Inside A DEC Hard Drive

A lot of technology from the not-so-distant past doesn’t resemble modern versions very much. For a case in point, look at the DEC RS08 disk drive meant to pair with a circa 1970 PDP-8. Paired with an RF08 controller, this was state of the art, holding 262K 12-bit words with a blistering access speed of almost 63K/second unless you were plugged into 50Hz AC when it was closer to 50K/second. [Uniservo] had the disk unit, but not the controller. Someone else had a controller, but no disk drive. So [Uniservo] is shipping the disk to its new owner in a move worthy of a Reeses’ Peanutbutter Cup. The problem? The disk is super fragile and shipping is risky, so he decided to remove the platter for separate packing. Good thing for us, because we get a peek inside.

The nickel-cobalt platter looks like a thick LP record with heads underneath. As you might guess from the data transfer specification, the motor was just a common AC motor that rotated the platter against the head.

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DOS Gaming PC Gets Necessary Updates

PC-104 is a standard computer form factor that most people outside of industrial settings probably haven’t seen before. It’s essentially an Intel 486 processor with lots of support for standards that have long since disappeared from most computers, but this makes it great for two things: controlling old industrial equipment and running classic DOS games on native hardware. For the latter, we turn once again to [The Rasteri] who is improving on his previous build with an even smaller DOS gaming rig, this time based on a platform even more diminutive than PC-104.

The key of a build like this is that it needs native support for the long-obsolete ISA bus to be able to interface with a SoundBlaster card, a gold standard for video games of the era. This smaller computer still has this functionality in a smaller package, but with some major improvements. First, it has a floating point unit so it can run games like Quake. It’s also much faster than the PC-104 system and uses less power. Finally, it fits in an even smaller case.

The build goes well beyond simply running software on a SoM computer. [The Rasteri] also custom built an interface board for this project, complete with all of the necessary ports and an ISA sound chip, all while keeping size down to a minimum. The new build also lets him give the build a better name than the old one (although he phrases this upgrade slightly differently), and will also let him expand some features in the future as well. Be sure to check out that first build if you’re new to this saga, too.

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Queen Victoria’s Secret (Teletype And COSMAC Elf)

We don’t really think anyone in the Victorian era had a COSMAC Elf — the homebrew computer based around the RCA 1802 CPU. But if they did, it might have looked like [Daniel Ross’] steampunk recreation of the system that includes an appropriate-looking teletype device. You can see the thing in a series of videos, below. There are actually quite a few videos showing different parts of the system, along with several blog postings stretching back a few months.

A magic eye tube doesn’t look out of place in this build. We especially liked the glass tube displays and the speaker, although we thought the USS Enterprise looked out of place with the technology based on stone knives and bearskins, to paraphrase Mr. Spock. On the plus side, the VFD displays have the right glowing look, although a Nixie would have been pretty good there, too.

The videos don’t have much detail, but the blog posts do if you wanted to attempt something similar. Honestly, 1802 system design is pretty easy thanks to the its on-chip DMA that allows you to load memory from switches with no actual software like a monitor. The teletype started out life as a Remington #7 from around 1900, although another newer machine donated parts to get everything working. It is a testament to how well things were built then that it took as much abuse as it did and still has working parts.

We have a soft spot for the 1802 — it was a very good design for its time. We’ve even gone as far as to simulate it.

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The Famous Basic Computer Games Book Gets A 2021 Update

If you are a certain age, your first programming language was almost certainly BASIC. You probably at least saw the famous book by Ahl, titled BASIC Computer Games or 101 BASIC Computer Games. The book, published in 1973 by [David Ahl] was a staple in its day and the first computer book to sell over one million copies. Of course, if you want to run Super Star Trek or Hamurabi, you better fire up an old retrocomputer or a simulator because BASIC in 1973 doesn’t look like what we have today. Or, you can head to GitHub where [coding-horror] is inviting people to help update the programs using modern languages.

One of our favorites, Bagels, is there with directories for C#, Java, Javascript, Python, Ruby, and VB.net. It doesn’t appear that all of the games are in all the languages, though. There’s also a .Net solution file that apparently has a few entries in it. We were also happy to see Super Star Trek represented, along with a link to an article about a C++ language port. The original games were tweaked to run on VintageBasic.

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Everything Old Is New Again: Another 6502 Board Is Born

[Jeff] says that designing your own 6502 computer is a rite of passage, and he wanted the experience. His board can accept a real 6502 or the newer CMOS variant that is still available. There are a few modern conveniences such as USB power and provisions for using a USB serial port.

We are spoiled today with microcontrollers having everything in one package, but with this class of CPU you need your own memory, I/O devices, and other support chips. [Jeff] took a traditional approach, but picked components that are still easy to obtain. Some designs now push all the support functions to a more modern processor like an Arduino, which is very simple to do, but doesn’t feel as authentic, somehow.

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Basic In 10 Lines Or Less

For the last 11 years [Gunnar Kanold] has run the annual BASIC 10 Liner contest, and the rules for the 2021 edition are now available. There are four categories and each category has specific definitions of what constitutes a line. All entries must run on an 8-bit computer system that can be emulated.

The first three categories are for games but differ in the line length allowed. You can elect to compete with 80 character lines, 120 character lines, or 256 character lines. There’s also a category for demos, tools, and other applications that must constrain lines to 256 characters.

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Building A 60s Toy The Way It Should Have Been

The original Hasbro “Think-a-Tron”, a toy from the dawn of the computer revolution, was billed with the slogan, “It thinks! It answers! It remembers!” It, of course, did only one of these things, but that didn’t stop the marketers of the day from crushing the hopes and dreams of budding computer scientists and their eager parents just to make a few bucks. It’s not like we’re bitter or anything — just saying.

In an effort to right past wrongs, [Michael Gardi] rebuilt the 1960s “thinking machine” toy with modern components. The original may not have lived up to the hype, but at least did a decent job of evoking the room-filling computers of the day is a plastic cabinet with a dot-matrix-like display. The toy uses “punch-cards” with printed trivia questions that are inserted into the machine to be answered. A disk with punched holes spins between a light bulb and the display lenses, while a clever linkage mechanism reads the position of a notch in the edge of the card and stops the wheel to display the letter of the correct answer.

[Michael]’s update to the Think-aTron incorporates what would have qualified as extraterrestrial technology had it appeared in the 1960s. A 35-LED matrix with a 3D-printed diffuser and case form the display, with trivia questions and their answer as a QR code standing in for the punch-cards.He also added a pair of user consoles, so players can lock-in and answer before an ESP32-Cam reads the QR code and displays the answer on the LED matrix, after playing some suitable “thinking music” through a speaker.

As usual with [Michael]’s retrocomputing recreations, the level of detail here is fantastic. We especially like the custom buttons; controls like these seem to be one of his specialties judging by his slide switches and his motorized rotary switch.

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