Walking Through A Scene From Riven On The Apple II

Twenty years before the 1997 release of Riven – Cyan’s sequel to the critically acclaimed title Myst – a fruity company in California released the Apple II, a 6502-based microcomputer that would be produced until 1993. With the upcoming remake by Cyan of Riven into a fully 3D experience, [deater] found themselves wondering how much of the original game’s click-and-puzzle game would fit on a 140 kB floppy for the Apple II series of computers. Since Myst was able to be squeezed  onto a mere three floppies and provide a reasonably playable version of the game on the Apple II, surely the same could be done for this sequel?

The Maglev in the Apple II port of Riven. (Credit: [deater])
The Maglev in the Apple II port of Riven. (Credit: [deater])
Just a look at the system requirements for Riven (Win95+, 100 MHz Pentium, 16 MB RAM and 75 MB disk space) and the knowledge that the game came on five CD-ROMs (until the DVD release) should instill some trepidation that a serious demake would be needed. Ultimately [deater] managed to set the system requirements for the port to any Apple II with at least 48 kB of RAM. The same custom game engine as for the Myst port is used, with the original CG stills downsampled and the movies rotoscoped at fairly low framerate.

Although the ‘Disk 39’ in the video is currently the sole floppy, containing part of Dome Island and the Maglev, it is probably a fair assessment of how many 140 kB disks would be needed to port the entire game. Even with the downsampled graphics, [deater] reckons it would take on the order of hundreds of floppies to fit the whole thing.

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Myst ‘Demake’ For The Apple II

Making certain games run on systems which were never designed to run such games (or any games at all) is a favorite hobby of some, with [deater] being no exception. His latest creation involves porting Myst to the Apple II, or ‘demake’ in his own words. This means taking a game that was released in 1993 for MacOS and later for Windows 3.1 and the original PlayStation, and creating a version that works on an 8-bit system from 1977.

Obviously the graphical fidelity has been turned down some compared to the 1990s version, but at this stage much of the game’s levels have been implemented. For anyone who has ever played the game before, much of the visuals will be instantly recognizable. According to [deater], the game should run on any Apple II/II+/IIe, with at least 48 kB of RAM, but 64 kB needed for sound effects. If a Mockingboard sound card is installed, it will even play the intro theme.

On the project page the (currently) three floppy disks can be downloaded, with the source available on Github. While one is there, one can also check out [deater]’s ‘Another World’ port to the Apple II which we covered last year.

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Clock Uses Custom LED Displays To Keep Myst Time

The Myst fans in the audience will love this project because it displays the 25-hour timekeeping system of the D’ni. The hardware hackers will lean a little closer to their screen because it does so with custom made 25-segment LEDs, and the precision obsessed will start breathing heavily when they hear it maintains an accuracy of 0.001 seconds. As for which of those camps creator [Mike Ando] most identifies with, we can’t say. But we definitely respect his style.

We’ll spare you the in-depth description of the base-25 number system apparently used in the Myst franchise. If you’re interested enough you can click on through to the project’s Hackaday.io page and learn how to actually read the clock. Presumably you’ll then come back here and leave your comment in Klingon.

Let’s instead jump right to the part that really gets us excited, those custom displays. To create them, [Mike] cut the face out of black acrylic with a laser, and filled each void with a mixture of clear resin and very fine gypsum plaster. Getting the mix right can be a little finicky as the plaster can clump up, but the end result diffuses the light nicely. The acrylic front panel and a couple of cardboard “gaskets” to keep the light from leaking onto adjacent segments is then stacked on top of a PCB with corresponding 0603 SMD LEDs.

Beyond the soul-crushing number of wires required to hook everything up internally, the rest of the project is relatively straightforward. It uses a WeMos D1 Mini to connect to the WiFi network and pull the current time down from the geographically closest NTP server every couple of hours. Rather than putting a temperature controlled oscillator on the board, [Mike] has decided to pin his accuracy on a constantly on Internet connection and aggressive synchronizations.

From impressive curved bar graph modules to displays segmented with household items, we’ve seen our fair share of custom indicators. But we have to admit that building 25-segment LED displays for the alphabet of a fictional interstellar species sets the bar pretty high.

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The Ultimate Puzzle Desk — MYST Eat Your Heart Out

This project is absolutely mind boggling. Created by [Kagen Sound], this desk would fit right at home inside the MYST games. It has a pipe organ inside, and you can open a secret compartment by playing a specific tune.

Besides being an absolute marvel of woodworking, the hidden mechanics inside this desk make our heads hurt. The pipe organ aspect works by pushing in little drawers — this forces air into organ pipes at the front of the desk. But some of the air is redirected into a pneumatic memory board — which can actually keep track of the notes you play. When the correct tune is played, it triggers a pendulum which releases a secret compartment. All you need is a trap door over an abyss and you’ve recreated The Goonies.

Sure, it’d be easy to do that with an Arduino or something… but the pneumatic memory board is made of wood. Entirely made of solid wood. [Kagen] says it took countless hours to design, at least five different versions before he found one that worked.

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MYST Linking book

Myst Linking Book

[Daniel] was looking for a special gift to make for his close friend. His friend is a huge fan of the Myst franchise which made the decision easy — why not make a Myst Linking Book?

After doing some research he discovered that the book in the game footage was a Harper’s New Monthly Magazine, Volume LIV, Issue 312 from 1877. He attempted to find one on eBay but they were pretty expensive — and in pretty rough shape. So instead he settled on a copy of Scribner’s Monthly Magazine,Volume XL, Nov 1875 to Apr 1876. Not quite identical but close enough!

His original plan was to embed a Raspberry Pi with an LCD screen to show off the Myst videos, but then discovered the cheap and easy to use video greeting card modules, which you can pick up for $10-20 from China. They typically let you store about five videos and use a magnetic reed switch to activate — almost like it was designed for this project!

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Hidden Pantry Compartment Opens With A Puzzle!

winerack

What’s the number one thing kids always dream about for when they have their own house someday? Hidden passages? Revolving bookcases? Closets that lead to Narnia? Secret compartments? Well, [TracRat] has lived out at least one of those dreams by making his very own Myst inspired hidden pantry compartment!

His pantry is located under the stairs and to make use of the awkward space, he decided to build a wine rack. He still had a lot of unused space so he decided to take it a step further. He’s built a wooden puzzle combination lock consisting of four colored knobs that slide back and forth in grooves. When the correct combination is made, pressing on the square symbol at the top rolls the entire wine rack backwards, exposing a secret side cabinet. It’s an absolutely gorgeous piece of woodwork and we’re totally impressed by the perfect execution of it.

Do you love Myst too? Check out this awesome Myst inspired Myst(ery) box [Michael] made for his girlfriend’s birthday! Or how about a leather-bound Myst book that lets you play Myst on a computer inside of it!

Myst(ery) Box

Anyone remember the game Myst? Well, [Michael] and his girlfriend have been playing quite a bit of it lately, so for her birthday, he decided to make her something inspired from it.

For those unaware of the classic that is the Myst series, it is a set of games that started back in 1993 where you assume the role of the Stranger who gets to explore other planets (called Ages) to solve various logical and mechanical puzzles.

Anyway, [Michael] got his girlfriend tickets to visit GC319QK (a geocache site requiring diving) — since the gift is a relatively small token, it was logical for [Michael] to make a fancy box for it — and that’s exactly what he did. It’s a peculiar little wooden box with LEDs, a button, a latch, an unplugged wire, different rods and strange looking sensors — and it is a very clever little puzzle.

We could explain to you how it works (with the Arduino, phototransistors and maybe the source code), but instead we think you’ll enjoy watching [Michael’s] video of it.

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