The Odd Inputs and Peculiar Peripherals Contest wrapped up last week, and our judges have been hard at work sifting through their favorite projects. And this was no easy task – we had 75 entries and so many of them were cool in their own right that all we can say is go check them all out. Really.
But we had to pick winners, not the least because Digi-Key put up three $150 gift certificates. So without further ado, here are the top three projects and as many honorable mentions as you have fingers and toes – if you don’t count your thumbs.
The Prize Winners
Keybon should be a mainstream commercial product. It’s a macro keypad with an OLED screen per key. It talks to an application on your desktop that detects the program that you currently have focused, and adapts the keypress action and the OLED labels to match. It’s a super-slick 3D-printed design to boot. It’s the dream of the Optimus Maximus, but made both DIY and significantly more reasonable as a macro pad. It’s the coolest thing to have on your desk, and it’s a big winner!
On the ridiculous side of keyboards, meet the Cree-board. [Matt] says he got the idea of using beefy COB LEDs as keycaps from the bad pun in the name, but we love the effect when you press down on the otherwise blinding light – they’re so bright that they use your entire meaty finger as a diffuser. Plus, it really does look like a keypad of sunny-side up eggs. It’s wacky, unique, and what’s not to love about that in a macropad?
Finally, [Josh EJ] turned an exercise bike into a wireless gamepad, obliterating the choice between getting fit and getting high scores by enabling both at the same time. An ESP32-turned-Bluetooth-gamepad is the brains, and he documents in detail how he hooked up a homebrew cadence sensor, used the heart-rate pads as buttons, and even added some extra controls on top. Watching clips of him pedaling his heart out in order to push the virtual pedal to the metal in GRID Autosport, we only wish he were screaming “vroooom”. Continue reading “Overwhelmed By Odd Inputs: The Contest Winners And More”
In the process of making a homemade Mech Combat game that features robot-like piloted tanks capable of turning the cockpit independent of the direction of movement, [Florian] realized that while the concept was intuitive to humans, implementing it in a VR game had challenges. In short, when the body perceives movement but doesn’t feel the expected acceleration and momentum, motion sickness can result. A cockpit view that changes independently of forward motion exacerbates the issue.
To address this, [Florian] wanted to use a swivel chair to represent turning the Mech’s “hips”. This would control direction of travel and help provide important physical feedback. He was considering a hardware encoder for the chair when he realized he already had one in his pocket: his iPhone.
By making an HTML page that accesses the smartphone’s Orientation API, no app install was needed to send the phone’s orientation to his game via a WebSocket in Unity. He physically swivels his chair to steer and is free to look around using the VR headset, separate from the direction of travel. Want to try it for yourself? Get it from [Florian]’s GitHub repository.
A video is embedded below, but if you’re interested in details be sure to also check out [Florian]’s summary of insights and methods for avoiding motion sickness in a VR Mech cockpit.
Continue reading “VR Mech’s Missing Link: The Phone In Your Pocket”
[theKylenator] spent about a month building this brilliant Halloween costume for his son. We realize its almost the holidays, but this is just too darn awesome not to share, despite being a bit late for our standard Halloween hacks.
Made completely out of cardboard, it just goes to show you really can make some awesome hacks that aren’t expensive — or overly complicated.
While the baby appears rather indifferent in possessing a suit capable of mass destruction, the wife filming the video sounds ever so impressed too: “It’s pretty cool babe.”
[Kyle] on the other hand is having the time of his life. Just listen to the mechwarrior sound effects he makes.
Continue reading “Baby Armaments Are Not To Be Messed With”