A Pi Pico Makes A Spectrum Laptop

There are many retrocomputer emulation projects out there, and given the relative fragility of the original machines as they enter their fifth decade, emulation seems to be the most common way to play 8-bit games. It’s easy enough to load one on your modern computer, but there are plenty of hardware options, too. “The computer we’d have done anything for back in 1983” seems to be a phrase many of them bring to mind, but it’s so appropriate because they keep getting better. Take [Stormbytes1970]’s Pi Pico-powered Sinclair ZX Spectrum mini laptop (Spanish language, Google Translate link), for example. It’s a slightly chunky netbook that’s a ZX Spectrum, and it has a far better keyboard than the original.

On the PCB is the Pico, the power supply circuitry, an SD card, and a speaker. But it’s when the board is flipped over that the interesting stuff starts. In place of the squidgy rubber keyboard of yore, it has a proper keyboard,. We’re not entirely sure which switch it uses, but it appears to be a decent one, nevertheless. The enclosure is a slick 3D-printed sub-netbook for retro gaming on the go. Sadly, it won’t edit Hackaday, so we won’t be slipping one in the pack next time we go on the road, but we like it a lot.

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The Bendix G-15 Runs 75,000 Lines Of Code

There’s a Blue Bendix in Texas, and thanks to [Usagi Electric] it’s the oldest operating computer in North America.  The Bendix G-15, a vacuum tube computer originally released in 1956, is now booting, and running code from paper tape. [David, aka Usagi] received the G-15 about a year ago from The System Source museum. The goal was to get the computer running so museum patrons could interact with a real tube computer. We’ve been following along since the project began.

[Usagi’s] latest G-15 video covers the last few problems on the road to running code. The biggest hurdle was the fact that the system wasn’t responding properly to the GO button on the typewriter. [Usagi] was able to isolate the issue down to a flip flop and then to a particular signal on an AND gate — the RC signal. The gate appeared to be bad, but swapping the entire circuit card multiple times had no effect. Something else had to be going on.

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Fixing 1986 Sinclair Spectrum+2 With A High-Score Of Issues

The Sinclair ZX Spectrum+2 was the first home computer released by Amstrad after buying up Sinclair. It’s basically a Sinclair ZX Spectrum 128, but with a proper keyboard and a built-in tape drive. The one that [Mark] of the Mend it Mark YouTube channel got in for repair is however very much dead. Upon first inspection of the PCB, it was obvious that someone had been in there before, replacing the 7805 voltage regulator and some work on other parts as well, which was promising. After what seemed like an easy fix with a broken joint on the 9 VDC input jack, the video output was however garbled, leading to the real fault analysis.

Fortunately these systems have full schematics available, allowing for easy probing on the address and data lines. Based on this the Z80 CPU was swapped out to eliminate a range of possibilities, but this changed nothing with the symptoms, and a diagnostic ROM cartridge didn’t even boot. Replacing a DS74LS157 multiplexer and trying different RAM chips also made no difference. This still left an array of options on what could be wrong.

Tracking down one short with an IC seemed to be a break, but the video output remained garbled, leaving the exciting possibility of multiple faults remaining. This pattern continues for most of the rest of the video, as through a slow process of elimination the bugs are all hunted down and eliminated, leaving a revived Spectrum+2 (and working tape drive) in its wake, as well as the realization that even with all through-hole parts and full schematics, troubleshooting can still be a royal pain.

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Close up of a typewriter annex SMS-receiver

Back To The Future Of Texting: SMS On A Panasonic Typewriter

Among us Hackaday writers, there are quite a few enthusiasts for retro artifacts – and it gets even better when they’re combined in an unusual way. So, when we get a tip about a build like this by [Sam Christy], our hands sure start itching.

The story of this texting typewriter is one that beautifully blends nostalgia and modern technology. [Sam], an engineering teacher, transformed a Panasonic T36 typewriter into a device that can receive SMS messages, print them out, and even display the sender’s name and timestamp. For enthusiasts of retro gadgets, this creation bridges the gap between analog charm and digital convenience.

What makes [Sam]’s hack particularly exciting is its adaptability. By effectively replacing the original keyboard with an ESP32 microcontroller, he designed the setup to work with almost any electric typewriter. The project involves I2C communication, multiplexer circuits, and SMS management via Twilio. The paper feed uses an “infinite” roll of typing paper—something [Sam] humorously notes as outlasting magnetic tape for storage longevity.

Beyond receiving messages, [Sam] is working on features like replying to texts directly from the typewriter. For those still familiar with the art form of typing on a typewriter: how would you elegantly combine these old machines with modern technology? While you’re thinking, don’t overlook part two, which gives a deeper insight in the software behind this marvel!

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The Last Acorn BBC Computer Wasn’t A BBC Micro

For home computer users, the end of the 1980s was the era of 16-bit computers. The challenge facing manufacturers of 8-bit machines through the middle of the decade was to transfer their range and customers to the new hardware, and the different brands each did this in their own way. Commodore and Atari had 68000-based powerhouses, and Apple had their 16-bit-upgraded IIGS for the middle ground below the Mac, but what about Acorn, makers of the BBC Micro? They had the Archimedes, and [RetroBytes] takes us through how they packaged their 32-bit ARM processor for consumers.

The A3000 was the computer you wanted if you were a geeky British kid at the end of that decade, even if an Amiga or an ST was what you got. Schools had bought a few of the desktop Archimedes’, so if you were lucky you’d got to know Arthur and then RiscOS, so you knew just how fast these things were compared to the competition. The video below the break takes a dive into the decisions behind the design of this first ARM consumer product, and along the way it explains a few things we didn’t know at the time.  We all know what happened to Acorn through the 1990s and we all use ARM processors today, so it’s a fascinating watch. If only an extra two hundred quid had been in the kitty back then and we could have bought one ourselves.

If you have never used an Archimedes you can get pretty close today with another Cambridge-designed and ARM-powered computer. RiscOS never went away, and you can run it on a Raspberry Pi. As we found, it’s still pretty useful.

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Documented Source Code For Elite On The C64, BBC Micro And Others

If you ever wanted to dive into the source code for the 1980s space game Elite, but didn’t want to invest many hours reverse-engineering the 6502 assembly code, then [Mark Moxon]’s annotated code has you covered. The systems referenced range from the BBC Micro and Commodore 64 to the NES and Apple II, with some of these versions based on the officially released source code. For other systems the available source code was used together with decompiled game binaries to determine the changes and to produce functional, fully commented source code.

The cutting-edge gameplay of Elite on the 8502.
The cutting-edge gameplay of Elite on the 8502.

This particular game is fascinating for being one of the first to use wire-frame 3D graphics with hidden-line removal and a sprawling universe in which to trade and deal with less than friendly parties using a variety of weapons. After this initial entry it would go on to spawn many sequels and inspired countless games that’d follow a similar formula.

On the respective GitHub project page for each version, you can find instructions on how to build the code for yourself, such as for the Commodore 64. Of note here is the license, which precludes anyone from doing more than forking and reading the code. If this is no concern, then building the game is as simple as using the assembler (BeebAsm) and the c1541 disk image utility from the VICE project.

Apple Newton Gets Rebuilt Battery Pack

We all carry touch screen computers around in our pockets these days, but before the smartphone revolution, there was the personal digital assistant (PDA). While it wasn’t a commercial success, one of the first devices in this category was the Apple Newton. Today they’re sought after by collectors, although most of the ones surviving to this day need a bit of rework to the battery pack. Luckily, as [Robert’s Retro] shows, it’s possible to rebuild the pack with modern cells.

By modern standards, the most surprising thing about these battery packs is both that they’re removable and that they’re a standard size, matching that of AA batteries. The Newton battery pack uses four cells, so replacing them with modern rechargeable AA batteries should be pretty straightforward, provided they can be accessed. This isn’t as easy, though. In true Apple fashion the case is glued shut, and prying it apart can damage it badly enough so it won’t fit back in the tablet after repair is complete. The current solution is to cut a hatch into the top instead and then slowly work on replacing the cells while being careful to preserve the electronics inside.

[Robert’s Retro] also demonstrates how to spot weld these new AA batteries together to prepare them for their new home in the Newton case. With the two rows fastened together with nickel strips they can be quickly attached to the existing electrical leads in the battery pack, and from there it’s just a matter of snapping the batteries into the case and sliding it back into the tablet. If you’re looking for something a bit more modern, though, we’d recommend this Apple tablet-laptop combo, but it’s not particularly easy on the wallet.

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