There was a time, and not all that long ago on the cosmic scale, that if you wanted to hear music, you either needed to make it yourself or hire someone to do it for you. For most of history, music was very much a here and now thing, and when the song was over, that was it.
Thankfully, those days are long gone, and for better or worse, we have instant access to whatever music we’re in the mood for. The Spotify client in your pocket is a far cry from the iPod of a few years back, or the Walkman of the 80s, or even a mid-century transistor radio. But no matter how you listen to your music, it all starts with getting the live music recorded, and that’s where we’ll be going with this Hack Chat.
Hooking up the preamps, mixers, mics, and recorders that make modern music possible is what Frank Olson is all about. You’ll probably recognize Frank’s name from his unique niche as a maker of wooden microphones, but dig a little deeper and he’s got a lot of experience with vintage pro audio gear. As both a musician and an audio engineer, Frank brings an enthusiast’s passion for recording gear to the Hack Chat, and we’re looking forward to picking his brain on the unique ways he’s found to turn sounds into music and to get to all down on tape.
We start this week with news from Mars, because, let’s face it, the news from this planet isn’t all that much fun lately. But a couple of milestones were reached on the Red Planet, the first being the arrival of Perseverance at the ancient river delta it was sent there to explore. The rover certainly took the scenic route to get there, having covered 10.6 km over the last 424 sols to move to a position only about 3.5 km straight-line distance from where it landed. Granted, a lot of that extra driving was in support of the unexpectedly successful Ingenuity demonstration, plus taking time for a lot of pit stops along the way at interesting features. But the rover is now in place to examine sedimentary rocks most likely to harbor the fossil remains of ancient aquatic life — as opposed to the mainly igneous rocks it has studied along the crater floor so far. We’re looking forward to seeing what happens.
It’s a fair bet that anyone regularly reading Hackaday has a voltmeter within arm’s reach, and there’s a good chance an oscilloscope isn’t far behind. But beyond that, things get a little murky. We’re sure some of you have access to a proper lab full of high-end test gear, even if only during business hours, but most of us have to make do with the essentials due to cost and space constraints.
The ideal solution is a magical little box that could be whatever piece of instrumentation you needed at the time: some days it’s an oscilloscope, while others it’s a spectrum analyzer, or perhaps even a generic data logger. To simplify things the device wouldn’t have a physical display or controls of its own, instead, you could plug it into your computer and control it through software. This would not only make the unit smaller and cheaper, but allow for custom user interfaces to be created that precisely match what the user is trying to accomplish.
Wishful thinking? Not quite. As guest host Ben Nizette explained during the Software Defined Instrumentation Hack Chat, the dream of replacing a rack of test equipment with a cheap pocket-sized unit is much closer to reality than you may realize. While software defined instruments might not be suitable for all applications, the argument could be made that any capability the average student or hobbyist is likely to need or desire could be met by hardware that’s already on the market.
Ben is the Product Manager at Liquid Instruments, the company that produces the Moku line of multi-instruments. Specifically, he’s responsible for the Moku:Go, an entry-level device that’s specifically geared for the education and maker markets. The slim device doesn’t cost much more than a basic digital oscilloscope, but thanks to the magic of software defined instrumentation (SDi), it can stand in for eleven instruments — all more than performant enough for their target users.
So what’s the catch? As you might expect, that’s the first thing folks in the Chat wanted to know. According to Ben, the biggest drawback is that all of your instrumentation has to share the same analog front-end. To remain affordable, that means everything the unit can do is bound by the same fundamental “Speed Limit” — which on the Moku:Go is 30 MHz. Even on the company’s higher-end professional models, the maximum bandwidth is measured in hundreds of megahertz.
Additionally, SDI has traditionally been limited to the speed of the computer it was attached to. But the Moku hardware manages to sidestep this particular gotcha by running the software side of things on an internal FPGA. The downside is that some of the device’s functions, such as the data logger, can’t actually live stream the data to the connected computer. Users will have to wait until the measurements are complete before they pull the results off, though Ben says there’s enough internal memory to store months worth of high-resolution data.
Of course, as soon as this community hears there’s an FPGA on board, they want to know if they can get their hands on it. To that end, Ben says the Moku:Go will be supported by their “Cloud Compile” service in June. Already available for the Moku:Pro, the browser-based application allows you to upload your HDL to the Liquid Instruments servers so it can be built and optimized. This gives power users complete access to the Moku hardware so they can build and deploy their own custom features and tools that precisely match their needs without a separate development kit. Understanding that obsolescence is always a problem with a cloud solution, Ben says they’re also working with Xilinx to allow users to do builds on their own computers while still implementing the proprietary “secret sauce” that makes it a Moku.
It’s hard not to get excited about the promise of software defined instrumentation, especially with companies like Liquid Instruments and Red Pitaya bringing the cost of the hardware down to the point where students and hackers can afford it. We’d like to thank Ben Nizette for taking the time to talk with the community about what he’s been working on, especially given the considerable time difference between the Hackaday Command Center and Liquid’s Australian headquarters. Anyone who’s willing to jump online and chat about FPGAs and phasemeters before the sun comes up is AOK in our book.
The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.
Imagine, if you will, the perfect electronics lab. Exactly how it looks in your mind will depend a lot upon personal preferences and brand loyalty, but chances are good it’ll be stocked to the gills with at least one every conceivable type of high-precision, laboratory-grade instrument you can think of. It’ll have oscilloscopes with ridiculously high bandwidths, multimeters with digits galore, logic analyzers, waveform generators, programmable power supplies, spectrum analyzers — pretty much anything and everything that can make chasing down problems and developing new circuits easier.
Alas, the dream of a lab like this crashes hard into realities like being able to afford so many instruments and actually finding a place to put them all. And so while we may covet the wall of instruments that people like Marco Reps or Kerry Wong enjoy, most of us settle for a small but targeted suite of instruments, tailored to our particular needs and budgets.
It doesn’t necessarily need to be that way, though, and with software-defined instrumentation, you can pack a lab full of virtual instruments into a single small box. Software-defined instrumentation has the potential to make an engineering lab portable enough for field-service teams, flexible enough for tactical engineering projects, and affordable for students and hobbyists alike.
Ben Nizette is Product Manager at Liquid Instruments, the leader in precision software-defined instrumentation. He’s the engineer behind Moku:Go, the company’s first consumer product, which squeezes eleven instruments into one slim, easily transported, affordable package. He’s been in the thick of software-defined instrumentation, and he’ll drop by the Hack Chat to talk about the pros and cons of the virtual engineering lab, what it means for engineering education, and how we as hobbyists can put it to work on our benches.
It’s no surprise that the hacking and making community has traditionally had something of a love affair with movie props, especially those of the science fiction variety. Over the years we’ve seen folks put untold hours into incredible recreations of their favorite pieces of fictional gear — and by the time this post goes out, our 2022 Sci-Fi Contest will be entering into the final stretch. So it’s a safe bet that if you make your living by creating the electronics behind all that Hollywood movie magic, you’ll find ours to be an especially welcoming community.
We were fortunate enough to see this in action this week when Ben Eadie stopped by to host the Hack Chat. It’s no exaggeration to say that he’s been living out what most of us would consider a dream, having worked on films from iconic franchises such as Star Trek and Predator. But perhaps his most enviable credit is that of propmaster for 2021’s Ghostbusters: Afterlife, where he got the chance to work on the proton packs and ghost traps; arguably some of the most well-known props in the history of cinema.
Not bad for a guy who only recently got in the game. Ben spent 20 years working as an aerounatical engineer until a friend from his local maker space mentioned they were working on a film and could use a hand. Suddenly he found himself behind the scenes of Star Trek: Beyond in 2015, helping to design and fabricate one of the largest rotating sets ever made. He figures he must have done something right, because Hollywood has been calling ever since.
This anecdote about his first time working on a feature film helped answer what many wanted to know early on in the Chat, which was how one manages to get into the prop and special effects industry. Ben once again confirmed a truth well known to this community: that what you’re capable of is far more important than where you went to school and what you studied. There’s not a lot of formal education out there that can train you to make the impossible possible, and Ben says the majority of his day-to-day knowledge came from a lifetime of fiddling around with electronics. In fact, he attributes much of his professional success with hanging out in maker spaces, reading Hackaday, and watching YouTube. If that’s the recipe, then we should all be in pretty good shape.
Over the last few years, Ben has been trying to pay that forward by documenting some of the tricks of the trade on his own YouTube channel. In a particularly interesting piece of marketing on Sony’s part, some of Ben’s videos have even been featured on the official Ghostbusters YouTube channel as part of a “Maker Monday” series. In fact, we first got in contact with Ben when he left a comment on our coverage of his “PKE Meter” prop build. This is the kind of advertisement we can get behind, and wish more companies would embrace the hacker and maker culture with this kind of interactive content. Ben says the best way to make initiatives like this more popular is to consume it — if Sony sees people watching and sharing this kind of content, hopefully more will follow.
Of course, it wouldn’t be a Hack Chat unless some arcane compartmentalized technical knowledge was dished out. In this case, several of the questions were about the unique challenges posed by operating custom electronics on a movie set. For example, Ben says he always uses addressable LEDs controlled by the APA102 chip as it offers an external clock pin that he can feed with a different frequency to avoid on-screen flickering. The radio spectrum also tends to be pretty noisy on set, so if at all possible, you want to make sure your gear has a wired connection. Otherwise, you’ll need to get intimately acquainted with what other RF signals are being used on set so as not to interfere with the production.
Ben’s creations include the Remote Trap Vehicle (RTV) from Ghostbusters: Afterlife.
But while some of the challenges he has to deal with might seem pretty foreign to us, the technology itself is in some cases more familiar than you might think. It turns out there’s plenty of Sparkfun and Adafruit gear behind the scenes, with Ben specifically mentioning the Feather nRF52 as one of his go-to microcontrollers. Sometimes the graybeards on set grumble about his “consumer grade” tech, but when his gear is up and running in half the time, it’s usually he who gets the last laugh.
Towards the end of the Chat, Ben says the most important thing he’s learned over the years is to always have backups. His motto is “One is None”, and if he can help it, he usually builds four of everything: that gives him two to learn from, and a pair to actually use for whatever the project is. Even if our own projects don’t quite rise to the level of a key prop from a summer blockbuster, there’s no certainly no harm in being prepared.
We want to thank Ben Eadie for taking the time to talk with the community and sharing some of his fascinating stories and tips with us. At the risk of sounding a bit sappy, stories like his are what motivates us here at Hackaday. If we can provide even a small part of the what it takes to help people like Ben achieve their goals, that’s reason enough for us to keep the lights on.
The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.
It wasn’t too long after the invention of cinema that the need for special effects became apparent. If you want to tell stories, especially the science fiction type of story, you need to build a plausible universe, including all the gadgets and gizmos within it. And so right from the start, propmakers and set designers have had the challenge of making things look futuristic using the technology of the present day.
All too often, the realities of budgets and time constraints have reduced this crucial world-building to an exercise in blinkenlights. But not always. Ben Eadie is a maker and inventor who works in the world of movie magic, specializing in props and practical effects. While he’s certainly as much in love with blinkenlights as any of us, there’s more than that to making a movie look good. He’ll stop by the Hack Chat to talk about how he incorporates electronics into his practical effect builds, and perhaps even reveal some of the movie magic for us.
The 2022 Hackaday Prize is on, and we’ve already seen some incredible submissions by folks who believe their idea just might have what it takes to make the world a better place. But as with all contests, it’s good to understand all the rules before you get too involved. We promise nothing’s hidden in the fine print, but we certainly don’t fault anyone who wants to make sure.
Which is why Majenta Strongheart, Head of Design and Partnerships at our parent company Supplyframe, stopped by this week’s Hack Chat to answer any and all questions the community had about this global hardware design challenge. A lot of ground was covered in an hour, with Majenta making sure everyone’s questions and concerns were addressed to their satisfaction. After all, with a residency at the Supplyframe DesignLab and a total of $125,000 in prize money up for grabs, we want to make sure everyone’s got the facts straight.
So what burning questions did the Hackaday community have about this year’s Prize? Several people wanted to know more about the themes of sustainability, circularity, and climate crisis resiliency. For example, what exactly does circularity mean in this context? While Challenge #2 “Reuse, Recycle, Revamp” most clearly exemplifies the idea, Majenta explained that this time around the judges will be giving particular consideration to ideas that limit the extraction of raw materials and the production of waste.
For a practical example, 2022 Hackaday Prize judge James Newton pointed to the direct granule extruder designed by Norbert Heinz. The project, which took 5th place last year, allows waste plastic to easily be repurposed in a desktop 3D printer. This includes objects which the printer itself produced, but for whatever reason, are no longer desired or needed. This “life-cycle” for printed objects, wherein the same plastic can be printed over and over again into new objects, is a perfect encapsulation of circularity within the context of this year’s prize.
Others were looking for clarification on the contest rules. Specifically, there was some confusion about entering existing projects into the competition. Did it have to be a completely new idea? What if you’d already been working on the project for years, but had never shown it publicly before? Not to worry — existing projects can absolutely be entered into the 2022 Hackaday Prize. In fact, even if the project had already been entered into the Hackaday Prize previously, it’s still fair game.
But there is an important caveat: to be eligible for this year’s Prize, the project MUST be documented on a new Hackaday.io page. Additionally, if it’s a project that has previously been entered into a Hackaday contest, you’ll have to show that it is “significantly different from when previously entered and show meaningful development during the course of the Contest“, as stated in the official rules. In layman’s terms, it means that anyone who tries to submit and old and outdated Hackaday.io page into the competition will find their entry disqualified.
Towards the end of the Chat, Erin Kennedy, a Hackaday Prize veteran that readers may know better as “Erin RobotGrrl” brought up the subject of mentors. In previous years, hardware luminaries like Andrew “Bunnie” Huang and Mitch Altman were made available to offer advice and guidance to the individuals and teams behind the Prize entries. While very proud of this effort, Majenta explained that at least for now, Mentor Sessions are on hold until that aspect of the program can be retooled. The main issue is figuring out the logistics involved; planing video calls between several groups of busy folks is just as tricky as it sounds. That said, bringing the Mentor Sessions back for 2022 isn’t completely out of the question if there’s enough interest from the competitors.
We appreciate Majenta taking the time to directly answer questions from the community, and hope that those who had their questions or concerns addressed during the Chat will ultimately decide to toss their hat into the ring. With a worthy goal and plenty of opportunities to win, we sincerely want to see as many people as possible get their entries in before the October 16th deadline. If you’re ready to take the next step, head over to the Contest page and show us what you’ve got.
The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.