[Javier] has put in his time playing Final Fantasy X. In the game, there’s a challenge where you have to dodge 200 consecutive lightning strikes by pressing a button at just the right time. [Javier] did this once, but when he bought a new PS Vita handheld, he wanted the reward but couldn’t bear the drudgery of pressing X when the screen lights up 200 times.
So he did what anyone would do: hooked up a light-dependent resistor to an Arduino and rubber-banded a servo to press the X button for him. It’s a simple circuit and a beautiful quick hack, all the more so because it probably only took him a half hour or so to whip up. And that’s a half hour better spent than dodging lightning strikes. According to his screen-shot, he didn’t stop at 200 dodges, though. He racked up 1,568 dodges, with a longest streak of 1,066. You can watch a video on his blog and pull the code out of his GitHub.
Why do this? Because that’s what simple computers are for. We hate these silly jumping mini-games with a passion, so we applaud anyone who cheats their way around them. And while not as hilarious as this machine that cheats at Piano Tiles, [Javier]’s hack gets the job done. What other epic video game cheats are we missing?
Lots of us get to take home a little e-waste from work once in a while to feed our hacking habits. But some guys have all the luck and score the really good stuff, which is how these robotic surgical tools came to be gesture controlled.
The lucky and resourceful hacker in this case is one [Julien Schuermans], who managed to take home pieces of a multi-million dollar da Vinci Si surgical robot. Before anyone cries “larcency”, [Julien] appears to have come by the hardware legitimately – the wrist units of these robots are consumable parts costing about $2500 each, and are disposed of after 10 procedures. The video below makes it clear how they interface with the robot arm, and how [Julien] brought them to life in his shop. A quartet of Arduino-controlled servos engages drive pins on the wrist and rotates pulleys that move the cables that drive the instruments. A neat trick by itself, but when coupled with the Leap Motion controller, the instruments become gesture controlled. We’re very sure we’d prefer the surgeon’s hands on a physical controller, but the virtual control is surprisingly responsive and looks like a lot of fun.
When we talk about da Vinci around here, it’s usually in reference to 3D printers or a Renaissance-style cryptex build. Unsurprisingly, we haven’t featured many surgical robot hacks – maybe it’s time we started.
Continue reading “Arduino Meets da Vinci in a Gesture-controlled Surgical Robot”
A stock Arduino isn’t really known for its hi-fi audio generating abilities. For “serious” audio like sample playback, people usually add a shield with hardware to do the heavy lifting. Short of that, many projects limit themselves to constant-volume square waves, which is musically uninspiring, but it’s easy.
[Connor]’s volume-control scheme for the Arduino bridges the gap. He starts off with the tone library that makes those boring square waves, and adds dynamic volume control. The difference is easy to hear: in nature almost no sounds start and end instantaneously. Hit a gong and it rings, all the while getting quieter. That’s what [Connor]’s code lets you do with your Arduino and very little extra work on your part.
Continue reading “Hackaday Prize Entry: 8-Bit Arduino Audio for Squares”
Minecraft modding has become almost as popular as the block-based game itself, with tons of editors and tools available to create new kinds of blocks, mobs, and weapons. And now, with this mod framework that can talk to an Arduino, modders can build blocks that break out of the Minecraft world to control the real world.
While turning on a light from Minecraft is not exactly new, the way that MCreator for Arduino goes about it is pretty neat. MCreator is a no-code framework for building Minecraft mods, which allows modders to build new game capabilities with a drag and drop interface. The MCreator Arduino toolkit allows modders to build custom Minecraft blocks that can respond to in-game events and communicate with an Arduino over USB. Whatever an Arduino can do – light an LED, sense a button press – can be brought into the game. It’s all open-source and free for non-commercial use, which is perfect for the upcoming STEM-based summer camp season. We can think of some great projects that would really jazz up young hackers when presented through a Minecraft interface.
Continue reading “Control the Real World with an Arduino-Enabled Minecraft Mod”
I caught up with Federico Musto, President and CEO of Arduino SRL, at the 2016 Bay Area Maker Faire. Their company is showing off several new boards being prepared for release as early as next month. In partnership with Nordic Semi and ST Microelectronics they have put together some very powerful offerings which we discuss in the video below.
The new boards are called Arduino Primo, Arduino Core, Arduino Alicepad, and Arduino Otto.
The first up is the Primo, a board built to adhere to the UNO form factor. This one is packing an interesting punch. The main micro is not an Atmel chip, but a Nordic nRF52832 ARM Cortex-M4F chip. Besides being a significantly fast CPU with floating-point support, the Nordic IC also has built-in Bluetooth LE and NFC capabilities, and the board has a PCB antenna built in.
On an UNO this is where the silicon would end. But on the Primo you get two more controllers: an ESP8266 and an STM32F103. The former is obvious, it brings WiFi to the party (including over-the-air programming). The STM32 chip is there to provide peripheral control and debugging. Debugging is an interesting development and is hard to come by in the Arduino-sphere. This will use the OpenOCD standard, with platformio.org as the recommended GUI.
Continue reading “Federico Musto of Arduino SRL Shows Off New ARM-based Arduino Boards”
Rudis – A small wooden sword given to a Gladiator as proof of his achieved freedom. It signifies his ascent from being a slave to becoming a free man.
One thing is certain – anything that runs on electricity can be connected to the internet. The only obstacle is cost. And as costs come down, the reality of The Internet of Things will be upon us. Everything from cars to curling irons will be connected to the Internet. With this newly connected world will come a new breed of hacker. The Black Hats will move out from behind their keyboards and spill into the streets, only to be met by the White Hats as they battle for control over our endlessly connected world.
And such was the case on the morning of October 16, 2029. The air was cool and breezy when Randall C. Tubbs, a senior police officer at the Bronx 49th precinct, received a call over his radio to check out a tripped alarm at a nearby cell tower. Barely a minute had passed by when he pulled in to the Tower Road cul-de-sac on the day our story begins. The cell tower dominated the horizon, and was silhouetted against a cloudless blue sky. The trees of the forest surrounding the area were just starting to show their colors, with the yellow oak leaves being most vibrant. A narrow gravel driveway led to a small, brown, nondescript building at the base of the tower. At first glance, Officer Tubbs could see no sign of anything unusual. There was no service truck in sight, and the gate to the ten-foot-tall chain link fence surrounding the tower was latched shut and securely locked.
It wasn’t until he unlocked the gate that he first noticed something odd. A security camera on the right corner of the building was pointing toward the forest. He glanced around and quickly spotted two other cameras, each of them pointing away from the tower building. Clearly, they should have been pointing toward the tower and the door to the building… a door that Officer Tubbs now realized was slightly open. He could barely make out shadows moving around from the small sliver of light that was peeking ominously through the opening, suggesting someone was inside. Suddenly, the sound of his footsteps on the gravel seemed to become amplified, and his breathing so loud that for a split second he held his breath. He reached down and turned the volume of his radio to silent, and slowly began making his way to the open door.
Continue reading “Adventures of ArduinoMan – The Rudis”
Everyone loves learning a new programming language, right? Well, even if you don’t like it, you should do it anyway, because thinking about problems from different perspectives is great for the imagination.
Juniper is a functional reactive programming language for the Arduino platform. What that means is that you’ll be writing your code using anonymous functions, map/fold operations, recursion, and signals. It’s like taking the event-driven style that you should be programming in one step further; you write
a=b+3 and when
b changes, the compiler takes care of changing
a automatically for you. (That’s the “reactive” part.)
If you’re used to the first-do-this-then-do-that style of Arduino (and most C/C++) programming, this is going to be mind expanding. But we do notice that a lot of microcontroller code looks for changes in the environment, and then acts (more or less asynchronously) on that data. At that level of abstraction, something like Juniper looks like a good fit.
Continue reading “Learn Functional Reactive Programming on Your Arduino”