Custom Glove Guides Wearers’ Dreams

For as much advancement as humanity has made in modern medicine even in the last century alone, there’s still plenty we don’t understand about the human body. That’s particularly true of the brain, where something as common as dreams are the subject of active debate about their fundamental nature, if they serve any purpose, and where they originate. One research team is hoping to probe a little further into this mystery, and has designed a special glove to help reach a little deeper into the subconscious brain.

The glove, called Dormio, has a number of sensors and feedback mechanisms which researchers hope will help explore the connection between dreaming and creativity. Volunteers were allowed to take a nap while wearing the glove, which can detect the moment they began entering a specific stage of sleep. At that point, the device would provide an audio cue to seed an idea into the dreams, in this case specifically prompting the sleeper to think about trees. Upon awakening, all reported dreaming about trees specifically, and also demonstrated increased creativity in tests compared to control groups.

While this might not have the most obvious of implications, opening the brain up to being receptive of more creative ideas can have practical effects beyond the production of art or music. For example, the researchers are also investigating whether the glove can help individuals with post-traumatic stress disorder manage nightmares. From a technical perspective this glove isn’t much different from some other devices we’ve seen before, and replicating one to perform similar functions might be possible for most of us willing to experiment on ourselves.

Tactile Feedback In VR, No Cumbersome Gloves Or Motors Required

This clever research from the University of Chicago’s Human Computer Integration Lab demonstrates a fascinating way to let users “feel” objects in VR, without anything getting in the way of using one’s hands and fingers normally. Certainly, the picture here shows hands with a device attached to them, but look closely and you’ll see that it’s on the back of the hand only.

There’s hardware attached to the hands, yes, but only to the backs. Hands and fingers can be used entirely normally while receiving tactile feedback.

The unique device consists of a control box, wires, and some electrodes attached to different spots on the back of the hand and fingers. Carefully modulated electrical signals create tactile sensations on the front, despite originating from electrodes on the back. While this has clear applications for VR, the team thinks the concept could also have applications in rehabilitation, or prosthetics.

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Glove80 Keyboard Sure Fits Like One

If you’re what one might call unlucky, there comes a point in your life when you need to switch to a keyboard that’s more ergonomic than your average rectangle. A little prevention goes a long way, though, and there’s no time like the present to go ergo. Why not? You have everything to gain, from long-lasting comfort to satisfying key presses.

The only problem is that most severely ergonomic keyboards just aren’t portable. At this point, we all know how much I love my Kinesis Advantage, and how I wouldn’t be able to write the Keebin’ column or even a grocery list without it. I have two now, and I take the ugly, yellowed, sticker-bombed one with me out into the world. But as much as I love it, I would really dig a a slimmed-down version that’s just as comfortable, perhaps more so. Well, move over, Kinesis, because you’ve got stiff competition in the form of a flexible little two-piece called the Glove80.

You may recall that there was a Kickstarter for this keyboard about a year ago. I was pumped about it then, and I still am. Here’s why:

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A Flex Sensor For A Glove Controller Using An LDR

When most of us think of glove controllers, the first which comes to mind is Nintendo’s PowerGlove, which promised much more than it delivered. But the idea persists, and from time to time we see them here at Hackaday. [Gord Payne] has one with an elegant sensor solution, it detects finger movement using a light dependent resistor.

The cleverest designs are those which are the simplest, and this one eschews complex mechanisms and exotic parts for a simple piece of flexible tube. At one end is an LED and at the other the LDR, and when attached to a glove it provides a finger sensor without the fuss. The amount of light reaching the LDR from the LED decreases as the pipe is bent, and with a simple divider circuit a voltage can be read by an Arduino. You can see it in action in the video below the break, where the glove flexing controls a servo.

Perhaps this might revitalize a bit of interest in glove controllers, something we probably don’t see too many of. Those Nintendo PowerGloves do still crop up from time to time though.

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Sensor Glove Translates Sign Language

Sign language is a language that uses the position and motion of the hands in place of sounds made by the vocal tract. If one could readily capture those hand positions and movements, one could theoretically digitize and translate that language. [ayooluwa98] built a set of sensor gloves to do just that.

The brains of the operation is an Arduino Nano. It’s hooked up to a series of flex sensors woven into the gloves, along with an accelerometer. The flex sensors detect the bending of the fingers and the gestures being made, while the accelerometer captures the movements of the hand. The Arduino then interprets these sensor signals in order to match the user’s movements up with a pre-stored list of valid signs. It can then transmit out the detected language via a Bluetooth module, where it is passed to an Android phone for translation via text-to-speech software.

The idea of capturing sign language via hand tracking is a compelling one; we’ve seen similar projects before, too. Meanwhile, if you’re working on your own accessibility projects, be sure to drop us a line!

2022 Sci-Fi Contest: CyberGlove Tests Your Reactions

Since the 1980s, we’ve seen innumerable attempts to revolutionize the way we interact with computers. Since the advent of keyboards and mice, we’ve seen everything from magic wands to electric gloves, with [Deemo Chen]’s project fitting into the latter category.

The build takes on a cyberpunk aesthetic, with addressable LEDs installed along each digit. The various digits light up randomly, and the wearer of the glove must tap a button on the corresponding digit in order to test their reaction times. An Arduino Uno runs the show, and keeps track of the score, displaying the results on an attached HD44870-compatible LCD.

The mess-o’-wires aesthetic, with bare electronics hanging off the glove, goes a long way to making this look like a proper bit of sci-fi kit. The lurid, colorful glow is a key part of this look, and something we’ve seen on many projects over the years.

Overall, the reaction trainer served as a great freshman project for [Deemo], along with their chums [Dhruv] and [Ryan]. Along the way, the team clearly picked up skills in microcontroller programming, as well as learning how to work with LCD displays and addressable LEDs. Master these skills and you can pull off some impressive feats. Video after the break.

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Hackaday Podcast 151: The Hackiest VR Glove, Plotting Boba Fett With Shoelaces, ECU Hacking, And Where Does Ammonia Come From?

Hackaday Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi are back again to talk about all the weird and wonderful stories from our corner of the tech world. Canon had to temporarily give up on chipping their ink cartridges due to part shortages, and that’s just too perfect to ignore. There’s also some good news for the International Space Station as the White House signals they’re ready to support the orbiting outpost until 2030.

We’ll also look at an extremely promising project to deliver haptic feedback for VR, programming bare-metal x86 with the Arduino IDE, and the incredible reverse engineering involved in adding a DIY autonomous driving system to a 2010 Volkswagen Golf. Finally we’ll find out why most of the human life on this planet depends on a process that many people have never heard of, and learn about the long history of making cars heavier than they need to be.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download

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