British Cops Catch Shooter-Printing Villain

It’s a perennial of breathless British tabloid scare reporting that 3D printers will unleash a tide of weapons upon the streets. But perhaps it might actually be time for Brits lock up their children, because London’s Metropolitan Police have announced their first prosecution for 3D printing a handgun. The gun pictured appears to be a Repringer 5-shot .22 revolver, and was found by police during a drugs raid.

The UK has significantly restrictive firearms legislation and shooting incidents are extremely rare in the country, so while this might not raise any eyebrows on the other side of the Atlantic it’s an extremely unusual event for British police. It appears that the builder was not the type of libre firearms enthusiast who has made the news with similar work in the USA, so it has to be assumed that it was printed purely as a means to secure an illegal firearm however rough-and-ready or indeed dangerous it might be.

Stepping aside from the firearm aspect of the story, it should be of concern for any British 3D printer enthusiasts. As we’ve reported over the years with respect to drone incidents they can sometimes throw reason to the wind when faced with unfamiliar technology, indeed we’ve already seen them imagining RepRap parts to be for a firearm. We’d counsel all parties to keep sane heads, and hope that both the sentence for today’s criminal proves to be a suitable deterrent, and that no clueless fool decides to download and print another weapon for the hell of it. As always, we’ll bring you developments as they happen.

3D Printed Spuds Are Begging To Be Fired

The ballistics of humble potato is a time-honoured research topic for everyone who likes things that go bang. The focus of such work is usually on the launcher itself, with the projectiles being little more than an afterthought. [drenehtsral] decided that the wares of the local organic ammunition supplier were not good enough for him and his minions, so he designed and then 3D printed some rifled potato cannon slugs.

The design was done using OpenSCAD, has a number of adjustable parameters like infill and rifling. We doubt that the rifling introduces any spin, since it is being fired from a smooth bore barrel, but as always 3D printing brings the capability to quickly test different ideas. A quick search on Thingiverse shows a number of 3D printed spuds, so [drenehtsral] is not the first give it a go. However, this did bring to our attention that the field of spud gun projectiles is begging to be explored.

There is enough space inside a projectile to fit an IMU and logging electronics, which would give some very nice empirical data (providing you can recover it of course) on spin, acceleration, and trajectory that can be used to further improve designs. Spring loaded stabilising fins would be cool, and maybe someone can even manage to implement some form of guidance? The possibilities are endless! If you’re up for the challenge, please document your work it and let us know.

As you would expect we have no shortage of potato cannon themed content, ranging from cartridge firing and bolt action versions to antenna launchers and Arduino-powered fire control systems.

Eagle Reborn: F-15 Simulator From A Wreck

This story started all the way back in September 12, 1981, when an F-15C aircraft’s landing attempt at Soesterberg Airbase during an airshow went completely FUBAR and the airframe was scrapped. The forward fuselage section was sold and eventually ended up with [Gene Buckle] who began work on creating a fully accurate F-15C simulator using these parts. He has blogged about his progress since 2009 over at the project website.

The F-15C was number 80-0007, which at the time of the crash had flown only 9.5 hours total, making it a very early retirement for an incredible fighter jet. But now the Eagle is back, or at least part of it: [Gene] managed to get the whole system into a state where the instrumentation and controls work again, using the original computer systems and instruments where they were still usable. You can find the YouTube video embedded after the break as well.

Detailed technical information on the F-15 series and this simulator build can be found on the project site, which is awesome both for F-15 fans and those who are into really accurate simulators.

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3D Printing May Be The Key To Practical Scramjets

The first scramjet, an airbreathing jet engine capable of pushing an aircraft beyond Mach 5, was successfully flown in the early 1990s. But while pretty much any other technology you could imagine has progressed by leaps and bounds in the nearly 30 years that have passed, the state-of-the-art in hypersonic scramjets hasn’t moved much. We still don’t have practical hypersonic aircraft, military or otherwise, and any missiles that travel at those sort of speeds are rocket powered.

NASA’s X-43 hit Mach 9.6 in 2004

This is somewhat surprising since, at least on paper, the operating principle of the scramjet is simplicity itself. Air rushing into the engine is compressed by the geometry of the inlet, fuel is added, the mixture is ignited, and the resulting flow of expanded gases leaves the engine faster than it entered. There aren’t even any moving parts inside of a scramjet, it’s little more than a carefully shaped tube with fuel injectors and ignitors in it.

Unfortunately, pulling it off in practice is quite a bit harder. Part of the problem is that a scramjet doesn’t actually start working until the air entering the engine’s inlet is moving at around Mach 4, which makes testing them difficult and expensive. It’s possible to do it in a specially designed wind tunnel, but practically speaking, it ends up being easier to mount the engine to the front of a conventional rocket and get it up to speed that way. The downside is that such flights are one-way tickets, and end with the test article crashing into the ocean once it runs out of fuel.

But the bigger problem is that the core concept is deceptively simple. It’s easy to say you’ll just squirt some jet fuel into the stream of compressed air and light it up, but when that air is moving at thousands of miles per hour, keeping it burning is no small feat. Because of this, the operation of a scramjet has often been likened to trying to light a match in a hurricane; the challenge isn’t in the task, but in the environment you’re trying to perform it in.

Now, both Aerojet Rocketdyne and Northrop Grumman think they may have found the solution: additive manufacturing. By 3D printing their scramjet engines, they can not only iterate through design revisions faster, but produce them far cheaper than they’ve been able to in the past. Even more importantly, it enables complex internal engine geometries that would have been more difficult to produce via traditional manufacturing.

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Echos Of The Cold War: Nuclear-Powered Missiles Have Been Tried Before

On August 8th, an experimental nuclear device exploded at a military test facility in Nyonoksa, Russia. Thirty kilometers away, radiation levels in the city of Severodvinsk reportedly peaked at twenty times normal levels for the span of a few hours. Rumors began circulating about the severity of the event, and conflicting reports regarding forced evacuations of residents from nearby villages had some media outlets drawing comparisons with the Soviet Union’s handling of the Chernobyl disaster.

Today, there remain more questions than answers surrounding what happened at the Nyonoksa facility. It’s still unclear how many people were killed or injured in the explosion, or what the next steps are for the Russian government in terms of environmental cleanup at the coastal site. The exceptionally vague explanation given by state nuclear agency Rosatom saying that the explosion “occurred during the period of work related to the engineering and technical support of isotopic power sources in a liquid propulsion system”, has done little to assuage concerns.

The consensus of global intelligence agencies is that the test was likely part of Russia’s program to develop the 9M730 Burevestnik nuclear-powered cruise missile. Better known by its NATO designation SSC-X-9 Skyfall, the missile is said to offer virtually unlimited flight range and endurance. In theory the missile could remain airborne indefinitely, ready to divert to its intended target at a moment’s notice. An effectively unlimited range also means it could take whatever unpredictable or circuitous route necessary to best avoid the air defenses of the target nation. All while traveling at near-hypersonic speeds that make interception exceptionally difficult.

Such incredible claims might sound like saber rattling, or perhaps even something out of science fiction. But in reality, the basic technology for a nuclear-powered missile was developed and successfully tested nearly sixty years ago. Let’s take a look at this relic of the Cold War, and find out how Russia may be working to resolve some of the issues that lead to it being abandoned. Continue reading “Echos Of The Cold War: Nuclear-Powered Missiles Have Been Tried Before”

Milspec Teardown: ID-2124 Howitzer Data Display

It’s time once again for another installment in “Milspec Teardown”, where we get to see what Uncle Sam spends all those defense dollars on. Battle hardened pieces of kit are always a fascinating look at what can be accomplished if money is truly no object. When engineers are given a list of requirements and effectively a blank check, you know the results are going to be worth taking a closer look.

Today, we have quite a treat indeed. Not only is this ID-2124 Howitzer Deflection-Elevation Data Display unit relatively modern (this particular specimen appears to have been pulled from service in June of 1989), but unlike other military devices we’ve looked at in the past, there’s actually a fair bit of information about it available to us lowly civilians. In a first for this ongoing series of themed teardowns, we’ll be able to compare the genuine article with the extensive documentation afforded by the ever fastidious United States Armed Forces.

For example, rather than speculate wildly as to the purpose of said device, we can read the description directly from Field Manual 6-50 “TACTICS, TECHNIQUES, AND PROCEDURES FOR THE FIELD ARTILLERY CANNON BATTERY”:

The gun assembly provides instant identification of required deflection to the gunner or elevation to the assistant gunner. The display window shows quadrant elevation or deflection information. The tenths digit shows on the QE display only when the special instruction of GUNNER’S QUADRANT is received.

From this description we can surmise that the ID-2124 is used to display critical data to be used during the aiming and firing of the weapon. Further, the small size of the device and the use of binding posts seem to indicate that it would be used remotely or temporarily. Perhaps so the crew can put some distance between themselves and the artillery piece they’re controlling.

Now that we have an idea of what the ID-2124 is and how it would be used, let’s take a closer look at what’s going on inside that olive drab aluminum enclosure.

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Locating Targets With Charm Courtesy Of A Life Size Portal Turret

What better way to count down the last 7 weeks to a big hacker camp like SHA2017 than by embarking on a last-minute, frantic build? That was [Yvo]’s thought when he decided to make a life-sized version of the adorably lethal turrets from the Valve’s Portal video games. Since that build made it to the finish line back then with not all features added, he finished it up for the CCC camp 2019 event, including the ability to close, open, target and shoot Nerf darts.

Originally based on the miniature 2014 turret (covered on Hackaday as well), [Yvo] details this new project in a first and second work log, along with a detailed explanation of how it all goes together and works. While the 2017 version took a mere 50 days to put together, the whole project took about 300 hours of 3D printing. It also comes with four Nerf guns which use flywheels to launch the darts.  The wheels are powered using quadcopter outrunner motors that spin at 25,000 RPM. The theoretical speed of a launched dart is over 100km/h, with 18 darts per gun and a fire rate of 2 darts per second.

The basic movement control for the system is handled by an Arduino Mega, while the talking and vision aspects are taken care of by a Raspberry Pi 3+, which ultimately also makes the decisions about how to move the system. As one can see in the video after the link, the system seems to work pretty well, with a negligible number of fatalities among company employees.

Though decidedly not a project for the inexperienced tinkerer, [Yvo] has made all of the design files available along with the software. We’re still dubious about the claims about the promised cake for completing one of these turrets, however.

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