The prototype Vectron65 on breadboard with the VGA Plus v2 and VGA Text Mode cards

2026 Retrocomputer Challenge: Vectron65 Plus Puts The Emphasis On Plus

[Nick Bild] evidently has a soft spot for the 6502, given that his Vectron65 Plus home computer project uses at least one of them, depending on the add-ons. You see, he hasn’t just made a homebrew computer, he’s also produced multiple expansions. One of which, the VGA Plus Text Mode, has its own 6502 co-processor. He’s also produced two versions of a VGA graphics card capable of 640×480 output. We’re still not 100% sure how many entries we are going to count [Nick]’s work as for the contest, since the graphics cards can be used with just about anything, not just the Vectron65, but we do know they’re strong contenders every one.

The video doesn’t really show the graphics, so here’s an example.

We covered the start of the Vectron65 project back in 2019, and it’s only gotten more practical as it has moved off breadboard onto PCB, and into a new version as the 65 Plus with more RAM and GPIO ports. Considering that the original let you game in VR using an add-on we covered, we might have to drop the “nearly” from “nearly practical” when talking about the Plus. Especially when you consider the graphics — we covered first version of 7400-series based VGA graphics card, while the newer V2 differs mostly in doubling the RAM and producing a more stable output. The V2 VGA card can work in tandem with the Text Mode card to write 40-column text to the screen without using up all the 6502 CPU’s cycles, offloading them to the second 6502 on the card with the help of a character ROM. Hey, if Commodore could put a second 6502 in a disk drive, why not? You can check out the whole suite in action in the demo video below. We admit to being particularly tickled by the Hackaday Comment Generator he’s running in BASIC.

If you’re worried about competing with [Nick], don’t worry — the 2026 Retrocomputing contest has multiple categories. You still have a few weeks to do something retro-modern, restomod an old machine, or just do some old-school programming.

Continue reading “2026 Retrocomputer Challenge: Vectron65 Plus Puts The Emphasis On Plus” →

SB Mini II Is A Homebrew Apple II Clone

On the one hand, the original Apple II has been copied over and over again since at least the early 80s, so maybe this hack is old hat to the greybeards around here. On the other hand, this is the year 2026. When Apple released it back in 1977, who could have predicted people would still be building these things nearly five decades later?

In that sense, a homebrew Apple II in the current year is pretty remarkable. It’s a really well done project by [simonboak], nicely open sourced with a case to match, so is worth looking at on its own merits.

It doesn’t run DOOM, but neither did the original. Oregon Trail is more this unit’s speed.

Unlike the later models, the original Apple II only used commercially available ICs, making it an easy target for recreation. No FPGAs required, just good old-fashioned DIPs. OK, these are modern CMOS versions of the chips, but other than that, the biggest concession to modernity is space on the board for a Raspberry Pi Pico to allow for connecting a USB keyboard.

The accompanying blog post lists some other differences from 1977’s favorite home computer: SRAM vs DRAM — because you know the Woz would have used it if he could — and omitting the composite video circuitry in favor a late-model VGA card. There’s no need for the composite output since he’s eschewing the period-appropriate CRT for a retro-styled LCD monitor, which is also 3D printed and available on Printables. It’s crazy to think that the Apple II family lived long enough not only to see the dawn of VGA but also well into its sunset.

If a homebuilt Apple ][ doesn’t impress, what about a PC-compatible circa 1995?

Vintage Canadian Video Hardware Becomes Homebrew Computer

Are you in the mood for a retrocomputing deep dive into the Scriptovision Super Micro Script? It was a Canadian-made vintage video titler from the 80s, and [Cameron Kaiser] has written up a journey of repair and reverse-engineering for it. But his work is far more than just a refurbish job; [Cameron] transforms the device into something not unlike 8-bit homebrew computers of the era, able to upload and run custom programs with a limited blister keypad for input, and displaying output on a composite video monitor.

Continue reading “Vintage Canadian Video Hardware Becomes Homebrew Computer” →

The Isetta TTL Computer Makes Some Noise

Our Hackaday colleague [Bil Herd] is known for being the mind behind the Commodore 128, a machine which famously had both a 6502 and a Z80 processor on board. The idea of a machine which could do the job of both those processors in hardware while containing neither would have blown the mind of any 1980s computer enthusiast, yet that’s exactly what [Roelh]’s Isetta TTL computer does. It’s an extremely clever design whose targeted microcode allows the processor-swap trick, and since he’s brought it from prototype to production and has it running SymbOS since we last saw it, it’s time we gave it another look.

A diagram showing chip placement on the Isetta PCB.
All the functions on what is a surprisingly compact board.

The video below the break shows the machine in action, with the Windows 95-like SymbOS GUI running a series of sound tests in the emulated AY-3-8910 sound generator, as well as a Lemmings-like game. It also runs Sinclair ZX Spectrum software, giving it access to a huge library.

We were lucky enough to see some of this in person when we encountered it for a second time on our travels during the summer — and it’s just as impressive in the real as it looks in the video. The feeling really hits you of how this would have blown away anything on the 8-bit market in 1985, made more impressive by the silicon in use being not too far from what was available at the time.

We’re told you can now buy one for yourself as a kit, and we’re looking forward to seeing it generate an ecosystem. We’re particularly curious as to whether that retargetable microcode could allow it to support other archetctures of the day.

Our original coverage can be read here, and we’ve also touched upon SymbOS.

Continue reading “The Isetta TTL Computer Makes Some Noise” →

DIY GameTank Game Console Gets Upgraded Cartridge

Over the summer, you might recall seeing a homebrew 6502 game console called the GameTank grace these pages. The product of [Clyde Shaffer], the system was impressively complete, very well documented, and even had a budding library of games.

Recently, [Clyde] took to the r/electronics subreddit to show off the latest improvement to the GameTank: a revised removable cartridge. The biggest change this time around is the addition of 32 KB of battery-backed SRAM that gives games (or any other software that might be on the cartridge) some persistent storage to work with. Continue reading “DIY GameTank Game Console Gets Upgraded Cartridge” →

A homebrew computer built inside plexiglass cases with lots of LEDs

The Coleman Z80 Is A Modern Take On A 1970s Computer

[Joshua Coleman] likes to design his own computers. Sometimes, that means drawing up bus architectures,  memory maps and I/O port pinouts. Other times, he can focus his efforts more on the general aesthetics, as well as on building a great set of peripherals, as he shows in his latest ColemanZ80 project. Thanks to the RC2014 architecture defining most of the essential features of a classic Z80 computing platform, [Joshua] was able to design a modern retrocomputer that’s not only genuinely useful, but also looks as if it came off a production line yesterday.

The external design is a sight to behold: bright red laser-cut acrylic pieces form a neat, semi-transparent case with ventilation slots on the sides and lots of blinkenlights on the front. Inspired by 1970s classics like the Altair 8800, the front panel gives the user a direct view of the machine’s internal state and allows simple command inputs through a series of tumbler switches. The CPU, RAM and other basic devices are housed in one case, with all the expansion modules in a second one, linked to the mainboard through a 40-wire flatcable.

A hand-built Z80 computer's mainboard
Lots of classic chips, but also loads of hand-routed wires grace the ColemanZ80’s mainboard.

Although the mainboard closely follows the RC2014 design, [Joshua] went through a lot of effort to tune the system to his specific needs. The expansion boards he built include an NS16550 UART to replace the default 68B50, a battery-backed real-time clock, a YM2149-based sound card and even a speech synthesizer module built around the classic SP0256 chip, of Speak & Spell fame. An even more unusual feature is the presence of an AM9511, one of the earliest math coprocessors ever made, to speed up floating-point calculations. All of these modules were built entirely by hand on prototype boards: we can barely imagine how much time this must have taken.

Output devices include a VGA adapter courtesy of a Raspberry Pi Pico as well as a regular 4-digit 7-segment LED display and a set of classic HP “bubble” LEDs. [Joshua] runs several demos in his video (embedded below), ranging from computing the Mandelbrot set to playing chiptunes on the YM2149. There’s plenty of scope for further expansion, too: [Joshua] plans to build more peripherals including a floppy drive interface and a module to operate a robotic car.

This is not the first Coleman Z80 computer: the previous version ran on an architecture [Joshua] designed all by himself. We’ve seen several other impressive RC2014 derivatives, like a tiny micro version and this Altair-inspired case.

Continue reading “The Coleman Z80 Is A Modern Take On A 1970s Computer” →

WheatSystem Is A Homebrew 8-Bit OS

[Esperantanaso] has long been involved in producing homebrew 8-bit computers. His various builds could all achieve different things, but he grew frustrated that applications written for one could not be easily run on another. He recently took a big leap forward in this area, though, cooking up his own 8-bit operating system called WheatSystem.

The work initially began with BreadSystem, which relied on applications existing in bytecode. This would then be run by the BreadSystem OS which would handle the requisite conversion to the machine code of the system it ran on. However, the work quickly got out of hand when it came to implementing advanced features like the file system and floating-point handling. BreadSystem was looking likely to be too heavy to run on lightweight 8-bit systems.

That led to the development of WheatSystem, which kept the bytecode runtime environment, unified heap, and a memory permission system from BreadSystem. Fancier features like granular memory permissioning, automatic garbage collection, and file system directories were dropped.

WheatSystem quickly became a basic and functional OS. To demonstrate it, [Esperantanaso] created WheatBox 55A1, a small homebrew computer based on the ATmega328. It readily runs simple applications like a prime number generator or a basic RPG.

Creating one’s own OS is no mean feat, even at the 8-bit level. We’ve seen it done before, and it never fails to impress.

Continue reading “WheatSystem Is A Homebrew 8-Bit OS” →