Circumvent Facial Recognition With Yarn

Knitwear can protect you from a winter chill, but what if it could keep you safe from the prying eyes of Big Brother as well? [Ottilia Westerlund] decided to put her knitting skills to the test for this anti-surveillance sweater.

[Westerlund] explains that “yarn is a programable material” containing FOR loops and other similar programming concepts transmitted as knitting patterns. In the video (after the break) she also explores the history of knitting in espionage using steganography embedded in socks and other knitwear to pass intelligence in unobtrusive ways. This lead to the restriction of shipping handmade knit goods in WWII by the UK government.

Back in the modern day, [Westerlund] took the Hyperface pattern developed by the Adam Harvey and turned it into a knitting pattern. Designed to circumvent detection by Viola-Jones based facial detection systems, the pattern presents a computer vision system with a number of “faces” to distract it from covered human faces in an image. While the knitted jumper (sweater for us Americans) can confuse certain face detection systems, [Westerlund] crushes our hope of a fuzzy revolution by saying that it is unsuccessful against the increasingly prevalent neural network-based facial detection systems creeping on our day-to-day activities.

The knitting pattern is available if you want to try your hands at it, but [Westerlund] warns it’s a bit of a pain to actually implement. If you want to try knitting and tech mashup, check out this knitting clock or this software to turn 3D models into knitting patterns.

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Acid-Damaged Game Boy Restored

The original Game Boy was the greatest selling handheld video game system of all time, only to be surpassed by one of its successors. It still retains the #2 position by a wide margin, but even so, they’re getting along in years now and finding one in perfect working condition might be harder than you think. What’s more likely is you find one that’s missing components, has a malfunctioning screen, or has had its electronics corroded by the battery acid from a decades-old set of AAs.

That latter situation is where [Taylor] found himself and decided on performing a full restoration on this classic. To get started, he removed all of the components from the damaged area so he could see the paths of the traces. After doing some cleaning of the damage and removing the solder mask, he used 30 gauge wire to bridge the damaged parts of the PCB before repopulating all of the parts back to their rightful locations. A few needed to be replaced, but in the end the Game Boy was restored to its former 90s glory.

This build is an excellent example of what can be done with a finely tipped soldering iron while also being a reminder not to leave AA batteries in any devices for extended periods of time. The AA battery was always a weak point for the original Game Boys, so if you decide you want to get rid of batteries of any kind you can build one that does just that.

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Silicon Jumpers Make This Wire-Free Breadboard Programmable

There’s no doubting the utility of the trusty solderless breadboard, but you have to admit they’re less than perfect. They’re not ideal for certain types of circuits, of course, but that’s less of a problem than those jumper wires. The careless will end up with their components hopeless tangled in a rat’s nest of jumpers, while the fastidious will spend far more time making the jumpers neat and tidy than actually prototyping the circuit itself. What to do?

One way to crack this nut is to make the solderless breadboard jumperless, too. That’s the idea behind “breadWare” a work-in-progress undertaken by [Kevin Santo Cappuccio]. The idea is to adapt a standard breadboard so that connections between arbitrary pairs of common contact strips — plus the power rails — can be made in software. The trick behind this is a matrix of analog CMOS switch chips, specifically the MT8816AP. Each chip’s 128 crosspoint switches can handle up ± 12 volts, so there are plenty of circuits that can use these programmable silicon jumpers.

[Kevin] is currently on version 0.2, which is sized to fit under a solderless breadboard and make a compact package. He shared details on how he’s connecting to the breadboard contacts, and it looks like a painful process: pull out the contact, cut a small tab at the gutter-end, and bend it down so it forms a lead for a through-hole in the PCB. It seems like a lot of work, and there must be a better way; [Kevin] is clearly open to suggestions.

While we’ve seen crosspoint switching used to augment solderless breadboarding before, we find this project pleasing in its simplicity. The thought of tossing out all those jumpers is certainly tempting.

[Ben Eater]’s Breadboarding Tips

A solderless breadboard is a place where ideas go to become real for the first time. Usually, this is a somewhat messy affair, with random jumpers flying all about the place, connecting components that can be quickly swapped to zero in on the right values, or to quickly change the circuit topology. Breadboards aren’t the place to make circuit artwork.

That is, however, not always the case, and we’ve seen more than a few examples from [Ben Eater] on breadboarding that approaches the circuit sculpture level of craftsmanship. And like any good craftsman, [Ben] has shared some of his breadboarding tips and tricks in a new video. Starting with a simple 555 blinkenlight project that’s wired up in the traditional anything-goes fashion, [Ben] walks us through his process for making a more presentation-worthy version.

His tools are high-quality but simple, with the wire strippers being the most crucial to good results. Surprisingly, [Ben] relies most heavily on the simple “scissors-style” strippers for their versatility, rather than the complicated semi-automatic tools. We found that to be the biggest take-home from the video, as well as the results of practice. [Ben] has done tons of this type of breadboarding before, which means when he “eyeballs” stripping 0.3 inches of insulation, he can do it down to a ten-thousandth precision.

Granted, there’s not much new here, but watching this video is a little like watching [Bob Ross] paint — relaxing and strangely compelling at the same time. You can get more of the same with pretty much any of his videos that we’ve covered, like this 6502 breadboard computer build. We’ve also seen [Eater]-inspired builds that are pretty impressive, like this full-8-bit breadboard computer.

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Hackaday Links: September 20, 2020

The announcement of Autodesk’s changes to the Fusion 360 personal use license terms this week caused quite a dustup. Our article on the announcement garnered a lot of discussion and not a few heated comments. At the end of the day, though, Autodesk is going to do what it’s going to do, and the Fusion 360 user community is just going to have to figure out how to deal with the changes. One person who decided to do something other than complain is Justin Nesselrotte, who came up with a quick and easy bulk export tool for Fusion 360. This gets to the heart of the issue since the removal of export to STEP, IGES, and SAT files is perhaps the most painful change for our community. Justin’s script automatically opens every design and exports it to the file type of your choice. Since the license changes go into effect on October 1, you’d better get cracking if you want to export your designs.

Over on Twitter, Hackaday superfriend Timon gives us a valuable lesson in “you get what you pay for.” He found that a bunch of his header pin jumper cables weren’t even remotely assembled properly. The conductors of the jumper wire were only loosely inserted into the terminal’s crimp, where apparently no crimping pressure had been applied. The wires were just rattling around inside the crimp, rather than making sold contact. We’ve covered the art and science of crimping before, and it’s pretty safe to say that these jumpers are garbage. So if you’re seeing weird results with a circuit, you might want to take a good, close look at your jumpers. And as always, caveat emptor.

The GNU Radio Conference wrapped up this week, in virtual format as so many other conferences have been this year, and it generated a load of interesting talks. They’ve got each day’s proceedings over on their YouTube channel, so the videos are pretty long; luckily, each day’s stream is indexed on the playbar, so along with the full schedule you can quickly find the talks you’re interested in. One that caught our eye was a talk on the Radio Resilience Competition, a hardware challenge where participants compete head-to-head using SDRs to get signals through in an adversarial environment. It sounds like a fascinating challenge for the RF inclined. More details about registering for the competition can be had on the Radio Resilience website.

You know those recipe sites that give you a few choices on what to make for dinner based on the ingredients you have on hand? We always thought that was a clever idea, and now something like it has come to our world. It’s called DIY Hub, and it aims to guide makers toward projects they can build based on the parts they have on hand. Users create projects on the site, either hosting the project directly on the site or providing a link to projects on another site. Either way, the project’s BOM is cataloged so that users can find something to build based on parts stored in their “Garage”. Granted, most of us suffer from the exact opposite problem of not knowing what to build next, but this could be an interesting tool for stimulating the creative process, especially for teachers and parents. It’s currently in beta, and we’d love to see a few Hackaday.io projects added to the site.

And finally, we got a tip to an oldie but a goodie: How to Build a Castle. No, we don’t expect to see a rash of 13th-century castle builds gracing our pages anytime soon — although we certainly wouldn’t be opposed to the idea. Rather, this is a little something for your binge-watching pleasure. The BBC series, which was actually called Secrets of the Castle, was a five-part 2014 offering that went into great detail on the construction of Guédelon Castle, an experimental archaeology project in France that seeks to build a castle using only the materials and methods available in the 1200s. The series is hosted by historian Ruth Goodman and archaeologists Peter Ginn and Tom Pinfold, and it’s great fun for anyone interested in history and technology.

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Hackaday Links: April 19, 2020

While the COVID-19 pandemic at least seems to be on a downward track, the dystopian aspects of the response to the disease appear to be on the rise. As if there weren’t enough busybodies and bluenoses shaming their neighbors for real or imagined quarantine violations on social media, now we have the rise of social-distancing enforcement drones. These have been in use in hot zones around the world, of course, but have only recently arrived in the US. From New Jersey to Florida, drones are buzzing about in search of people not cowering in fear in their homes and blaring messages about how they face fines and arrest for seeking a little fresh air and sunshine. We’re all in favor of minimizing contact with potentially infected people, but it seems like these methods might be taking things a bit too far.

If you somehow find yourself with some spare time and want to increase your knowledge, or at least expand your virtual library, Springer Publishing has some exciting news for you. The journal and textbook publisher has made over 400 ebook titles available for free download. We had a quick scan over the list, and while the books run the gamut from social sciences to astrophysics, there are plenty of titles that are right in the wheelhouse of most Hackaday readers. There are books on power electronics, semiconductor physics, and artificial intelligence, as well as tons more. They all seem to be recent titles, so the information isn’t likely to be too dated. Give the list a once-over and happy downloading.

Out of all the people on this planet, the three with the least chance of being infected with SARS-CoV-2 blasted off from Kazakhstan this week on Soyuz MS-16 to meet up with the ISS. The long-quarantined crew of Anatoly Ivanishin, Ivan Vagner, and Chris Cassidy swapped places with the Expedition 62 crew, who returned to Earth safely in the Soyuz MS-15 vehicle. It’s a strange new world they return to, and we wish them and their ISS colleagues all the best. What struck us most about this mission, though, was some apparently surreptitiously obtained footage of the launch from a remarkably dangerous position. We saw some analysis of the footage, and based on the sound delay the camera was perhaps as close as 150 meters to the launchpad. It’s hard to say if the astronauts or the camera operator was braver.

And finally, because neatness counts, we got this great tip on making your breadboard jumpers perfectly straight. There’s something satisfying about breadboard circuits where the jumpers are straight and exactly the length the need to be, and John Martin’s method is so simple you can’t help but use it. He just rolls the stripped jumpers between his bench and something flat; he uses a Post-it note pad but just about anything will do. The result is satisfyingly straight jumpers, ready to be bent and inserted. We bet this method could be modified to work with the stiffer wire normally used in circuit sculptures like those of Mohit Bhoite; he went into some depth about his methods during his Supercon talk last year, and it’s worth watching if you haven’t seen it yet.

Minivac 601 Replica Gets A Custom Motorized Rotary Switch

One of the joys of electronics as a hobby is how easy it is to get parts. Literally millions of parts are available from thousands of suppliers and hundreds of distributors, and everyone competes with each other to make it as easy as possible to put together an order from a BoM. If you need it, somebody probably has it.

But what do you do when you need a part that doesn’t exist anymore, and even when it did was only produced in small numbers? Easy – you create it yourself. That’s just what [Mike Gardi] did with this unique motorized rotary switch he needed to complete his replica of a 1960s computer trainer. We covered his build of the Minivac 601, a trainer from the early computer age that let experimenters learn the ropes of basic digital logic. It used mostly relays, lamps, and switches connected by jumpers, but it had one critical component – a rotary control that was used for input and, with the help of a motor, as an output indicator.

[Mike]’s version of the switch is as faithful to the original as possible, at least in terms of looks. The parts are mostly 3D-printed, with 16 reed switches embedded in the walls and magnets placed in the rotor. The motor to operate the rotor is a simple gear motor mounted to a hinged bracket; when the rotor needs to move, a solenoid pulls the motor’s friction drive wheel up against the rotor.

The unique control slots right into the Minivac replica and really completes the look and feel. Hats off to [Mike] for a delightful replica of a lost bit of computer history and the dedication to see it through to completion.

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