The crash of the videogame market in 1983 struck down a slew of victims, and unique products such as the Vectrex were not immune to its destructive ways. The all-in-one console featured a monochromatic vector display and offered an arcade-like experience at home complete with an analog joystick controller. It sadly never made it to its second birthday before being axed in early 1984, however, thanks to the [National Videogame Museum] we now how a glimpse of an alternate history for the Vectrex. They posted some photos of an unreleased Vectrex prototype that was restored to working order.
Little was known about this “Mini version” of the Vectrex as its very existence was called into question. The console came into and left the videogame market in such short order that its distributor, Milton Bradley, would have killed any additional model posthaste. Little thought was given to the idea, though a rumor appeared in Edge magazine issue 122. The article detailed a fan’s memory of seeing a Vectrex shaped “like a shoebox” on the president’s desk.
Seven years after the publication of that story, photos of the Vectrex design revision were posted by one of the Vectrex designer’s sons on Flickr. These photos served as the only concrete evidence as to the existence of the machine that were widely available for some time. That was until the [National Videogame Museum] managed to acquire the actual prototype as part of the museum’s collection in Frisco, TX. So for those without plans to swing through the DFW area in the near future, there is the video of the mini Vectrex in action below.
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The latest entry in the fan favorite franchise Pokémon saw release earlier this month alongside a particularly interesting controller. Known as the Poké Ball Plus, this controller is able to control Pokémon games that are available on completely separate platforms, as well as transfer data between them. It rumbles, It talks, it lights up, it’s wireless, and [Spawn] uploaded a video that reveals what’s really inside.
Continue reading “Poké Ball Plus Teardown Reveals No Pikachu Inside”
When Microsoft announced the Xbox adaptive controller earlier this year, many were pleasantly surprised at how adaptive it truly was. The controller features 3.5mm jacks for easily connecting any external input device and sports an impressive build quality given its price tag, but the most impressive part was the fact that the design was so open in nature. Rather than seeking to create a specific design solution tailored to a subset of users the adaptive controller acts more as a hub for the community’s designs. One of those brilliant designs comes from [Colton] who posted a five-part series on his custom controller build for his daughter.
His daughter, Ellie, has Cornelia de Lange syndrome which prevents her from being able to use more conventional pressure sensitive input devices. So [Colton] devised a way for buttons to be pressed using an alternate range of motion. By attaching foam massage inserts to standard paint rollers, the buttons could be triggered by allowing the peaks and valleys of the foam to roll over the top of each button. He could achieve even better accuracy by attaching braided ribbon over the buttons in order to prevent binding.
After finding that setup to be successful, [Colton] went about designing a frame. He arrived at using PVC pipe and utilizing tees as anchor points for the rollers. A couple of steel hose clamps are enough to hold each of the foam rollers in place, and the contact distance can be dialed in with buttons housed in threaded PVC adapters (shown right). After the addition of a little colored wrap here and there the build has a decidedly cheery exterior.
However, the build was not complete without a custom piece of software to match. [Colton] reached out for help from his nephew to program a “RGB Etch-a-Sketch” they called Sundoodler. The game runs on a small form factor PC hooked up to a projector so Ellie can play lying down. [Colton] has some future plans for his daughter’s custom Xbox adaptive controller build, but for now you can see the results in the video below.
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It feels like that Neo Geo Mini kinda came and went. All the hype surrounding the idea of having a tiny usable arcade machine melted away when the original system’s fans first touched the “non-clicky” joystick. While it was encouraging to see the inclusion USB-C power, there was no internal battery to allow players to use the system untethered. Not satisfied with the product in its current state [Ben Heck] shot a video detailing his latest portable creation using the Neo Geo Mini internals.
The design of the portable focuses around incorporating aspects of the Neo Geo MVS arcade system that the Neo Geo Mini lacks. The D-pad includes tiny micro-switches, or as [Ben Heck] calls them nano-switches, for a decidedly more tactile feel. He was able to re-purpose the speakers and headphone jack from the original PCB along with the 4:3 aspect ratio LCD. The custom faceplate wraps everything in the familiar red and white insignia while the 3D printed face buttons come in the classic red, yellow, green, and blue. Don’t worry, they are finally in the right button configuration here.
It’s great to see [Ben Heck] still making portable magic since his YouTube show ended earlier this year. He has contributed a lot to the modding community over the years, and there are plenty of helpful tips scattered throughout this Neo Geo Mini portable video as well. Note that the build is split into two separate videos (part two is below). We look forward to many more projects like this from [Ben Heck] in the future.
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Being relegated to player two used to be a mark of disgrace in the 8-bit era of videogames. Between never being to select a level and having to wait your turn to play, the second player experience was decidedly third rate. Super Mario Bros. on the Nintendo Entertainment System was no different in this regard as it offered no character selection option and also required players to alternate taking control upon failing stages. It made the two player mode more like playing in parallel than actually together. However, there is a new ROM Hack for the original Super Mario Bros. from [Corpse Grinder] that allows players to play as the Brothers Mario simultaneously. Finally, a true co-op experience.
It’s important to note that the level power-ups have not been doubled-up in the patch, so this will no doubt be some friendly competition. Also it would be in both players interest to play with someone around their same skill level as any player dying in a level will cause both to start back at the last checkpoint. Not to worry, [Corpse Grinder] appears to have yet another Super Mario Bros. co-op patch in the works with this video from their YouTube channel below.
Whether you dump your own NES cartridge or extract the ROM image of Super Mario from a Virtual Console download, the patch itself comes in the form of a XDelta file. In order to apply the patch to a ROM image of Super Mario Bros. you’ll need a program like xdelta UI. Make sure to backup a copy of the ROM image before applying the patch, because this process is a one-way street.
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The millennium: a term that few had any use for before 1999, yet seemingly overnight it was everywhere. The turning of the millenium permeated every facet of pop culture. Unconventional popstars like Moby supplied electronica to the mainstream airwaves while audiences contemplated whether computers were the true enemy after seeing The Matrix. We were torn between anxiety — the impending Y2K bug bringing the end of civilization that Prince prophesied — and anticipation: the forthcoming release of the PlayStation 2.
Sony was poised to take control of the videogame console market once again. They had already sold more units of the original PlayStation than all of their competition combined. Their heavy cloud of influence over gamers meant that the next generation of games wasn’t going to start in until the PS2 was on store shelves. On the tail of Sony announcing the technical specs on their machine, rumors of a new competitor entering the “console wars” began to spread. That new competitor was Microsoft, an American company playing in a Japanese company’s game.
Continue reading “How The Xbox Was Hacked”
Playgrounds were the comment sections of their day. Every weekday from exactly 1:17 PM until 1:43 PM there were swings to be swung, rumors to be spread, and debates to be settled by whomever was the loudest (some things never change). Allegiances were formed and battle lines were drawn based solely on what video game console you supported. It was this playground system that perpetuated the urban myths of the time.
For PlayStation fans there was the myth that you could save Aerith from her fate in Final Fantasy VII if you just cast the right spell, or the secret code in Tomb Raider that would let you see all of Lara Croft. There was the myth that no one could possibly copy a PlayStation game because all the bottoms of the discs were black. Even the very existence of the first PlayStation, the Super Nintendo PlayStation prototype, was an urban legend. The difference was that last one turned out to be true.
Let’s jump in and take a look at the cat and mouse game between modchip makers looking to defeat the original PlayStation’s copy protection, and Sony’s efforts to protect their castle.
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