I’ve Got Two Turntables And A Laser Engraver

Digital media provides us with a lot of advantages. For something like recording and playing back music, digital copies don’t degrade, they can have arbitrarily high quality, and they can be played in a number of different ways including through digital streaming services. That being said, a number of people don’t feel like the digital experience is as faithful to the original sound as it could be and opt for analog methods instead. Creating analog copies of music is a much tougher matter though, as [Marco] demonstrates by using a laser engraver to produce vinyl records.

[Marco] started this month-long project by assembling and calibrating the laser engraver. It has fine enough resolution to encode analog data onto a piece of vinyl, but he had to create the software. The first step was to generate the audio sample, then process it through a filter to remove some of the unwanted frequencies. From there, the waveform gets made into a spiral, accounting for the changing speed of the needle on the record as it moves to the center. Then the data is finally ready to be sent to the laser engraver.

[Marco] did practice a few times using wood with excellent success before moving on to vinyl, and after some calibration of the laser engraver he has a nearly flawless 45 rpm record ready to hit the turntable. It’s an excellent watch if not for anything than seeing a working wood record. We’ve actually seen a similar project before (without the wood prototyping), and one to play records from an image, but it’s been quite a while.

Thanks to [ZioTibia81] for the tip!

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A Practical Discrete 386

There are some chips that no matter how much the industry moves away from them still remain, exerting a hold decades after the ranges they once sat alongside have left the building. Such a chip is the 386, not the 80386 microprocessor you were expecting but the LM386, a small 8-pin DIP audio amplifier that’s as old as the Ark. the ‘386 can still be found in places where a small loudspeaker needs to be powered from a battery. SolderSmoke listener [Dave] undertook an interesting exercise with the LM386, reproducing it from discrete components. It’s a handy small discrete audio amplifier if you want one, but it’s also an interesting exercise in understanding analogue circuits even if you don’t work with them every day.

A basic circuit can be found in the LM386 data sheet (PDF), but as is always the case with such things it contains some simplifications. The discrete circuit has a few differences in the biasing arrangements particularly when it comes to replacing a pair of diodes with a transistor, and to make up for not being on the same chip it requires that the biasing transistors must be thermally coupled. Circuit configurations such as this one were once commonplace but have been replaced first by linear ICs such as the LM386 and more recently by IC-based switching amplifiers. It’s thus instructive to take a look at it and gain some understanding. If you’d like to know more, it’s a chip we’ve covered in detail.

Wearable Sensor Trained To Count Coughs

There are plenty of problems that are easy for humans to solve, but are almost impossibly difficult for computers. Even though it seems that with modern computing power being what it is we should be able to solve a lot of these problems, things like identifying objects in images remains fairly difficult. Similarly, identifying specific sounds within audio samples remains problematic, and as [Eivind] found, is holding up a lot of medical research to boot. To solve one specific problem he created a system for counting coughs of medical patients.

This was built with the idea of helping people with chronic obstructive pulmonary disease (COPD). Most of the existing methods for studying the disease and treating patients with it involves manually counting the number of coughs on an audio recording. While there are some software solutions to this problem to save some time, this device seeks to identify coughs in real time as they happen. It does this by training a model using tinyML to identify coughs and reject cough-like sounds. Everything runs on an Arduino Nano with BLE for communication.

While the only data the model has been trained on are sounds from [Eivind], the existing prototypes do seem to show promise. With more sound data this could be a powerful tool for patients with this disease. And, even though this uses machine learning on a small platform, we have seen before that Arudinos are plenty capable of being effective machine learning solutions with the right tools on board.

Sight And Sound Combine In This Engaging Synthesizer Sculpture

We’ll always have a soft spot for circuit sculpture projects; anything with components supported on nice tidy rows of brass wires always captures our imagination. But add to that a little bit of light and a lot of sound, and you get something like this hybrid synthesizer sculpture that really commands attention.

[Eirik Brandal] calls his creation “corwin point,” and describes it as “a generative dual voice analog synthesizer.” It’s built with a wide-open architecture that invites exploration and serves to pull the eyes — and ears — into the piece. The lowest level of the sculpture has all the “boring” digital stuff — an ESP32, the LED drivers, and the digital-to-analog converters. The next level up has the more visually interesting analog circuits, built mainly “dead-bug” style on a framework of brass wires. The user interface, mainly a series of pots and switches, lives on this level, as does a SeeedStudio WIO terminal, which is used to display a spectrum analyzer of the sounds generated.

Moving up a bit, there’s a seemingly incongruous vacuum tube overdrive along with a power amp and speaker in an acrylic enclosure. A vertical element of thick acrylic towers over all and houses the synth’s delay line, and the light pipes that snake through the sculpture pulse in time with sequencer events. The video below shows the synth in action — the music that it generates never really sounds the same twice, and sounds like nothing we’ve heard before, except perhaps briefly when we heard something like the background music from Logan’s Run.

Hats off to [Eirik] for another great-looking and great-sounding build; you may remember that his “cwymriad” caught our attention earlier this year.

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Camera-Mounted Stereo Mic Is Fluffy And Capable

Typically, the audio coming out of your camera is not of the greatest quality. An external mic is generally a great upgrade, and this build from [DJJules] aims to be just that.

It’s a stereo mic setup based on the work of the Office de Radiodiffusion Télévision Française, or ORTF. The ORTF stereo technique defines using two cardioid mics pointing left and right at a seperation of 110 degrees and 17 cm apart, which captures a quality stereo field that also sounds good when presented as a mono mixdown.

The build uses a simple wooden frame to hold two electret mic capsules in the required orientation. They’re wired up to a 3.5mm jack so they can be plugged straight into a mic input on a DSLR or other similarly-equipped camera. Hair curlers covered in faux fur are used as a wind shield for the mics, and gives the build a properly professional look. The frame is also given a mount so it can easily sit on a camera’s cold shoe fitting. Alternatively, a screw mount can also be used.

Good audio is absolutely key to making good content, and having quality mics is definitely what you need to achieve that. We’ve featured some other great DIY mic builds over the years, too. Video after the break. Continue reading “Camera-Mounted Stereo Mic Is Fluffy And Capable”

three sensory bridge audio spectrum analyzers, one in use with a lit LED array plugged in, the other facing the camera and leaning against the third, all on a table

The Sensory Bridge Is Your Path To A Desktop Rave

[Lixie Labs] are no strangers to creating many projects with LEDs or other displays. Now they’ve created a low latency music visualizer, called the Sensory Bridge, that creates gorgeous light shows from music.

The Sensory Bridge has the ability to update up to 128 RGB LEDs at 60 fps. The unit has an on-board MEMS microphone that picks up ambient music to produce the light show. The chip is an ESP32-S2 that does Fast Fourier Transform trickery to allow for real-time updates to the RGB array. The LED terminal supports the common WS2812B LED pinouts (5 V, GND, DATA). The Sensory Bridge also has an “accessory port” that can be used for hardware extensions, such as a base for their LED “Mini Mast”, a long RGB array PCB strip.

The unit is powered by a 5 V 2 A USB-C connector. Different knobs on the device adjust the brightness, microphone sensitivity and reactivity of the LED strip. One of the nicer features is its “noise calibration” that can record ambient sound and subtract off the background noise frequency components to give a cleaner music signal. The Sensory Bridge is still new and it looks like some of the features are yet to come, like WiFi communication, accessory port upgrades and 3.5 mm audio input to bypass the on-board microphone.

The stated goals of the Sensory Bridge are to provide an open, powerful and flexible platform. This can be seen with their commitment to releasing the project as open source hardware, providing firmware, PCB design files and even the case STLs under a libre/free license. Audio spectrum analyzers are a favorite of ours and we’ve seen many different iterations ranging from ones using Raspberry Pis to others use ESP32s.

Video after the break!

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Know Audio: Stereo

In our occasional series charting audio and Hi-Fi technology we have passed at a technical level the main components of a home audio set-up. In our last outing when we looked at cabling we left you with a promise of covering instrumentation, but now it’s time instead for a short digression into another topic: stereo. It’s a word so tied-in with Hi-Fi that “a stereo” is an alternative word for almost any music system, but what does it really mean? What makes a stereo recording, and how does it arrive at your ears?

From West London Trains, To 3D Audio

A steam train passing through a station, from a distance in black and white
The driver of this Great Western Railway train had no idea that he was making audio history.

As most of you will know, a mono recording uses a single microphone and a single channel while a stereo one uses two microphones recording simultaneously a left and right channel. These are then played back through a pair of speakers, and the result is a sense of spatial field for the listener. Instruments appear to come from their relative positions when recorded, and the sense of being in the performance is enhanced.

Stereo recording as we know it was first perfected as one of the many inventions credited to Alan Blumlein, then working for EMI in London. We have one of his stereo demonstration films in “Trains at Hayes“, filmed from the EMI laboratories overlooking the Great Western Railway, and featuring a series of steam-hauled trains crossing the field of view with a corresponding stereo sound field. His work laid down the fundamentals of stereo recording, including microphone configurations and what would become the standard for stereo audio recording on disk with the channels on the opposite sides of a 45 degree groove. Continue reading “Know Audio: Stereo”