[Raphael] sent us this nice kick pedal mod for Guitar Hero: World Tour. After breaking his kick pedal repeatedly, he decided to build something a bit more robust. He went to the music store intending to pick up a cheap kick pedal to start with and happened to start a conversation with an employee who had a practice pad to get rid of. [Raphael] relieved him of his practice pad and promptly made a base to hold it in position. After attaching his piezo sensor to the back of it, he had a very robust kick pedal. we can’t imagine him breaking this one any time soon.
[Matt] found, like many people, his Guitar Hero: World Tour cymbals left much to be desired. They were only detecting hits intermittently and starting to crack and fall apart as well. While he was waiting for his warranty replacements to arrive, he just couldn’t help by try to make his own improved version. Using about $25 worth of parts, mainly consisting of plastic plates and some neoprene material, he managed to make some pretty fantastic replacements. A video of them working might be a nice addition, but the writeup was pretty detailed otherwise.
Embedded above is [egyokeo]’s solution for using MIDI drums with Guitar Hero. He’s playing a DrumKAT MIDI kit. It connects to a PC running his MIDI Hero software, which handles timing and multinote combinations. The PC uses a USB ToolStick microcontroller to send commands to the console using an FPS adapter or soldered into the instrument. It’s a fairly good solution if you’re building a generic controller and need to modify the signaling.
When Rock Band was first released, modders sought to adapt their MIDI drum kits for use with the game. The easiest solution they found was Highly Liquid’s MSA-P. It’s a photorelay based MIDI decoder. You need to solder directly to the brain in the Rock Band drums. If you’re planning on modding any instrument, check the compatibility matrix first. Hopefully you’ll end up with something that can be used across multiple games.
Here’s yet another robot hoping to dominate the human race through the power of ROCK. Cythbot was built to demonstrate Cyth Systems machine vision systems. The device uses a camera to watch the Guitar Hero monitor and identify notes for button presses. The strum bar is then triggered after a delay. The notes are identified solely by pixel intensity since star power can cause them to change shape and color. All button presses are done using pneumatics. The whole system is self-contained and doesn’t require a separate computer for processing. Our favorite part is that the controller remains completely unmodified and the industrial light tree used to indicate notes. The team says that the pneumatics aren’t quite fast enough to hit 100%, unlike some humans. Video of the bot in action after the break. Continue reading “Cythbot, pneumatic Guitar Hero”
Here’s a fun little suprise that showed up in a recent Flaming Lips interview. Frontman Wayne Coyne built this custom guitar rig out of a double-necked Epiphone. It has a neck from a Guitar Hero controller, which triggers a built in KORG Kaossilator touchpad synthesizer. Checkout the video interview at around 1:55 for a demo. He went with the Guitar Hero controller because he feels that it’s replacing regular guitars in childrens’ perception of how guitar is played.
[Chuck] sent me this How-To on building your own custom Guitar Hero controller. I love the idea – the stock controller is a bit small for me. This one was built for a Child’s Play fund-raiser, so maybe you can score it and help get some games to some kids in need.
Remember, there are just 20 more days to get your entry in for the Design Challenge!