California’s Problematic Attempt To Add Age-Verification To Software

Last year California’s Digital Age Assurance Act (AB 1043) was signed into law, requiring among other things that operating system providers implement an API for age verification purposes. With the implementation date of January 1, 2027 slowly encroaching this now has people understandably agitated. So what are the requirements, and what will its impact be, as it affects not only OS developers but also application stores and developers?

The required features for OS developers include an interface at account setup during which the person indicates which of the four age brackets they fit into. This age category then has to be used by application developers and application stores to filter access to the software. Penalties for non-compliance go up to $2,500 per affected child if the cause is neglect and up to $7,500 if the violation was intentional.

As noted in theĀ Tom’s Hardware article, CA governor Newsom issued a statement when signing the unanimously passed bill, saying that he hopes the bill gets amended due to how problematic it would be to implement and unintended effects. Of course, the bigger question is whether this change requires more than adding a few input fields and checkboxes to an OS’ account setup and an API call or two.

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Trying A Vibe-Coded Operating System

If you were to read the README of the Vib-OS project on GitHub, you’d see it advertised as a Unix-like OS that was written from scratch, runs on ARM64 and x86_64, and comes with a full GUI, networking and even fullĀ Doom game support. Unfortunately, what you are seeing there isn’t the beginnings of a new promising OS that might go toe to toe with the likes of Linux or Haiku, but rather a vibe-coded confabulation. Trying to actually use the OS as [tirimid] recently did sends you down a vibe-coded rabbit hole of broken code, more bugs than you can shake a bug zapper at, and most of the promised features being completely absent.

[tirimid] is one of those people who have a bit of a problem, in that they like to try out new OSes, just to see what they’re like. The fun starts with simply making the thing run at all in any virtual machine environment, as apparently the author uses MacOS and there it probably ‘runs fine’.

After this the graphical desktop does in fact load, some applications also open, but it’s not possible to create new folders in the ‘file explorer’, the function keys simply switch between wallpapers, there’s no networking or Doom support despite the promises made, there’s no Python or Nano support at all, and so on.

Clearly it’s still got the hallmarks of a functioning OS, and it’s sort of nice that you don’t need to know what you’re doing to create a sort-of-OS, but it will not appease those who feel that vibe-coding is killing Open Source software.

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Moving From Windows To FreeBSD As The Linux Chaos Alternative

Back in the innocent days of Windows 98 SE, I nearly switched to Linux on account of how satisfied I was with my Windows experience. This started with the Year of the Linux Desktop in 1999 that started with me purchasing a boxed copy of SuSE Linux and ended with me switching to Windows 2000. After this I continued tinkering with non-Windows OSes including QNX, BeOS, various BSDs, as well as Linux distributions that promised a ‘Windows-like’ desktop experience, such as Lindows.

Now that Windows 2000’s proud legacy has seen itself reduced to a rusting wreck resting on cinderblocks on Microsoft’s dying front lawn, the quiet discomfort that many Windows users have felt since Windows 7 was forcefully End-Of-Life-d has only increased. With it comes the uncomfortable notion that Windows as a viable desktop OS may be nearing its demise. Yet where to from here?

Although the recommendations from the peanut gallery seem to coalesce around Linux or Apple’s MacOS (formerly OS X), there are a few dissenting voices extolling the virtues of FreeBSD over both. There are definitely compelling reasons to pick FreeBSD over Linux, in addition to it being effectively MacOS’s cousin. Best of all is not having to deal with the Chaos Vortex that spawns whenever you dare to utter the question of ‘which Linux distro?’. Within the world of FreeBSD there is just FreeBSD, which makes for a remarkably coherent experience.

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Switching From Desktop Linux To FreeBSD

People have been talking about switching from Windows to Linux since the 1990s, but in the world of open-source operating systems, there is much more variety than just the hundreds of flavors of Linux-based operating systems today. Take FreeBSD, for example. In a recent [GNULectures] video, we get to see a user’s attempt to switch from desktop Linux to desktop FreeBSD.

The interesting thing here is that both are similar and yet very different, mainly owing to their very different histories, with FreeBSD being a direct derivative of the original UNIX and its BSD derivative. One of the most significant differences is probably that Linux is just a kernel, with (usually) the GNU/Hurd userland glued on top of it to create GNU/Linux. GNU and BSD userland are similar, and yet different, with varying levels of POSIX support. This effectively means that FreeBSD is a singular OS with rather nice documentation (the FreeBSD handbook).

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FreeDOS 1.4 Released

Even in 2025 there are still many applications for a simple Disk Operating System (DOS), whether this includes running legacy software (including MS-DOS games & Windows 3.x), or (embedded) systems running new software where the overhead of a full-fat Linux or BSD installation would be patently ridiculous.

This is where the FreeDOS project provides a modern, fully supported DOS, with the recent 1.4 release adding a whole range of features and updates to existing components like the FreeCOM command shell. This is the first stable release since 1.3 was released in 2022.

FreeDOS saw its first release in 1994 and has become the de facto replacement for MS-DOS — featuring many improvements to make it work well on modern hardware and a package manager to manage installed software much like on Linux & BSD. The new kernel didn’t quite make it into this release, but it and some other items will be available in the monthly test builds.

You can download the new 1.4 release here, with live & installer CD images, a USB installer and even a Floppy Edition available. System requirements include an (Intel) x86 CPU, a BIOS (or legacy UEFI mode), 640 kB of RAM and 20 MB of storage.

ReactOS 0.4.15 Released With Major Improvements

Recently the ReactOS project released the much anticipated 0.4.15 update, making it the first major release since 2020. Despite what might seem like a minor version bump from the previous 0.4.14 release, the update introduces sweeping changes to everything from the kernel to the user interface and aspects like the audio system and driver support. Those who have used the nightly builds over the past years will likely have noticed a lot of these changes already.

Japanese input with MZ-IME and CJK font (Credit: ReactOS project)
Japanese input with MZ-IME and CJK font (Credit: ReactOS project)

A notable change is to plug-and-play support which enables more third party drivers and booting from USB storage devices. The Microsoft FAT filesystem driver from the Windows Driver Kit can now be used courtesy of better compatibility, there is now registry healing, and caching and kernel access checks are implemented. The latter improvement means that many ReactOS modules can now work in Windows too.

On the UI side there is a much improved IME (input method editor) feature, along with native ZIP archive support and various graphical tweaks.

Meanwhile since 0.4.15 branched off the master branch six months ago, the latter has seen even more features added, including SMP improvements, UEFI support, a new NTFS driver and improvements to power management and application support. All of this accompanied by many bug fixes, which makes it totally worth it to regularly check out the nightly builds.

KolibriOS: The Operating System That Fits On A 1.44 MB 3.5″ Floppy Disk

While most operating systems are written in C and C++, KolibriOS is written in pure x86 assembly and as a result small and lightweight enough to run off a standard 1.44 MB floppy disk, as demonstrated in a recent video by [Michael].

Screenshot of the KolibriOS desktop on first boot with default wallpaper.
Screenshot of the KolibriOS desktop on first boot with default wallpaper.

As a fork of 32-bit MenuetOS back in 2004, KolibriOS has since followed its own course, sticking to the x86 codebase and requiring only a modest system with an i586-compatible CPU, 8 MB of RAM and VESA-compatible videocard. Unlike MenuetOS’ proprietary x86_64 version, there’s no 64-bit in KolibriOS, but at this level you probably won’t miss it.

In the video by [Michael], the OS boots incredibly fast off both a 3.5″ floppy and a CD-ROM, with the CD-ROM version having the advantage of more software being provided with it, including shareware versions of DOOM and Wolfenstein 3D.

Although web browsers (e.g. Netsurf) are also provided, [Michael] did not get Ethernet working, though he doesn’t say whether he checked the hardware compatibility list. Quite a few common 3Com, Intel and Realtek NICs are supported out of the box.

For audio it was a similar story, with the hardware compatibility left unverified after audio was found to be not working. Despite this, the OS was fast, stable, runs DOOM smoothly and overall seems to be a great small OS for x86 platforms that could give an old system a new lease on life.

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