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Bathroom Mirror HUD Displays Time And Weather

By and large, the standard household mirror is one item that has not made much real progress over the years. They hang on the wall reflecting light, and that’s about it.

A few years back, some students studying in the Department of Interaction Design at Chalmers University sought to enhance their morning routine with an interactive mirror. Their project was constructed using a two-way mirror with several Arduino-driven LED displays embedded behind the glass. Once a hand is swiped past the pair of embedded light dependent resistors, the display is activated. Subsequent hand swipes trigger the mirror to toggle between the different modes, providing the user with the current time, weather information as well as a toothbrush timer.

The project writeup is quite thorough, including plenty of source code and information on some of the components they used. You can take a look at their work here (PDF).

Check out the interactive mirror we featured that served as inspiration for their project.

[Thanks Emil]

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DrunkenNES Makes A Game Out Of Getting Hammered

drunkenNES_cart

While handheld breathalyzers are pretty novel to have around while drinking with friends, there’s nothing exciting about a $50 off the shelf unit. If you really want to grab people’s attention, you have to get creative and built something like [Batsly Adams] and his friends did.

One evening, he was casually drinking with some friends and playing around with an electronic alcohol sensor. They quickly put together a NES ROM that would play sounds, changing the pitch depending on how much alcohol the sensor detected. It quickly became apparent to them that a full-fledged breathalyzer video game was in order. In no time, he and his friends had compiled graphics, a soundtrack, and the code to drive their game, DrunkenNES.

To play the game, each player must blow into a gutted NES cartridge that has been fitted with the alcohol sensor. The Nintendo computes the player’s BAC, reporting how intoxicated they are using simple graphics and cheesy animal puns. We don’t know when the code and schematics will be made available, but when they are, you can guarantee we will be building one for “research” purposes to pair with our Power Hour shot glass.

Keep reading to see some in game video of DrunkenNES

[Thanks Adam]

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Web-enabling Your Smoke Breaks

If you’re going to freeze your butt off smoking in the middle of winter you might was well have company while you’re out there. [Zach’s] company wanted to crunch some data about smoking breaks and worker productivity. Instead of just meeting the bland data collection needs he decided to add functionality.

He took time to explain the different parts of the system. Above you can see the web interface that lets you know which of your coworkers are smoking right now. It also lets you click to check in and out from your breaks. After this was up and running he found that often the smokers forgot to ‘clock out’ before a break. As a backup system he build a physical interface on the way out of the office. Each smoker has their own button with a corresponding LED. If the light’s on you’re having a break and when it’s off you’re working. This controller is Arduino based and uses a Perl script to monitor the input and sync both that physical display and the web interface. [Zach] posted a few pictures if you want to take a look at the rest of the system.

Layering Pinball Audio Using Parallel WAV Shields

[Ed Zarick] is preparing his pinball project and wants to have authentic sound to go with the game play. The game is modeled after NBA Hangtime and in addition to music he also needs a wide range of sound effects to beef up the experience. To make this all happen at once he developed a set of Arduino WAV shields controlled by an Arduino Mega.

As you can see above, there are three ATmega328 chips which run the Arduino boot loader and each interface with one of the three green WAV shields. That set of chips listens for commands over and i2c protocol, and once they receive instructions they play can play the chosen file without affecting the other shields.

But to have the authentic sounds you first need to acquire the audio samples. [Ed] grabbed a ROM of the original video game and dumped all of the audio samples. From there it was a chore to listen to and catalog the sounds for SD card playback with the pinball version of the game. But it’s well worth the effort as the sound will end up tying the whole experience together.

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Force Feedback Rig

Strap yourself in, it’s going to be a bumpy ride. No really, if you don’t believe us, check out the video after the break of this bouncing and rolling game system. [Shawn McGrath] built it to compliment the gaming experience for Dyad, an indie game for which he is a developer. His wife was kind enough to demonstrate the machine, which utilizes one motor to rotate the display and cockpit, and another to add vibration to the experience. The parts for the system were mostly salvaged, with the addition of a projector for the display and a PlayStation SixAxis controller to sense the motion of the rig. The motors are powered by a 600W computer PSU and controlled by an Arduino. It helps that [Shawn’s] a developer because he was able to add feedback hooks to sync with the gameplay.

It’s not as intricate as the best flight simulators we’ve seen, but it will be fun for that next kegger.

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Easy DIY Stroboscope

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Looking for something to do in his downtime, [Mista Sparkle] decided that building a simple stroboscope was in order. He already had a set of six LEDs connected to his Arduino from a previous project, so he added a potentiometer to control the rate at which the LEDs flashed, and dug into the IDE.

During his build he discovered that using the Arduino millis() function at high speeds provides terrible resolution, while using the micros() function exclusively limits his low end measuring capabilities. He desired a better range of measurement, so his program was broken into main functions: One which measures the LED flashing frequency in milliseconds and another that measures the LED flashing frequency in microseconds. This allowed him to gauge rotational frequencies from 577 to 30,000 RPM.

[Mista Sparkle] admits that he is not yet well-versed in driving displays with the Arduino, so he views his readings over a serial connection on his PC. Hopefully we’ll see an updated version with those features in the near future.

MIDI Controller Fit For An Arcade

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MIDI controllers can be relatively expensive depending on feature sets and requirements, so Instructables user [fraganator] went about building one on his own for just under $100. He originally wanted to replicate a commercially available MIDI controller, which used arcade buttons in lieu of the more common rubberized buttons, since they are large and have a better feel when pressed. Once he drew up plans for his MIDI clone, he realized he wanted more features in his controller than were available in the commercial version, so he started revising.

His final plan included three rows of four arcade buttons as well as four rotary and two sliding potentiometers. All of the components were mounted in a small keyboard enclosure, then wired to an Arduino clone, which manages all of the controller’s functions. The controller is connected to a PC via USB and can perform any number of operations once the buttons are mapped in MIDI-compatible software.

There are no videos of the controller in action just yet, though [fraganator] says one is forthcoming.