How Resident Evil 2 For The N64 Kept Its FMV Cutscenes

Originally released for the Sony PlayStation in 1998, Resident Evil 2 came on two CDs and used 1.2 GB in total. Of this, full-motion video (FMV) cutscenes took up most of the space, as was rather common for PlayStation games. This posed a bit of a challenge when ported to the Nintendo 64 with its paltry 64 MB of cartridge-based storage. Somehow the developers managed to do the impossible and retain the FMVs, as detailed in a recent video by [LorD of Nerds]. Toggle the English subtitles if German isn’t among your installed natural language parsers.

Instead of dropping the FMVs and replacing them with static screens, a technological improvement was picked. Because of the N64’s rather beefy hardware, it was possible to apply video compression that massively reduced the storage requirements, but this required repurposing the hardware for tasks it was never designed for.

The people behind this feat were developers at Angel Studios, who had 12 months to make it work. Ultimately they achieved a compression ratio of 165:1, with software decoding handling the decompressing and the Reality Signal Processor (RSP) that’s normally part of the graphics pipeline used for both audio tasks and things like upscaling.

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Running DOOM And Super Mario 64 Inside A PDF File

Although generally described as a document format, PDFs have ballooned from a Postscript-lite format into a mutant featuring XML and JavaScript support, basically turning what once was a fairly simple format into an interactive page. Naturally, this has to be used for good, and that is why we have the Doom PDF project, as well as [Game of Tobi] using that project as the inspiration for a Super Mario 64 port based on the decompiled source code.

The nice thing about the Super Mario 64 version is that it’s stand-alone, running from a 23.5 MB PDF, unlike the Doom PDF which runs the game in DOSBox. The compromise is that Super Mario 64 PDF runs at just a few FPS, with the output in glorious ASCII.

What enables this feat is to open the PDF in a viewer that supports JavaScript, with the PDF.js that comes with most browsers generally allowing for integrated JS in the PDF to be executed. Unfortunately [Game of Tobi] hasn’t released source code for this project, but we hope that this is forthcoming.

While one can argue about the practicality of this whole demonstration from a gaming perspective, it definitely shows that PDF as a format has gotten way out of hand now that it’s even overrun with hellspawn and Italian plumbers.

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Hackaday Links: February 1, 2026

For many readers, more snow is the last thing they want to see right now…but what if it comes in the form of an online simulator in the style of an old DOS game? Created by [Potch], it works like one of those “falling sand” simulators, with sliders that let you control various elements of the wintry action. For more a immersive experience, open the window and let some cold air in while you play.

If those old school graphics have you yearning for a simpler time, then you’ll love Places to Telnet, a page on the very slick CRT-themed telnet.org that lists servers you can connect to. The list is made up primarily of games, but there’s also systems you can call up to do things like show the weather or browse Wikipedia. They even take submissions, so if you know any interesting destinations that aren’t on the list, make sure to share with the class.

Our ability to make and use tools is one of the things that separates us from the rest of the animal kingdom, and is an ability not often seen outside of primates. But a recent paper in Current Biology describes how one cow, Veronika, has been observed using a long-handled brush to scratch herself. Apparently the clever heifer will even flip the brush around and use the handle side when she wants to really dig in there. The paper says the findings “invite a reassessment of livestock cognition”, and points out that little serious research has been done on bovine intelligence in the 10,000 or so years since humans first domesticated them. We’re just happy this paper came out when it did — that way it will be a distant memory by the time we fire up the grill in the summer.

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Lumafield Peers Into The 18650 Battery

[Alex Hao] and [Andreas Bastian] of Lumafield recently visited with [Adam Savage] to document their findings after performing X-ray computed tomography scans on over 1,000 18650 lithium-ion batteries.

The short version — don’t buy cheap cells! The cheaper brands were found to have higher levels of manufacturing defects which can lead them to being unsafe. All the nitty-gritty details are available in the report, which can be downloaded for free from Lumafield, as well as the Tested video they did with [Adam] below.

Actually we’ve been talking here at Hackaday over at our virtual water-cooler (okay, okay, our Discord server) about how to store lithium-ion batteries and we learned about this cool bit of kit: the BAT-SAFE. Maybe check that out if you’re stickler for safety like us! (Thanks Maya Posch!)

We have of course heard from [Adam Savage] before, check out [Adam Savage] Giving A Speech About The Maker Movement and [Adam Savage]’s First Order Of Retrievability Tool Boxes.

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Whipping Up A Quick Adapter To Hack The Xbox 360

[Androxilogin] had a problem. An Xbox 360 Slim had shown up in the post, but failed to give much more than a beep when turned on. Disassembly revealed some missing components, but replacing them failed to breathe life into the beleaguered console. Deeper repair was needed, and that would require a special adapter which [Androxilogin] was able to whip up from scratch.

When it comes to the Corona models of the Xbox 360, it’s often necessary to use something called a “post-fix adapter” to do certain diagnostic and repair tasks. These adapters consist of a bracket which wraps around the CPU, and probes the solder ball for the POST_OUT signal which is otherwise difficult to access on the motherboard itself. Adapters are readily available online, and are usually manufactured as a PCB with a protruding contact to make a connection.

For [Androxilogin], though, time was short. Rather than wait for adapters to ship, it was quicker to whip up a custom piece to do the same job. This was achieved with a 3D print which was able to clamp around the CPU, while snugly holding a piece of tinned 30 AWG wire to poke the critical point beneath the chip. After a couple of attempts to get the sizing just right, [Androxilogin] was able to make the necessary connection which enabled installing Xell Loader on to the machine to bring it back to life.

If you’re eager to make your own post-fix adapter, files are available on Printables, with more details over on Reddit to boot. While the Xbox 360 is starting to suffer some awkward symptoms of age. we nevertheless still see a steady stream of hacks come in for this vintage machine. If you’re tackling your own retro console mods, be sure to notify the tipsline.

The Inner Workings Of The Intel 8086’s Arithmetic Logic Unit

In the 1970s CPUs still had wildly different approaches to basic features, with the Intel 8086 being one of them. Whereas the 6502 used separate circuits for operations, and the Intel 8085 a clump of reconfigurable gates, the 8086 uses microcode that configures the ALU along with two lookup tables. This complexity is one of the reasons why the Intel 8086 is so unique, with [Ken Shirriff] taking an in-depth look at its workings on a functional and die-level.

These lookup tables are used for the ALU configuration – as in the above schematic – making for a very flexible but also complex system, where the same microcode can be used by multiple instructions. This is effectively the very definition of a CISC-style processor, a legacy that the x86 ISA would carry with it even if the x86 CPUs today are internally more RISC-like. Decoding a single instruction and having it cascade into any of a variety of microcodes and control signals is very powerful, but comes with many trade-offs.

Of course, as semiconductor technology improved, along with design technologies, many of these trade-offs and disadvantages became less relevant. [Ken] also raises the interesting point that much of this ALU control technology is similar to that used in modern-day FPGAs, with their own reconfigurable logic using LUTs that allow for on-the-fly reconfiguration.

FLOSS Weekly Episode 862: Have Your CAKE And Eat It Too

This week Jonathan chats with Toke Hoiland-Jorgensen about CAKE_MQ, the newest Kernel innovation to combat Bufferbloat! What was the realization that made CAKE parallelization? When can we expect it in the wild? And what’s new in the rest of the kernel world? Watch to find out!

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