3D Printed RC Crane Has Epic 3-Foot Reach

Have you ever looked out the window at traffic and seen a giant crane driving alone the road? Have you ever wanted a little 3D printed version you could drive for yourself without the risk of demolishing your neighbors house? Well, [ProfessorBoots] has just the build for you.

The build, inspired by the Liebherr LTM 1300, isn’t just a little RC car that looks like a crane. It’s a real working crane, too! So you can drive this thing around, and you can park it up. Then you can deploy the fully working stabilizer booms like you’re some big construction site hot shot. From there, you can relish in the subtle joy of extending the massive three-foot boom while the necessary counterweight automatically locks itself in place. You can then use the crane to lift and move small objects to your heart’s content.

The video describes how the build works in intimate detail, from the gears and linkages all the way up to the grander assembly. It’s no simple beast either, with ten gearmotors, four servos, and two ESP32s used for control. If you really need to build one for yourself, [ProfessorBoots] sells his plans on his website.

We’ve seen great stuff from [ProfessorBoots] before—he’s come a long way from his skid steer design last year. Video after the break.

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CL-32: The Minimum Possible For A Useful Handheld Computer

For almost as long as there have been microcomputers, there have been attempts with varying success to make tiny handheld microcomputers. Sometimes these have been very good, and other times they’ve missed the mark in some way. Latest to find its way to us is the CL-32 from [Moosepr], it’s a handheld computer with an ESP32 as brains, an electronic paper display, and a QWERTY keyboard in its smart printed case.

The hardware is relatively standard, save for the keyboard which is a dome-switch design in which the membrane carrying the domes is hand-made. We like this, and don’t think we’ve seen anyone else doing that. Expansion is taken care of by a novel socket arrangement in which boards nestle in a recess in the surface. Some experimentation was required as always to drive the display, but the result is a functional computer.

Sadly there’s little detail in terms of what the software will be, and no hardware files as yet. But what we can see is promising enough to make this one to watch, so we’ll look forward to what they come up with. If an ESP32 OS is a problem, there’s always badge.team, who have been continuously improving theirs since 2017.

A Lunar Lander-meets-Flappy-Bird game where you must rescue puppies from a Moon base, on an OLED display.

2024 Tiny Games Contest: Save The Stranded Puppies Of Moon Base P!

Usually, if something is tiny, it’s probably pretty cute to boot. [Luke J. Barker]’s lunar navigation game is no exception to this unwritten rule. And as far as contest rules go, this one seems to fit rather nicely, as it is tiny on more than one level.

Moon Base P (for Puppies) is built upon a XIAO ESP32-C3, an SSD1306 OLED display, and a single button to keep the BOM tidy. In this riveting side-scroller which sort of marries Lunar Lander and Flappy Bird, the top bar is always yellow and displays fuel and such, and the bottom is a rough, blue lunar surface over which you must maneuver your lunar lander. Keep pressing the button to stay up and avoid mountains, or let off the gas to cool the engine.

Fly that thing over the terrain, avoiding stray meteors and picking up free fuel, and then land gently at Moon Base P to save the stranded puppies. But you must keep flying — touch down anywhere but where you’re supposed to, and it’s game over! Once you’ve picked up the puppies, you must fly them safely onward to the rescue pod in order to win. Don’t miss the walk-through and demo after the break.

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The Sunchronizer Keeps Your Solar Panel Aligned

In the past few years, the price-per-watt for solar panels has dropped dramatically. This has led to a number of downstream effects beyond simple cost savings. For example, many commercial solar farms have found that it’s now cheaper to install a larger number of panels in fixed positions, rather than accepting the extra cost, maintenance, and complexity of a smaller number panels that use solar tracking to make up the difference. But although this practice is fading for large-scale power production, there are still some niche uses for solar tracking. Like [Fabian], if you need to maximize power production with a certain area or a small number of panels you’ll wan to to build a solar tracker.

[Fabian]’s system is based on a linear actuator which can tilt one to four panels (depending on size) in one axis only. This system is an elevation tracker, which is the orientation generally with respect to latitude, with a larger elevation angle needed in the winter and a lower angle in the summer. [Fabian] also designs these to be used in places like balconies where this axis can be more easily adjusted. The actuator is controlled with an ESP32 which, when paired with a GPS receiver, can automatically determine the sun’s position for a given time of day and adjust the orientation of the panel to provide an ideal elevation angle on a second-by-second basis. The ESP32 also allows seamless integration with home automation systems like SmartHome as well.

Although this system only tracks the sun in one axis right now, [Fabian] is working on support for a second axis which mounts the entire array on a rotating table similar to an automatic Lazy Susan. This version also includes a solar tracking sensor which measures solar irradiance in the direction the panel faces to verify that the orientation of the panel is maximizing power output for a given amount of sunlight. Tracking the sun in two axes can be a complicated problem to solve, but some solutions we’ve seen don’t involve any GPS, programming, or even control electronics at all.

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Maker [Dala] showing powerwall statistics

From Vehicle-to-Grid To DIY Home Powerwalls

As battery-to-grid and vehicle-to-home technologies become increasingly mainstream, the potential for repurposing electric vehicle (EV) batteries has grown significantly. No longer just a niche pursuit, using retired EV batteries for home energy storage has become more accessible and appealing, especially as advancements in DIY solutions continue to emerge. Last year, this project by [Dala] showcased how to repurpose Nissan Leaf and Tesla Model 3 battery packs for home energy storage using a LilyGO ESP32, simplifying the process by eliminating the need for battery disassembly.

In the past few months, this project has seen remarkable progress. It now supports over 20 different solar inverter brands and more than 25 EV battery models. The most exciting development, however, is the newly developed method for chaining two EV packs together to create a single large super-battery. This breakthrough enables the combination of, for example, two 100kWh Tesla packs into a massive 200kWh storage system. This new capability offers an accessible and affordable way to build large-scale DIY home powerwalls, providing performance that rivals commercial systems at a fraction of the cost.

With these advancements, the possibilities for creating powerful, cost-effective energy storage solutions have expanded significantly. We do however stress to put safety first at all times.

Hungry for more home powerbanks? We’ve been there before.

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Tulip Is A Micropython Synth Workstation, In An ESP32

We’re not sure exactly what Tulip is, because it’s so many things all at once. It’s a music-making environment that’s programmable in Python, runs on your big computer or on an ESP32-S3, and comes complete with some nice sounding synth engines, a sequencer, and a drum machine all built in. It’s like your dream late-1980s synthesizer workstation, but running on a dev board that you can get for a song.

And because Tulip is made of open-source software and hardware, you can extend the heck out of it. For instance, as demonstrated in this video by [Floyd Steinberg], you can turn it into a fully contained portable device by adding a touchscreen. That incarnation is available from Makerfabs, and it’s a bargain, especially considering that the developer [Brian Whitman] gets some of the proceeds. Or, because it’s written in portable Python, you can run it on your desktop computer for free.

The most interesting part of Tulip for us, as programmer-musicians, is that it boots up into a Micrypython REPL. This is a synth workstation with a command-line prompt as its primary interface. It has an always-running main loop, and you make music by writing functions that register as callbacks with the main loop. If you were fast, you could probably live-code up something pretty interesting. Or maybe it wants to be extended into a physical musical instrument by taking in triggers from the ESP32’s GPIOs? Oh, and did we mention it sends MIDI out just as happily as it takes it in? What can’t Tulip do?

We’ve seen some pretty neat minimalist music-making devices lately, but in a sense Tulip takes the cake: it’s essentially almost entirely software. The various hardware incarnations are just possibilities, and because it’s all open and extremely portable, you can freely choose among them. We really like the design and sound of the AMY software synthesizer engine that powers the Tulip, and we’re sure that more synthesizer models will be written for it. This is a music project that you want to keep your eyes on in the future.

RC Car Gets Force Feedback Steering

Remote-controlled cars can get incredibly fast and complex (and expensive) the farther into the hobby you get. So much so that a lot of things that are missing from the experience of driving a real car start to make a meaningful impact. [Indeterminate Design] has a few cars like this which are so fast that it becomes difficult to react to their behavior fast enough through sight alone. To help solve this problem and bridge the gap between the experience of driving a real car and an RC one, he’s added force feedback steering to the car’s remote control.

The first thing to tackle is the data throughput required to get a system like this working wirelessly. Relying heavily on the two cores in each of a pair of ESP32s, along with a long-range, high-speed wireless communications protocol called ESP-NOW, enough data from the car can be sent to make this possible but it does rely on precise timing to avoid jitter in the steering wheel. Some filtering is required as well, but with the small size of everything in this build it’s also a challenge not to filter out all of the important high-frequency forces. With the code written, [Indeterminate Design] turned to the 3D printer to build the prototype controller with built-in motors to provide the haptic feedback.

The other half of the project involves sensing the forces in the RC car which will then get sent back to the remote. After experimenting with a mathematical model to avoid having to source expensive parts and finding himself at a deadend with that method, eventually a bi-directional load cell was placed inside the steering mechanism which solved this problem. With all of these pieces working together, [Indeterminate Design] has a working force feedback steering mechanism which allows him to feel bumps, understeer, and other sensations, especially while doing things like drifting or driving through grass, that would be otherwise unavailable to drivers of RC cars. The only thing we could think of to bring this even more into realistic simulation territory would be to add something like a first-person view like high-speed drones often have.

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