Synth heads and electronic music aficionados the world over love a good rackmount synth. These days, though, synthesis tends more toward small, digital, and ‘retro’ rather than the monstrous hulking behemoths of the 60s and 70s. [gieskes] might be ahead of the curve, here, as he’s built a Game Boy module for his eurorack synthesizer.
The software running on [gieskes]’s Game Boy is the venerable Little Sound DJ (LSDJ), the last word in creating chiptunes on everyone’s favorite 8-bit handheld. As with any proper Game Boy used in chiptunes, there are a few modifications to the 1980s era hardware. [gieskes] tapped into the cartridge connector with a ‘repeat’ signal that provides slowed down, noisy signals for LSDJ. There’s also pitch control via CV, and the audio output is brought up to 10Vpp
In the video below, you can see [gieskes]’ euroboy in action with a few Doepfer synth modules. There’s also a very cool pulse generator made from an old hard drive in there, so it’s certainly worth the watch.
Continue reading “A Modular Game Boy Synthesizer”
Those of us old enough to remember blowing into cartridges will probably remember the Game Genie – a device that plugs in to an NES, SNES, Sega Genesis, or Game Boy that gives the player extra lives, items, changes the difficulty, or otherwise modifies the gameplay. To someone who doesn’t yet know where the 1-up is in the first level of Super Mario Bros., the Game Genie seems magical. There is, of course, a rhyme and reason behind the Genie and [The Mighty Mike Master] put together a great walkthrough of how the Game Genie works.
There are two varieties of Game Genie codes – 6-character codes and 8-character codes. Both these types of codes translate into a 15-bit address in the game ROM (from 0x8000 to 0xFFFF for the 6502-based NES) and a data byte. For the 6-character codes, whenever the address referenced by the Game Genie code is accessed, a specific data byte is returned. Thus, infinite lives become a reality with just a 6-character code.
Some games, especially ones made in the late years of their respective systems, use memory mapping to increase the code and data provided on the cartridges. Since areas of data are constantly being taken in and out of the CPU’s address space, merely returning a set value whenever a specific address is accessed would be disastrous. For this bank-switching setup, the Game Genie uses an 8-bit code; it’s just like the 6-bit code, only with the addition of a ‘compare’ byte. Using an 8-bit code, the Game Genie returns a specific byte if the compare bytes are equal. Otherwise, the Genie lets hands off the original data to the CPU.
Of course, all this information could be gleaned from the original patent for the Game Genie. As for the circuitry inside the Game Genie, there’s really not much aside from an un-Googleable GAL (general array logic) and a tiny epoxied microcontroller. It’s an amazingly simple device for all the amazement it imbued in our young impressionable minds.
Continue reading “How the Game Genie Works”
It’s small, it’s blurry, but it’s working. Here’s a proof of concept for playing emulators on a Chromecast which uses the original Game Boy as an example.
This puts stars in our eyes about emulator hacks. We’d love to see this boiled down to smartphone and Chromecast as the two pieces of hardware, with the touchscreen as the gaming input.
Continue reading “How to play a Game Boy emulator on Chromecast”
After seeing a Game Boy emulator for the first time, [Thijs] was amazed. A small box with just a handful of electronics that turns a Game Boy cartridge into a file able to be run on an emulator is simply magical. [Thijs] has learned a lot about GB and GBC cartridges in the mean time, but still thinks the only way to really learn something is to roll up your sleeves and get your hands dirty. Thus was born [Thijs]’ Game Boy cartridge dumper, powered by a pair of I2C port expanders and a Raspberry Pi.
Inspired by a build to dump ROMs off Super Nintendo games with the help of a Raspberry Pi, [Thijs] grabbed all the hardware necessary to create his own GB cart dumper. A DS Lite cartridge adapter provided the physical connection and a pair of MCP23017 I/O expanders – one soldered to a Slice of PI/O board – provided the electrical connections.
In the end, [Thijs] managed to dump the ROMs off the Japanese editions of Pokemon Yellow and Gold in about 13 minutes. This is a much slower transfer rate of 26 minutes per SNES cart in the post that gave [Thijs] the inspiration for this build. Still, [Thijs] will probably be the first to say he’s learned a lot from this build, especially after some problems with dumping the right banks from the cartridge.
[Akira] can play any Game Boy, GBC, GBA, NES, SNES, or SMS game while on the go thanks to all the work he put into this portable gaming hack. The outside seems familiar; it’s an original Game Boy case. But you should immediately notice that it has a few extra buttons. That’s the first clue that what’s inside isn’t stock… which is a huge understatement.
The idea for the project started off rather simple, but quickly got out of hand (check out the build log for full details on that). He thought it would be nice to have a backlight for the original screen. After mixed results he scrapped the original mainboard and started anew with some Nintendo DS Lite hardware. It had a broken LCD connector so he tried a couple of different fixes to get it working again. After some success he started adding more equipment, like the extra pair of buttons, a better speaker on the battery door, and the microSD add-on you can see above.
You can catch a demo of the finished goods after the jump.
Continue reading “Extreme Game Boy hack plays titles from a wide range of systems”
For a few years now, [Michael] has wanted to put the guts of a Game Boy Advance – the small clamshell version with a backlit LCD – into the classic and comfortable DMG-01 ‘brick’ Game Boy. He’s finally finished with his project, and we’ve got to say it’s looking pretty good.
The build began by excising the backlit LCD from an old clamshell Game Boy Advance and hot gluing it to the screen bezel of an old DMG-01. The cartridge slot from the original ‘brick’ Game Boy remained, but this design decision did require a fair bit of soldering and a length of ribbon cable.
Since [Michael] is using the original cartridge slot found in the original Game Boy, he can’t play any games in the smaller Game Boy Advance cartridge format. Still, it should be possible to build an adapter to fit those smaller cartridges inside the larger Game Boy, and he can always play Tetris and Little Sound DJ, so nothing of value is lost.
[Matt] still has his original Game Boy from when he was a kid. He wanted to pull it out and play some of the classics but alas, the screen was broken and he couldn’t find a source for a drop-in replacement. In the end he ordered a used unit and pulled the screen from that one. This left him with a pile of leftover Game Boy parts which turned into a Raspberry Pi case project.
Since the RPi doesn’t have a power switch he thought it would be pretty neat to incorporate the Game Boy power switch. He was able to cut out one section of the original PCB that included the switch and one mounting hole. This kept the switch aligned with the case and gave him some pads to solder the incoming USB cable and the jumper wires to the RPi board. In the image above the power LED is on. He mentions that there was an issue with that circuit; the voltage drop across the LED was messing up the feed to the Pi so it’s disabled for now.
We’ve embedded a couple of images of everything inside the case after the break. If you’re a fan of this hack you should also take a look at the Game Boy hard drive enclosure which uses the same pixel art printed on paper effect for the screen window.
Continue reading “Raspberry Pi is right at home inside of a Game Boy”