Each module consists of a rotary encoder attached to a PCB with a PIC16F15386 on the back. As we’ve covered in the past, the Microchip released their feature-rich PIC16 microprocessor just this year, and it’s great to see them start to crop up in projects. With 4 address jumpers on the back of each PCB, [fattore.saimon] is able to connect up to 16 of the encoders on the bus. The modules also have male and female plugs so he can connect them physically as well, to simplify wiring. Each module also has a PWMable bicolor LED for keeping track of each encoder’s setting.
If you’re interested in making your own you can buy the PCBs from Tindie or download the project files from the creator’s GitHub, including an Arduino library.
We love encoders here on Hackaday — building DIY encoders, as well as using them in projects like this precision cutting jig. And definitely read our colleague [Al]’s great piece on encoders.
In the first part of our series on in-band signaling, we discussed one of the most common and easily recognizable forms of audio control, familiar to anyone who has dialed a phone in the last fifty years – dual-tone multifrequency (DTMF) dialing. Our second installment will look at an in-band signaling method that far fewer people have heard, precisely because it was designed to be sub-audible — coded squelch systems for public service and other radio services. Continue reading “In-Band Signaling: Coded Squelch Systems”
One late night many decades ago, I chanced upon a technical description of the Touch-Tone system. The book I was reading had an explanation of how each key on a telephone sends a combination of two tones down the wire, and what’s more, it listed the seven audio frequencies needed for the standard 12-key dial pad. I gazed over at my Commodore 64, and inspiration hit — if I can use two of the C64’s three audio channels to generate the dual tones, I bet I can dial the phone! I sprang out of bed and started pecking out a Basic program, and in the wee hours I finally had it generating the recognizable Touch-Tones of my girlfriend’s phone number. I held the mouthpiece of my phone handset up to the speaker of my monitor, started the program, and put the receiver to my ear to hear her phone ringing! Her parents were none too impressed with my accomplishment since it came at 4:00 AM, but I was pretty jazzed about it.
Since that fateful night I’ve always wondered about how the Touch-Tone system worked, and in delving into the topic I discovered that it’s part of a much broader field of control technology called in-band signaling, or the use of audible or sub-audible signals to control an audio or video transmission. It’s pretty interesting stuff, even when it’s not used to inadvertently prank call someone in the middle of the night. Continue reading “In-Band Signaling: Dual-Tone Multifrequency Dialing”
[Asciimation], who previously created an Enigma Machine wristwatch, decided to go all-in and make a 3D-printed Enigma machine. Not a perfect replica, but rather an improved version that works the same but doesn’t concern itself with historical accuracy. For instance, the current step involves building the keyboard. Rather than trying to re-create the spring-and-pin method of the original, he simply swapped in readily available, double-throw micro switches.
This project has a tremendous amount of fascinating detail. [Asciimation] did his research and it shows; he downloaded blueprints of the original and used hacked digital calipers to precisely measure each rotor’s teeth, so that it could be re-created for printing. He even re-created the Enigma font to ensure that his printed rotor wheels would look right–though in doing so he discovered that the original machine used one typeface for the keyboard, one for the wheels, and one for the indicator lamps.
We previously published [Asciimation]’s Enigma machine wristwatch project, where he simulated the functionality of an Enigma with an Arduino.
Continue reading “3DP Enigma Keyboard Improves on the Original”
Any time anyone finds a cool way to display in 3D — is there an uncool way? — we’re on board. Instructables user [Gelstronic]’s method involves an array of spinning props to play the game Snake in 3D.
The helix display consists of twelve props, precisely spaced and angled using 3D-printed parts, each with twelve individually addressable LEDs. Four control groups of 36 LEDs are controlled by the P8XBlade2 propeller microcontroller, and the resultant 17280 voxels per rotation are plenty to produce an identifiable image.
In order to power the LEDs, [Gelstronic] used wireless charging coils normally used for cell phones, transferring 10 W of power to the helix array. A brushless motor keeps things spinning, while an Arduino controls speed and position via an encoder. All the links to the code used are found on the project page, but we have the video of the display in action is after the break.
Continue reading “Helix Display Brings Snake Into Three Dimensions”
“Measure twice, cut once” is great advice in every aspect of fabrication, but perhaps nowhere is it more important than when building a CNC machine. When precision is the name of the game, you need measuring tools that will give you repeatable results and preferably won’t cost a fortune. That’s the idea behind this Arduino-based measuring jig for fabricating parts for a CNC build.
When it comes to building on the cheap, nobody holds a candle to [HomoFaciens]. We’ve seen his garbage can CNC build and encoders from e-waste and tin cans, all of which gave surprisingly good results despite incorporating such compliant materials as particle board and scraps of plumber’s strapping. Looking to build a more robust machine, he finds himself in need of parts of consistent and accurate lengths, so he built this jig. A sled of particle board and a fence of angle aluminum position the square tube stock, and a roller with a paper encoder wheel bears on the tube under spring pressure. By counting pulses from the optical sensors, he’s able to precisely position the tube in the jig for cutting and drilling operations. See it in action in the video after the break.
If you’ve been following [HomoFaciens], you’ll no doubt see where he’s been going — build a low-end tool, use that to build a better one, and so on. We’re excited to see him moving into more robust materials, but we’ll miss the cardboard and paperclip builds.
Continue reading “Arduino and Encoder form Precision Jig for Cutting and Drilling”