Having never been any good with an Etch-a-Sketch, [Ben] decided it was time to tame the children’s toy that had taunted him for so long. He received one in a gift exchange a few years back and hung onto it, recently digging it out again to fit it with some CNC components.
Using his RepRap, he printed a set of mounting plates and gears to drive the Etch-a-Sketch’s dials. He installed a pair of Airpax steppers to the gears and wired them up to an ATmega AT90 USB board he had sitting around. He installed RepRap firmware on the microcontroller, since it has a built-in gcode interpreter, making it easy for him to upload any gcode file to the Etch-a-Sketch for drawing.
You can see a quick demonstration of the device in action below. He converted a spiral image to gcode, then uploaded it to the Etch-a-Sketch – the machine does the rest. It draws pretty quickly as well – [Ben] even suggests that he could probably get it moving fast enough to melt the stylus!
It would be great to see the Etch-a-Sketch configured to support an online interface. That way he could allow people to upload images to the device, later showing off the artwork in a web gallery not unlike the LOL Shield Theatre we featured last week.
Continue reading “CNC Etch-a-Sketch draws on itself”
We’re not sure whether to call this an Etch-a-Sketch upgrade or a computer interface downgrade but either way it’s unique. [Martin Raynsford] added a familiar red frame to his computer monitor with classic white knobs that control horizontal and vertical cursor movement. There’s even the click option by pressing the buttons in and, as you can see after the break, the modifications result in a perfectly usable digital Etch-a-Sketch. We’ve seen a lot of computer controlled versions of the toy which use fancy parts and take quite a bit of skill to build. This mimicry of the functionality is easy to build and the idea is genius in its simplicity. [Martin] separated the encoder wheels from a mouse. He placed each on one of the knobs and ran wires for sensors and micro-switches back to the original PCB which is stuck to the back of the monitor. From the computer’s point of view it looks and acts like a normal mouse but this is so much more fun (and less productive). Continue reading “Etch-a-Sketch computer is a surprisingly simple hack”
using an etch-a-sketch is hard, hooking it up to a mouse might seem harder, but in the end, likely more appropriate and accurate. here comes the electr-o-sketch–hack a mouse to control and draw on the classic and ever present etch-a-sketch.
Continue reading “hack an etch-a-sketch”
A zen garden should be a source of relaxation and escape from the everyday. The whole point should be to escape from–among other things–your electronics. Unless you are [MakrToolbox]. Then you’ll make a beautiful zen garden end table that allows you to make patterns in the sand using a ball bearing and an Arduino. You can see a video below.
Technically, the device is almost an upside down 3D printer with no Z axis. The mechanism moves a magnet which controls the steel ball and draws patterns in the sand. However, the really impressive parts of this project are the woodworking for the end table and the impressive documentation, should you want to reproduce this project yourself.
Continue reading “Zen and the Art of Arduino”
Here’s a slick-looking VGA demo written in assembly by [Yianni Kostaris]; it’s VGA output from an otherwise stock ATmega2560 at 16MHz with no external chips involved. If you’re getting some Super Mario Kart vibes from how it looks, there’s a good reason for that. The demo implements a form of the Super Nintendo’s Mode 7 graphics, which allowed for a background to be efficiently texture-mapped, rotated, and scaled for a 3D effect. It was used in racing games (such as Super Mario Kart) but also in many others. A video of the demo is embedded below.
[Yianni] posted the original demo a year earlier, but just recently added detailed technical information on how it was all accomplished. The AVR outputs VGA signals directly, resulting in 100×120 resolution with 256 colors, zipping along at 60 fps. The AVR itself is not modified or overclocked in any way — it runs at an entirely normal 16MHz and spends 93% of its time handling interrupts. Despite sharing details for how this is done, [Yianni] hasn’t released any code, but told us this demo is an offshoot from another project that is still in progress. It’s worth staying tuned because it’s clear [Yianni] knows his stuff.
Continue reading “Does This Demo Remind You of Mario Kart? It Should!”
We hate to break it to [Rob Cai], but he’s built a VGA drawing toy, not an Etch-a-Sketch. How do we know? Simple, Etch-a-Sketch is a registered trademark. Regardless, his project shows how an Arduino can drive a VGA monitor using the VGAx library. Sure, you can only do four colors with a 120×60 resolution, but on the other hand, it requires almost no hardware other than the Arduino (you do need four resistors).
The hardware includes two pots and with the right firmware, it can also play pong, if you don’t want to give bent your artistic side. You can see videos of both the art toy and the pong game, below.
Continue reading “VGA Monitor Becomes Drawing Toy”
[Daniel Perdomo] and two of his friends have been working on a mechanical version of Pong for the past two years. We can safely say that the final result is beautiful. It’s quite ethereal to watch the pixe–cube move back and forth on the surface.
[Daniel] has worked in computer graphics for advertising for more than 20 years. However, he notes that neither he nor his friends had any experience in mechanics or electronics when they began. Thankfully, the internet (and, presumably, sites like Hackaday) provided them with the information needed.
The pong paddles and and pixel (ball?) sit onto of a glass surface. The moving parts are constrained to the mechanics with magnets. Underneath is a construction not unlike an Etch A Sketch for moving the ball while the paddles are just on a rail with a belt. The whole assembly is made from V-groove extrusion.
Our favorite part of the build is the scroll wheel for moving the paddle back and forth. For a nice smooth movement with some mass behind it, what’s better than a hard-drive platter? They printed out an encoder wheel pattern and glued it to the surface. The electronics are all hand-made. The brains appear to be some of the larger Arduinos. The 8-bit segments, rainbow LEDs, etc were build using strips glued in place with what looks like copper foil tape connecting buses. This is definitely a labor of love.
It really must be seen to be understood. The movement is smooth, and our brains almost want to remove a dimension when watching it. As for the next steps? They are hoping to spin it up into an arcade machine business, and are looking for people with money and experience to help them take it from a one-off prototype to a product. Video after the break.
Continue reading “Pong In Real Life, Mechanical Pong”