It seems second nature to us and it’s one of the ways we hackers are different from the larger population… sometimes we absolutely insist on buying something that is already broken. Which is where we join [Anton] as he reverse engineers, debugs, and repairs a broken Neato Botvac’s LiDAR system all in the name of having clean floors at a fraction of the cost.
Now keep your head on a swivel ’cause along the way [Anton] has the all-too familiar point in his repair where he puts the original project on hold while he makes a specialized tool he needs to finish the job. It’s hard to tell which is more impressive: turning a laptop webcam into a camera capable of clearly viewing bond wires and (wait for it!) where they are attached on the Silicon, or that he (yeah, we were making a comparison…member?) went straight back to solving the original problem. [Anton] did split this project into two separate blog posts, the first one is linked above and it’s not until the second post that he fixes the original problem. Perhaps there was a bit of scope creep, which was the reason for the separate blog entries? At any rate, [Anton] does a great job documenting the process along with what he calls some ‘juicy pictures’ and you can see a few of them after the break.
It’s been a while since we’ve seen a Neato hack (there’s pun in there somewhere, commenters below us will surely wipe the floor with it). LiDar on the other hand has been covered more recently in a Police LiDAR Tear Down and another post relating more directly to [Anton’s] repair.
Continue reading “Neato Botvac LiDAR Repair Includes Juicy Pics and a Tool Hack”
Straight from the Max Planck Institute for Biological Cybernetics, and displayed at this year’s Driving Simulation Conference & Exhibition is the coolest looking simulation platform we’ve ever seen. It’s a spherical (or icosahedral) roll cage, attached to the corners of a building by cables. With the right kinematics and some very heavy-duty hardware, this simulation platform has three degrees of translation, three degrees of rotation, and thousands of people that want to drive a virtual car or pilot a virtual plane with this gigantic robot.
The Cable Robot Simulator uses electric winches attached to the corners of a giant room to propel a platform with 1.5g of acceleration. The platform can move back and forth, up and down, and to and fro, simulating what a race car driver would feel going around the track, or what a fighter pilot would feel barreling through the canyons of the Mojave. All you need for a true virtual reality system is an Oculus Rift, which the team has already tested with driving and flight simulation programs
An earlier project by the same research group accomplished a similar feat in 2013, but this full-motion robotic simulator was not made of cable-based robotics. The CyberMotion Simulator used a robotic arm with a cockpit of sorts attached to the end of the arm. Inside the cockpit, stereo projectors displayed a wide-angle view, much like what a VR display does. In terms of capability and ability to simulate different environments, the CyberMotion Simulator may be a little more advanced; the Cable Robot Simulator cannot rotate more than about sixty degrees, while the CyberMotion Simulator can turn you upside down.
The Cable Robot Simulator takes up a very large room, and requires some serious engineering – the cables are huge and the winches are very powerful. These facts don’t preclude this technology being used in the future, though, and hopefully this sort of tech will make its way into a few larger arcades.
We often see concepts come in waves. Earlier this week we featured a cable robot used to move pallets around a warehouse.
Continue reading “Cables And Winches Become An Awesome Simulator”
The usual way robotics is taught – and nearly everything, for that matter – is simple. A teacher gets a pre-built module or kit, teaches the students how to use the kit, and class is adjourned. There are significant and obvious drawbacks to this. [Kevin Harrington]’s entry for the Hackaday Prize turns that pedagogy on its head. It’s a robotics development platform that encourages everyone to create their own robots from scratch, starting with the question, ‘how many legs do you want your robot to have’.
Bowler Studio uses OpenCV for image processing, a kinematics engine, a JCSG-based CAD and 3D modeling engine to interface with motors, create 3D models according to kinematic models, feed imaging data to a robot, and create graphical interfaces for robots. It’s an entire robotics creation studio in a single package, and of course everything can be backed up to the cloud.
The electronic backbone is another one of [Kevin] and Neuron Robotics’ projects, DyIO, a USB peripheral that makes for a great robotics platform. The DyIO can control up to 24 servos, enough for a very, very complex robot, and also has the ability to control motors, read encoders, or just blink pins.
These two projects together make for a great way to learn the ins and outs of robots that are a little more complex than a simple wheeled robot, and expandable enough to make some really, really cool projects
A few years after we all tire of our remote control BB-8 droids we’ll all have personal human robots designed specifically for human interaction. We’re not there yet, but [Poh Hou Shun] out of Singapore is working on a robot like this for the Hackaday Prize. It’s called OSCAR, the Omni Service Cooperative Assistance Robot.
As with any robotics platform, the use case defines the drive system; you’ll want knobby tires or treads if you’re building a sumo bot, and a strange articulating suspension if you’re driving over alien terrain. OSCAR is built for humans, and this means a humanoid chassis is required. Legs, however, aren’t. Instead of a complex system of motors and joints, OSCAR is balancing on a ball. No, it won’t go up stairs, but neither will many other robots either.
So far, [Poh Hou Shun] has built the basics of a drive system, and it’s surprisingly similar to the BB-8 droids we’re still not tired of yet. On the bottom is a large ball held in place with a spring-loaded retainer. On top of this are three stepper motors, each holding an omni wheel. It will work, there’s no doubt about that, and with the right humanoid chassis, some sensors, and a lot of software, this could be a very cool social robot.
Artificial muscles and soft robotics don’t get the respect they deserve, but [mikey77] is doing some very interesting work with artificial muscles that can be made on just about any 3D printer.
Like other artificial muscles and soft robotic actuators we’ve seen – like this walking sea slug and this eerie tentacle – [mikey77]’s muscles are powered by air. Instead of the usual casting method, he’s printing these muscles from Ninjaflex, a flexible plastic that is compatible with most 3D printers.
As they come off the printer, these 3D printed pneumatic muscles leak, and that means [mikey77] has to seal them. For that, he created a sealant out of Loctite fabric glue thinned with MEK. The addition of MEK dissolves the outer layer of Ninjaflex, allowing the glue to bond very, very well to the printed muscle.
So far, [mikey77] has created a pneumatic flower that blooms when air is added. He’s also created a muscle that can lift more than four pounds of weight with the help of a 3D printed skeleton. It’s a great way to experiment with flexible robots and pneumatic muscles, and we can’t wait to see what weird creatures can be created with these actuators.
Thanks [Lloyd] for sending this one in.
Meet SAM, the Semi Automated Mason. SAM can lay bricks three times faster than a normal brick layer. SAM isn’t planning on taking away any jobs yet though — it still needs a human mason following behind to clean up the mortar.
The robot consists of a standard 6-axis industrial robot arm mounted to a track system with a conveyor belt style feeder of bricks. It picks up each brick, covers the side with mortar, and places it next to the last brick it laid. A mason still has to do the tricky parts, like corners and aesthetics — but SAM is getting better — it can very easily follow a pixelated map of an image and place bricks up to half an inch in or out from the wall, to create a embossed image.
Continue reading “Brick Laying Robot Does It Better”
[Russel Munro] decided to go all-out for his son’s birthday cake: he made a Transformers robot cake that, well, transforms from a truck into a robot, Optimus Prime style. His impressive build has the actions of the original: first, the front rears up to lift the head, then the back lifts to form the body and the head and arms pop out of the top. Underneath the thin fondant exterior is a 3D printed body, driven by a mechanism in the base. He used fishing line to lift the parts, which is pulled by a motor salvaged from a CD player, being driven by an EasyDriver board from Sparkfun.
The main issue he had to overcome was weight: apparently he underestimated the weight of the fondant that covers the cake, and had to do some last-minute work to strengthen the drive mechanism, and skip plans for the more ornately decorated version that his wife had planned. But the look of glee on his son’s face when he operates it at the party is the best bit. In these days of CGI and computer games, it is good to remind the kids that there is still a lot of fun to be found in ingenuity and liberal quantities of hot glue.
Continue reading “Transformers, Birthday Cakes in Disguise”