
Virtual Reality by function pushes the boundaries of what we perceive as existence, tricking the mind into believing that the computer generated environment that the user is thrust into actually contains a real place. So in the spirit of seeing what is possible in VR, a developer named [Jacques] hooked up a Raspberry Pi to an Oculus Rift. He used a computer graphics rendering API called OpenGL ES, which is much like any mobile platform found these days, to render a floating, rotating cube.
All his tests were done on a Release build which utilized the official vertex and fragment shaders. There was no attempt to optimize anything; not like there would be much to do anyways. The scene was rendered twice at 16 milliseconds per frame. From there, he attempted 27 ms per frame with texture, followed by 36 ms/frame, and then 45.
The code used can be found on [Jacques]’s Github account. A simple improvement would use a Banana Pi for better processing speed. However, don’t expect any spectacular results with this type of setup. Really, the project only proves that it’s possible to minimize a VR experience into something that could become portable. And in the same vein, the Pi + Oculus integration can produce an uncomfortable lagging effect if things are not lined up properly. But once the energy/computing power issues are addressed, VR devices could transform into a more fashionable product like Google Glass, where a simple flip of a switch would toggle the view between VR and AR into a something more mixed. And then a motion sensing input camera like this Kinect-mapping space experiment could allow people all over the world to jump into the perspectives of other reality-pushing explorers. That’s all far down the line though, but this project lays the foundation for what the future might hold.
To see [Jacques]’s full set up, view the video after the break.





A few years ago, Broadcom had a pretty nice chip – the BCM2835 – that could do 1080 video, had fairly powerful graphics performance, run a *nix at a good click, and was fairly cheap. A Broadcom employee thought, “why don’t we build an educational computer with this” and the Raspberry Pi was born. Since then, Broadcom has kept that chip to themselves, funneling all of them into what has become a very vibrant platform for education, tinkering, and any other project that could use a small Linux board. Recently, Broadcom has started to sell the BCM2835 to anyone who has the cash and from the looks of it,