We can’t promise it will all be positive, but there’s no question you’ll be getting plenty of attention when you join a video call using the Game Boy Camera. Assuming they recognize you, anyway. The resolution and video quality of the 1998 toy certainly hasn’t aged very well, and that’s before it gets compressed and sent over the Internet.
From a technical standpoint, this one is actually pretty simple, if rather convoluted. [RetroGameCouch] hasn’t modified the Game Boy Camera in any way, he’s just connected it to the Super Game Boy, which in turn is slotted into a Super Nintendo. From there the video output of the SNES is passed through an HDMI converter, and finally terminates in a cheap HDMI capture device. His particular SNES has been modified with component video, but on the stock hardware you’ll have to be content with composite.
Companies like Google and Microsoft have been investing heavily in the concept of cloud gaming, where a player uses their computer or a mobile device to stream the video feed of a game that’s running on powerful machine tucked away in a data center somewhere. With this technology you can play the latest and greatest titles, even if the device you’re using doesn’t have the processing power to run it locally.
Considering the Switch is already a portable system, it’s not too surprising Nintendo doesn’t seem interested in the technology. But that didn’t stop [Stan Dmitriev] from doing a bit of experimentation on his own. With little more than a Raspberry Pi 4 and Trinket M0, he’s demonstrated that users can remotely interact with the Switch well enough to play games in real time.
The setup is fairly straightforward. A cheap HDMI capture device is used to grab the video from the Nintendo Switch dock, which is then streamed out to web with the help of the Pi’s hardware video encoder. Input from the user is sent over the Pi’s UART to the Trinket, which itself is running a firmware specifically developed for mimicking Nintendo Switch controllers. With so many elements involved, naturally some latency comes into play. The roughly 100 millisecond delay [Stan] is reporting isn’t exactly ideal for fast-paced gaming, but is certainly adequate for more relaxed titles.
On the software side of things, the project is using a SDK developed by [Stan]’s employer SurrogateTV. Right now you need to apply if you want to get your game or other interactive gadget up on the service, though he says it will be opened up to the public next year. But even without all the details, we’ve got a clear idea of how both the video capture and user input sides of the equation are being handled. For personal use, all you’d really need to do is put together a simple web interface to tie it all together.
Here’s a simple tip from [Andy], whose Raspberry Pi projects often travel with him outside the workshop: he suggests adding a small HDMI-to-USB video capture device to one’s Raspberry Pi utility belt. As long as there is a computer around, it provides a simple and configuration-free way to view a Raspberry Pi’s display that doesn’t involve the local network, nor does it require carrying around a spare HDMI display and power supply.
The usual way to see a Pi’s screen is to either plug in an HDMI display or to connect remotely, but [Andy] found that he didn’t always have details about the network where he was working (assuming a network was even available) and configuring the Pi with a location’s network details was a hassle in any case. Carrying around an HMDI display and power supply was also something he felt he could do without. Throwing a small HDMI-to-USB adapter into his toolkit, on the other hand, has paid off for him big time.
The way it works is simple: the device turns an HDMI video source into something that acts just like a USB webcam’s video stream, which is trivial to view on just about any desktop or laptop. As long as [Andy] has access to some kind of computer, he can be viewing the Pi’s display in no time.
Many of his projects (like this automated cloud camera timelapse) use the Pi camera modules, so a quick way to see the screen is useful to check focus, preview video, and so on. Doing it this way hit a real sweet spot for him. We can’t help but think that one of these little boards could be a tempting thing to embed into a custom cyberdeck build.