What do you do if you have a pair of input device peripherals for your computer, but they are from different manufacturers and thus not available as a single unit? If you are [Marco van Nieuwenhoven], you combine the two to make a mashup single peripheral.
[Marco]’s two peripherals were a 3Dconnexion SpaceMouse Wireless, and a Microsoft Sculpt Keyboard. His mashup isn’t featured here because it simply is a mashup, after all anyone with a hot glue gun could combine the two, instead he’s created a single peripheral that almost looks as though it could have been manufactured that way. It’s not complexity we’re looking at here, but elegance!
The Sculpt keyboard fortunately has a large palm rest in which the electronics and batteries sit, and he’s carefully measured the footprint of the top half of the SpaceMouse before hand cutting a very neat aperture to take it. The SpaceMouse PCB is attached below the aperture, and the bottom of the palm rest is attached with a little bit of padding to ensure a snug fit. The result: a combined input device to be proud of!
Of course, if this keyboard isn’t special enough for you, how about a typewriter?
The Hands|On glove looks like it’s a PowerGlove replacement, but it’s a lot more and a lot better. (Which is not to say that the Power Glove wasn’t cool. It was bad.) And it has to be — the task that it’s tackling isn’t playing stripped-down video games, but instead reading out loud the user’s sign-language gestures so that people who don’t understand sign can understand those who do.
The glove needs a lot of sensor data to accurately interpret the user’s gestures, and the Hands|On doesn’t disappoint. Multiple flex sensors are attached to each finger, so that the glove can tell which joints are bent. Some fingers have capacitive touch pads on them so that the glove can know when two fingers are touching each other, which is important in the US sign alphabet. Finally, the glove has a nine degree-of-freedom inertial measurement unit (IMU) so that it can keep track of pitch, yaw, and roll as well as the hand’s orientation.
In short, the glove takes in a lot of data. This data is cleaned up and analyzed in a Teensy 3.2 board, and sent off over Bluetooth to its final destination. There’s a lot of work done (and some still to be done) on the software side as well. Have a read through the project’s report (PDF) if you’re interested in support vector machines for sign classification.
Sign language is most deaf folks’ native language, and it’s a shame that the hearing community can’t understand it directly. Breaking down that barrier is a great idea, and it makes a great entry in the Hackaday Prize!
The team a Zunkworks wanted to build a device for people who can’t normally use a keyboard and mouse. The Bluetooth Morse code keyboard is what they came up with. This build gives the user full control over the keyboard and mouse using a single button or a sip & puff interface.
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