Anyone into audio recording knows that recording drums is a serious pain. Mic setup and positioning can make or break a recording session. One particular hurdle is getting a great sound out of the bass drum. To overcome this, [Mike] has built a microphone using an 8″ woofer in an attempt to capture the low-end frequencies of his bass drum. Using a speaker as a microphone isn’t a new idea and these large diaphragm bass drum mics have taken commercial form as the DW Moon Mic and the now-discontinued Yamaha SubKick.
The project is actually quite simple. The speaker’s positive terminal is connected to Pin 2 of a 3-pin XLR microphone connector. The speaker’s negative terminal is connected to the connector’s Pin 1. [Mike] made a bracket to connect the woofer to a mic stand, which in turn was cut down to position the woofer at bass drum height. The setup is then plugged into a mixer or pre-amp just like any other regular microphone.
[Mike] has since made some changes to his mic configuration. It was putting out way too hot of a signal to the preamp so he added an attenuation circuit between the speaker and XLR connector. Next, he came across an old 10″ tom shell and decided to transplant his speaker-microphone from the open-air metal rack to the aesthetically pleasing drum shell. Check out [Mike’s] project page for some before and after audio samples.
[Gr4yhound] has been rocking out on his recently completed synth guitar. The guitar was built mostly from scratch using an Arduino, some harvested drum pads, and some ribbon potentiometers. The video below shows that not only does it sound good, but [Gr4yhound] obviously knows how to play it.
The physical portion of the build consists of two main components. The body of the guitar is made from a chunk of pine that was routed out by [Gr4yhound’s] own home-made CNC. Three circles were routed out to make room for the harvested Yamaha drum pads, some wiring, and a joystick shield. The other main component is the guitar neck. This was actually a Squire Affinity Strat neck with the frets removed.
For the electronics, [Gr4yhound] has released a series of schematics on Imgur. Three SoftPot membrane potentiometers were added to the neck to simulate strings. This setup allows [Gr4yhound] to adjust the finger position after the note has already been started. This results in a sliding sound that you can’t easily emulate on a keyboard. The three drum pads act as touch sensors for each of the three strings. [Gr4yhound] is able to play each string simultaneously, forming harmonies.
The joystick shield allows [Gr4yhound] to add additional effects to the overall sound. In one of his demo videos you can see him using the joystick to add an effect. An Arduino Micro acts as the primary controller and transmits the musical notes as MIDI commands. [Gr4yhound] is using a commercial MIDI to USB converter in order to play the music on a computer. The converter also allows him to power the Arduino via USB, eliminating the need for batteries.
Continue reading “Arduino Synth Guitar Really Rocks”
If you’re going to be the drummer in a band for a Back to the Future themed New Years Eve party, you really need to add something to your gig that captures that kitschy futuristic ambiance as seen by the 80s. Rainbow LEDs will do the trick.
For his drum set’s reactive trailing light display, [Alec Smecher] was inspired by a similar project he’d seen in the past where Neopixels were added to a regular drum kit and activated with several individual microphones. Since the microphones ultimately heard all of the thundering noise from every drum and cymbal at once, there was a lot of bleed over in the response of the LEDs. To remedy this, [Alec] used piezo pickups which listen to discrete surface vibrations rather than sound in order to clean up the effect produced by the lights. Each of the five LED strips lining the stands of his cymbal and inside of his drums were programmed to react with a burst of light equal in brightness to the intensity of the vibration sensed by the piezo.
To insure everything kept together amidst all the constant motion and shaking during performance, [Alec] soldered his connections directly onto his Trinket’s pins as well as the fragile pickup of the piezo. The pickup of the sensors were taped directly against the skin of his drums and along the inside of each cymbal to maximize responsiveness. After ringing in the new year appropriately as the ‘band from the future’, [Alec] reports that his colorful addition worked fantastic the whole night.
Those interested in building their own can find a nice schematic on [Alec’s] blog as well as the code he used on github. Difficulty level taken into account, this is a great first project for a musician who has yet to dabble in electronics… and seeing that it’s a brand new year, there’s no better time to have a go at something new.
Continue reading “Sound Reactive Drums of Trailing Light”
Embedded above is [egyokeo]’s solution for using MIDI drums with Guitar Hero. He’s playing a DrumKAT MIDI kit. It connects to a PC running his MIDI Hero software, which handles timing and multinote combinations. The PC uses a USB ToolStick microcontroller to send commands to the console using an FPS adapter or soldered into the instrument. It’s a fairly good solution if you’re building a generic controller and need to modify the signaling.
When Rock Band was first released, modders sought to adapt their MIDI drum kits for use with the game. The easiest solution they found was Highly Liquid’s MSA-P. It’s a photorelay based MIDI decoder. You need to solder directly to the brain in the Rock Band drums. If you’re planning on modding any instrument, check the compatibility matrix first. Hopefully you’ll end up with something that can be used across multiple games.