Drill bits are so cheap that when one is too chowdered up to keep working, we generally just toss it out. So you might expect a video on sharpening drill bits to be somewhat irrelevant, but [This Old Tony] makes it work.
The reason this video is worth watching is not just that you get to learn how to sharpen your bits, although that’s an essential metalworker’s skill. Where [This Old Tony]’s video shines is by explaining why a drill bit is shaped the way it is, which he does by fabricating a rudimentary twist drill bit from scratch. Seeing how the flutes and the web are formed and how all the different angles interact to cut material and transport the swarf away is fascinating. And as a bonus, knowing what the angles do allows you to customize a grind for a special job.
[This Old Tony] may be just a guy messing around in his shop, but he’s got a wealth of machine shop knowledge and we always look forward to seeing what he’s working on, whether it’s a homemade fly cutter or a full-blown CNC machine.
Continue reading “Sharpening Drills Bits the Hard Way”
In the early days of film, there was a time when French 3D Cinema was called “Relief Cinema”. The word, Relief, however brings the idea of something physical to mind when we hear it, which is why the name was later tweaked to include the more intangible term, 3D. Playing on this fact, French Artist [Julien Maire] has designed and built an over-sized projector for his installation titled “Relief“, that creates an animation by passing light through a series of individual 3D vignettes.
[Julien’s] intricately built projection reel in itself is an impressive mechanical feat, arguably out-staging the image it exists to produce on the wall of the gallery space. The eighty-five individual frames that create the short clip of a man digging a hole in the ground, consist of small figurines made with a stereo lithography printer. The semi-transparent nature of the resin used by the SLA printer gives the shadow cast by the projector a series of foggy-values that create a three dimensional appearance instead of merely casting a silhouette of the shape. This installation blends new and old technologies together to produce something we’re familiar with, but leaves us admiring an object that we’ve never seen before.
[Julien’s] “Relief” is currently being exhibited at iMAL (interactive Media Art Laboratory in Brussels) which will run throughout the month of October. If you happen to find yourself on a long stay in Europe before the Hardware Workshop in Munich, you could make a pitstop and check it out!