A circuit diagram in a book on a desk with computers and microcontrollers

Taking Electronics To A Different Level

One part wants 3.3V logic. Another wants 5V. What do you do? Over on the [Playduino] YouTube channel, there’s a recent video running us through a not-so-recent concern: various approaches to level-shifting.

In the video, the specific voltage domains of 3.3 volts and 5 volts are given, but you can apply the same principles to other voltage domains, such as 1.8 volts, 2.5 volts, or nearly any two levels. Various approaches are discussed depending on whether you are interfacing 5 V to 3.3 V or 3.3 V to 5 V.

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Printing With PHA Filament As Potential Alternative To PLA

PLA (polylactic acid) has become the lowest common denominator in FDM 3D printing, offering decent performance while being not very demanding on the printer. That said, it’s often noted that the supposed biodegradability of PLA turned out to be somewhat dishonest, as it requires an industrial composting setup to break it down. Meanwhile, a potential alternative has been waiting in the wings for a while, in the form of PHA. Recently, [JanTec Engineering] took a shot at this filament type to see how it prints and tests its basic resistance to various forms of abuse.

PHA (polyhydroxyalkanoates) are polyesters that are produced by microorganisms, often through bacterial fermentation. Among their advantages are biodegradability without requiring hydrolysis as the first step, as well as UV-stability. There are also PLA-PHA blends that exhibit higher toughness, among other improvements, such as greater thermal stability. So far, PHA seems to have found many uses in medicine, especially for surgical applications where it’s helpful to have a support that dissolves over time.

As can be seen in the video, PHA by itself isn’t a slam-dunk replacement for PLA, if only due to the price. Finding a PHA preset in slicers is, at least today, uncommon. A comment by the CTO of EcoGenesis on the video further points out that PHA has a post-printing ‘curing time’, so that mechanical tests directly after printing aren’t quite representative. Either you can let the PHA fully crystallize by letting the part sit for ~48 hours, or you can speed up the process by putting it in an oven at 70 – 80°C for 6-8 hours.

Overall, it would seem that if your goal is to have truly biodegradable parts, PHA is hard to beat. Hopefully, once manufacturing capacity increases, prices will also come down. Looking for strange and wonderful printing filament? Here you go.

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Teardown Of A 5th Generation Prius Inverter

The best part about BEV and hybrid cars is probably the bit where their electronics are taken out for a good teardown and comparison with previous generations and competing designs. Case in point: This [Denki Otaku] teardown of a fifth-generation Prius inverter and motor controller, which you can see in the video below. First released in 2022, this remains the current platform used in modern Prius hybrid cars.

Compared to the fourth-generation design from 2015, the fifth generation saw about half of its design changed or updated, including the stack-up and liquid cooling layout. Once [Otaku] popped open the big aluminium box containing the dual motor controller and inverters, we could see the controller card, which connects to the power cards that handle the heavy power conversion. These are directly coupled to a serious aluminium liquid-cooled heatsink.

At the bottom of the Prius sandwich is the 12VDC inverter board, which does pretty much what it says on the tin. With less severe cooling requirements, it couples its heat-producing parts into the aluminium enclosure from where the liquid cooling loop can pick up that bit of thermal waste. Overall, it looks like a very clean and modular design, which, as noted in the video, still leaves plenty of room inside the housing.

Regardless of what you think of the Prius on the road, you have to admit it’s fun to hack.

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Need For Speed Map IRL

When driving around in video games, whether racing games like Mario Kart or open-world games like GTA, the game often displays a mini map in the corner of the screen that shows where the vehicle is in relation to the rest of the playable area. This idea goes back well before the first in-vehicle GPS systems, and although these real-world mini maps are commonplace now, they don’t have the same feel as the mini maps from retro video games. [Garage Tinkering] set out to solve this problem, and do it on minimal hardware.

Before getting to the hardware, though, the map itself needed to be created. [Garage Tinkering] is modeling his mini map on Need For Speed: Underground 2, including layers and waypoints. Through a combination of various open information sources he was able to put together an entire map of the UK and code it for main roads, side roads, waterways, and woodlands, as well as adding in waypoints like car parks, gas/petrol stations, and train stations, and coding their colors and gradients to match that of his favorite retro racing game.

To get this huge and detailed map onto small hardware isn’t an easy task, though. He’s using an ESP32 with a built-in circular screen, which means it can’t store the whole map at once. Instead, the map is split into a grid, each associated with a latitude and longitude, and only the grids that are needed are loaded at any one time. The major concession made for the sake of the hardware was to forgo rotating the grid squares to keep the car icon pointed “up”. Rotating the grids took too much processing power and made the map updates jittery, so instead, the map stays pointed north, and the car icon rotates. This isn’t completely faithful to the game, but it looks much better on this hardware.

The last step was to actually wire it all up, get real GPS data from a receiver, and fit it into the car for real-world use. [Garage Tinkering] has a 350Z that this is going into, which is also period-correct to recreate the aesthetics of this video game. Everything works as expected and loads smoothly, which probably shouldn’t be a surprise given how much time he spent working on the programming. If you’d rather take real-world data into a video game instead of video game data into the real world, we have also seen builds that do things like take Open Street Map data into Minecraft.

Thanks to [Keith] for the tip!

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Why Games Work, And How To Build Them

Most humans like games. But what are games, exactly? Not in a philosophical sense, but in the sense of “what exactly are their worky bits, so we know how to make them?” [Raph Koster] aims to answer that in a thoughtful blog post that talks all about game design from the perspective of what, exactly, makes them tick. And we are right into that, because we like to see things pulled apart to learn how they work.

On the one hand, it’s really not that complicated. What’s a game? It’s fun to play, and we generally feel we know a good one when we see it. But as with many apparently simple things, it starts to get tricky to nail down specifics. That’s what [Raph]’s article focuses on; it’s a twelve-step framework for how games work, and why they do (or don’t) succeed at what they set out to do.

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Watch A Recording Lathe From 1958 Cut A Lacquer Master Record

Most of us are familiar with vinyl LPs, and even with the way in which they are made by stamping a hot puck of polyvinyl chloride (PVC) into a record. But [Technostalgism] takes us all the way back to the beginning, giving us a first-hand look at how a lacquer master is cut by a specialized recording lathe.

An uncut lacquer master is an aluminum base coated with a flawless layer of lacquer. It smells like fresh, drying paint.

Cutting a lacquer master is the intricate process by which lacquer disks, used as the masters for vinyl records, are created. These glossy black masters — still made by a company in Japan — are precision aluminum discs coated with a special lacquer to create a surface that resembles not-quite-cured nail polish and, reportedly, smells like fresh paint.

The cutting process itself remains largely unchanged over the decades, although the whole supporting setup is a bit more modernized than it would have been some seventy years ago. In the video (embedded below), we get a whole tour of the setup and watch a Neumann AM32B Master Stereo Disk Recording Lathe from 1958 cut the single unbroken groove that makes up the side of a record.

The actual cutting tool is a stylus whose movement combines the left and right channels and is heated to achieve the smoothest cuts possible. The result is something that impresses the heck out of [Technostalgism] with its cleanliness, clarity, and quality. Less obvious is the work that goes into arranging the whole thing. Every detail, every band between tracks, is the result of careful planning.

It’s very clear that not only is special equipment needed to cut a disk, but doing so effectively is a display of serious craftsmanship, experience, and skill. If you’re inclined to agree and are hungry for more details, then be sure to check out this DIY record-cutting lathe.
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Mentra Brings Open Smart Glasses OS With Cross-Compat

There are a few very different pathways to building a product, and we gotta applaud the developers taking care to take the open-source path. Today’s highlight is [Mentra], who is releasing an open-source smart glasses OS for their own and others’ devices, letting you develop your smart glasses ideas just once, a single codebase applicable for multiple models.

Currently, the compatibility list covers four models, two of them Mentra’s (Live and Mach 1), one from Vuzix (Z100), and one from Even Realities (G1) — some display-only, and some recording-only. The app store already has a few apps that cover the basics, the repository looks lively, and if the openness is anything to go by, our guess is that we’re sure to see more.

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