Warnings About Retrobright Damaging Plastics After 10 Year Test

Within the retro computing community there exists a lot of controversy about so-called ‘retrobrighting’, which involves methods that seeks to reverse the yellowing that many plastics suffer over time. While some are all in on this practice that restores yellow plastics to their previous white luster, others actively warn against it after bad experiences, such as [Tech Tangents] in a recent video.

Uneven yellowing on North American SNES console. (Credit: Vintage Computing)
Uneven yellowing on North American SNES console. (Credit: Vintage Computing)

After a decade of trying out various retrobrighting methods, he found for example that a Sega Dreamcast shell which he treated with hydrogen peroxide ten years ago actually yellowed faster than the untreated plastic right beside it. Similarly, the use of ozone as another way to achieve the oxidation of the brominated flame retardants that are said to underlie the yellowing was also attempted, with highly dubious results.

While streaking after retrobrighting with hydrogen peroxide can be attributed to an uneven application of the compound, there are many reports of the treatment damaging the plastics and making it brittle. Considering the uneven yellowing of e.g. Super Nintendo consoles, the cause of the yellowing is also not just photo-oxidation caused by UV exposure, but seems to be related to heat exposure and the exact amount of flame retardants mixed in with the plastic, as well as potentially general degradation of the plastic’s polymers.

Pending more research on the topic, the use of retrobrighting should perhaps not be banished completely. But considering the damage that we may be doing to potentially historical artifacts, it would behoove us to at least take a step or two back and consider the urgency of retrobrighting today instead of in the future with a better understanding of the implications.

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The Database Powering America’s Hospitals May Not Be What You Expect

Ever heard of MUMPS? Both programming language and database, it was developed in the 1960s for the Massachusetts General Hospital. The goal was to streamline the increasingly enormous timesink that information and records management had become, a problem that was certain to grow unless something was done. Far from being some historical footnote, MUMPS (Massachusetts General Hospital Utility Multi-Programming System) grew to be used by a wide variety of healthcare facilities and still runs today. If you’ve never heard of it, you’re in luck because [Asianometry] has a documentary video that’ll tell you everything.

MUMPS had rough beginnings but ultimately found widespread support and use that continues to this day. As a programming language, MUMPS (also known simply as “M”) has the unusual feature of very tight integration with the database end of things. That makes sense in light of the fact that it was created to streamline the gathering, processing, and updating of medical data in a busy, multi-user healthcare environment that churned along twenty-four hours per day.

It may show its age (the term “archaic” — among others — gets used when it’s brought up) but it is extremely good at what it does and has a proven track record in the health care industry. This, combined with the fact that efforts to move to newer electronic record systems always seem to find the job harder than expected, have helped keep it relevant. Have you ever used MUMPS? Let us know in the comments!

And hey, if vintage programming languages just aren’t unusual enough for you, we have some truly strange ones for you to check out.

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Damaged Pocket Computer Becomes Portable Linux Machine

The Sharp PC-G801 was an impressive little pocket computer when it debuted in 1988. However, in the year 2025, a Z80-compatible machine with just 8 kB of RAM is hardly much to get excited about. [shiura] decided to take one of these old machines and upgrade it into something more modern and useful.

The build maintains the best parts of the Sharp design — namely, the case and the keypad. The original circuit board has been entirely ripped out, and a custom PCB was designed to interface with the membrane keypad and host the new internals. [shiura] landed on the Raspberry Pi Zero 2W to run the show. It’s a capable machine that runs Linux rather well and has wireless connectivity out of the box. It’s paired with an ESP32-S3 microcontroller that handles interfacing all the various parts of the original Sharp hardware. It also handles the connection to the 256×64 OLED display. The new setup can run in ESP32-only mode, where it acts as a classic RPN-style calculator. Alternatively, the Pi Zero can be powered up for a full-fat computing experience.

The result of this work is a great little cyberdeck that looks straight out of the 1980s, but with far more capability. We’ve seen a few of these old pocket computers pop up before, too.

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A Couple Of New DOS PCs Appear

An interesting trend over the last year or two has been the emergence of modern retrocomputer PCs, recreations of classic PC hardware from back in the day taking advantage of modern parts alongside the venerable processors. These machines are usually very well specified for a PC from the 1980s, and represent a credible way to run your DOS or early Windows software on something close to the original. [CNX Software] has news of a couple of new ones from the same manufacturer in China, one sporting a 386sx and the other claiming it can take either an 8088 or an 8086.

Both machines use the same see-through plastic case, screen, and keyboard, and there are plenty of pictures to examine the motherboard. There are even downloadable design files, which is an interesting development. They come with a removable though proprietary looking VGA card bearing a Tseng Labs ET4000, a CF card interface, a USB port which claims to support disk drives, a sound card, the usual array of ports, and an ISA expansion for which a dock is sold separately. The battery appears to be a LiPo pouch cell of some kind.

If you would like one they can be found through the usual channels for a not-outrageous price compared to similar machines. We can see the attraction, though maybe we’ll stick with an emulator for now. If you’d like to check out alternatives we’ve reported in the past on similar 8088 and 386sx computers.

Retrotechtacular: Computers In Schools? 1979 Says Yes

The BBC wanted to show everyone how a computer might be used in schools. A program aired in 1979 asks, “Will Computers Revolutionise Education?” There’s vintage hardware and an appearance of PILOT, made for computer instructions.

Using PILOT looks suspiciously like working with a modern chatbot without as much AI noise. The French teacher in the video likes that schoolboys were practicing their French verb conjugation on the computer instead of playing football.

If you want a better look at hardware, around the five-minute mark, you see schoolkids making printed circuit boards, and some truly vintage oscilloscope close-ups. There are plenty of tiny monitors and large, noisy printing terminals.

You have to wonder where the eight-year-olds who learned about computers in the video are today, and what kind of computer they have. They learned binary and the Towers of Hanoi. Their teacher said the kids now knew more about computers than their parents did.

As a future prediction, [James Bellini] did pretty well. Like many forecasters, he almost didn’t go far enough, as we look back almost 50 years. Sure, Prestel didn’t work out as well as they thought, dying in 1994. But he shouldn’t feel bad. Predicting the future is tough. Unless, of course,  you are [Arthur C. Clarke].

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How To Use That Slide Rule

You have that slide rule in the back of the closet. Maybe it was from your college days. Maybe it was your Dad’s. Honestly. Do you know how to use it? Really? All the scales? That’s what we thought. [Amen Zwa, Esq.] not only tells you how slide rules came about, but also how to use many of the common scales. You can also see his collection and notes on being a casual slide rule collector and even a few maintenance tips.

The idea behind these computing devices is devilishly simple. It is well known that you can reduce a multiplication operation to addition if you have a table of logarithms. You simply take the log of both operands and add them. Then you do a reverse lookup in the table to get the answer.

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Commodore’s Most Popular Computer Gets DOOM-style Shooter

When people talk about the lack of a DOOM being the doom Commodore home computers, they aren’t talking about the C64, which was deep into obsolescence when demon-slaying suddenly became the minimal requirement for all computing devices. That didn’t stop [Kamil Wolnikowski] and [Piotr Kózka] from hacking together Grey a ray-cast first-person shooter for the Commodore 64.

Grey bares more than a passing resemblance to id-software’s most-ported project. It apparently runs at 16 frames per second on a vanilla C64 — no super CPU required. The secret to the speedy game play is the engine’s clever use of the system’s color mapping functionality: updating color maps is faster than redrawing the screen. Yeah, that makes for rather “blockier” graphics than DOOM, but this is running on a Commodore 64, not a 386 with 4 MB of RAM. Allowances must be made. Come to think of it, we don’t recall DOOM running this smooth on the minimum required hardware — check out the demo video below and let us know what you think.

The four-level demo currently available is about 175 kB, which certainly seems within the realms of possibility for disk games using the trusty 1541. Of course nowadays we do have easier ways to get games onto our vintage computers.

If you’re thinking about Commodore’s other home computer, it did eventually get a DOOM-clone. Continue reading “Commodore’s Most Popular Computer Gets DOOM-style Shooter”