Robot Dances to the Beat of New YouTube Subs

Sure, you could build some kind of numerical counter to keep track of new YouTube subscribers. But does an increasing digit display truly convey the importance of such an event? Of course not. What you need is something that recognizes this achievement for what it is and celebrates it with you. Something like Subby, the Interactive YouTube Subscriber Robot.

Whenever [brian brocken] gets a new subscriber, Subby’s little TV screen face lights up, and he either dances, salutes, or does another move within his impressive range of motion. [brian] wrote a Visual Basic app that searches his channel’s page for the subscriber count and sends it to the Nano’s COM port over serial every thousand milliseconds. [brian]’s got the VB app and all the STL files available on IO through Dropbox. Moonwalk past the break to watch Subby get down.

We like that Subby is too focused on celebrating each new subscriber to care about the total number itself. Maybe he could be programmed to do some extra special moves whenever the channel hits a milestone.

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Game Controller Cuts the Rug

There’s an iconic scene from the movie Big where [Tom Hanks] and [Robert Loggia] play an enormous piano by dancing around on the floor-mounted keys. That was the first thing we thought of when we saw [jegatheesan.soundarapandian’s] PC joystick rug. His drum playing (see the video below) wasn’t as melodious as [Hanks] and [Loggia] but then again they probably had a musical director.

At the heart of the project is, of course, an Arduino. An HC-05 provides a Bluetooth connection back to the PC. We thought perhaps an Arduino with USB input capability like the Leonardo might be in use, but instead, [jegatheesan] has a custom Visual Basic program on the PC that uses SendKeys to do the dirty work.

The switches are more interesting made with old CDs, foil, and sponges. The sponge holds the CDs apart until you step on them and the foil makes the CDs conductive. He uses a lot of Fevicol in the project–as far as we can tell, that’s just an Indian brand of PVA glue, so Elmer’s or any other white glue should do just as well.

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AV Remote Control Teams Arduino with – Visual Basic?

A large installed base of powered speakers from a defunct manufacturer and a dwindling supply of working remote controls. Sounds like nightmare fuel for an AV professional – unless you take matters into your own hands and replace the IR remotes with an Arduino and custom software.

From the sound of it, [Steve]’s crew was working on AV gear for a corporate conference room – powered speakers and an LCD projector. It was the speakers that were giving them trouble, or rather the easily broken or lost remotes. Before the last one gave up the ghost, [Steve] captured the IR codes for each button using an Arduino and the IRRemote library. With codes in hand, it was pretty straightforward to get the Nano to send them with an IR LED. But what makes this project unique is that the custom GUI that controls the Arduino was written in the language that everyone loves to hate, Visual Basic. It’s a dirty little secret that lots of corporate shops still depend on VB, and it’s good to see a little love for the much-maligned language for a change. Plus it got the job done.

Want to dive deeper into IR? Maybe this primer on cloning IR remotes with an Arduino will help. And for another project where VB shines, check out this voice controlled RGB LED lamp.

Writing A Virtual Machine In Excel

[Ádám] participates in a competition called KöMaL. It’s a 9-times-a-month journal for junior high and high school students featuring math and physics problems. [Paul Erdős], one of the most published mathematicians of all time, was a huge participant and by far the most notable student to crack open a copy of KöMaL in its hundred-year history. [Ádám] was trying his hand at a problem in Excel, but the official rules prohibit the use of Excel macros. In a daze, he came up with one of the most clever uses of Excel: building an assembly interpreter with the most popular spreadsheet program.

This is a virtual Harvard architecture machine without writable RAM; the stack is only lots and lots of IFs.  The instructions – mostly load, MOV, JNZ, INC, and CMP solves this problem, examining two inputs to see if they multiples of each other. If you’re wondering, an example cell from [Ádám]’s Excel sheet looks like this:


[Ádám] has provided his Excel solution to the problem, available on the It’s in Hungarian which really shouldn’t matter since it’s basically Excel and a pseudo-x86 instruction set. but the column labels will require a bit of Google Translate.

Using Excel to Watch Movies at Work

The Excel subreddit exploded earlier this week when redditor [AyrA_ch] shared his custom spreadsheet that allowed him to play video files on a locked-down work computer. How locked down? With no access to Windows Media Player and IE7 as the only browser (all plugins disabled, no HTML5), Excel became the unlikely hero to cure a 3-hour boredom stint.

Behind the cascade of rectangles and in the land of the Excel macro, [AyrA_ch] took advantage of the program’s VBA (Visual Basic for Applications) functions to circumvent the computer’s restrictions. Although VBA typically serves the more-complex-than-usual macro, it can also invoke some Windows API commands, one of which calls Windows Media Player. The Excel file includes a working playlist and some rudimentary controls: play, pause, stop, etc. as well as an inspired pie chart countdown timer.

As clever as this hack is, the best feature is much more subtle: tricking in-house big brother. [AyrA_ch]’s computer ran an application to monitor process usage, but any videos played through the spreadsheet were attributed to Excel, ensuring the process usage stayed on target. You can download it for yourself over on GitHub.

A Simple (and Dirty) Bill of Materials and Stock Management Utility

As many readers may already know, when I’m not featuring your projects or working on the mooltipass I try to make simple things that may be useful to electronics enthusiasts. My latest creation is a simple bill of materials generation tool, which can also do simple stock management. Unfortunately for Linux users, this utility is made using Visual Basic functions in an Excel file.

It works fairly simply: just enter your schematics’ components references in the excel sheet, along with the corresponding Digikey webpage address. Click on the “fetch” button and the script will automatically get all your component characteristics from the internet and tell you the component costs depending on the number of prototypes you want to make. Then click the “sort BoM” button and your BoM will automatically be sorted by component type and value. Another functionality allows you to check that all the components present in your BoM are also present on the (very simple) Kicad generated one. Finally, using another Excel sheet containing your current stock, the Bill of Materials will let you know if you have enough components for the assembly stage. A video of the tool in action is embedded after the break, and you can download the BoM template here (.XLSM file) and the corresponding stock file there (.XLSM file).

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The Game of NIM

game of nim

[Greg] has been fascinated with the Game of NIM ever since he was a freshman in highschool. Recently he remembered it and decided to try his hand at making an AI version to play, written using Visual Basic.

If you’re not familiar with the game, it’s fairly simple. Each row of lights represents a certain type of object. The players make take as many objects from any one row, per turn. The player with the last object loses.

Now, as you can imagine, writing an AI into a game can be a rather challenging ordeal. [Greg’s] first attempt was to use a memory structure that captures every possible move. There’s only 15 moves, and 1 to 7 lights, and the options decrease as the game goes on so… That can’t be too bad, right? Upon running his freshly written code he got an out-of-memory error. Not just any out-of-memory error either, over an Exabyte of memory was needed! Whoops.

He eventually figured the proper code out, and what resulted in game play was a very interesting experience. You see, the computer learns from each game played. At first, it’s like playing a young child — easy to trick and beat. But as the games progressed, the computer picked up his patterns and never made the same mistake again. He simply lost track of the number of games he played with it, but it just kept getting better at better. Must be pretty satisfying to make something that learns from you — kind of like parenthood…

Anyway, [Greg] has an awesome writeup available on his blog, so you should definitely check it out — we can only summarize so much! Stick around after the break to see a video of the game in action.

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