In an effort to improve his Call of Duty gaming experience, Reddit user [Harbingerx81] built a custom controller out of an Airsoft gun. Not only does this gun feature all the buttons and joysticks normally found on a stock xbox controller, it’s also loaded up with accelerometers and gyros so his on-screen character points his gun wherever [Harbingerx] points his gun.
From the imgur album, we can see that [Harbingerx] modded an Airsoft gun with a few buttons, d-pads, and switches optimized for Call of Duty. What really gets us is the clever use of accelerometers and a gun-mounted HDMI display (with a wireless HDMI adapter) to provide a home-made virtual reality setup for one of the most popular games.
Building this controller/display wasn’t cheap – it cost [Harbingerx] upwards of $600. A good price, we’re thinking, since the Oculus Rift will be north of $300 along with the added cost of a gun-shaped xbox controller.
[Malte Ahlers] from Germany, After having completed a PhD in neurobiology, decided to build a human sized humanoid robot torso. [Malte] has an interest in robotics and wanted to show case some of his skills.The project is still in its early development but as you will see in the video he has achieved a nice build so far.
A1 consists of a Human sized torso with two arms, each with five (or six, including the gripper) axes of rotation, which have been based on the robolink joints from German company igus.de. The joints are tendon driven by stepper motors with a planetary gear head attached. Using an experimental controller which he has built, [Malte] can monitor the position of the axis by monitoring the encoders embedded in the joints.
The A1 torso features a head with two degrees of freedom, which is equipped with a Microsoft Kinect sensor and two Logitech QuickCam Pro 9000 cameras. With this functionality the head can spatially ”see” and ”hear”. The head also has speakers for voice output, which can be accompanied by an animated gesture on the LCD screen lip movements for example. The hands feature a simple gripping tool based on FESTO FinGripper finger to allow the picking up of misc items.
For all of you that found yourselves wanting to use Kinect to control something but had no idea what to do with it, or how to get the data from it, you’re in luck. Kineticspace is a tool available for Linux/mac/windows that gives you the tools necessary to set up gesture controls quickly and easily. As you can see in the video below, it is fairly simple to set up. You do you action, set the amount of influence from each body part (basically telling it what to ignore), and save the gesture. This system has already been used for tons of projects and has now hit version 2.0.
Continue reading “Kinetic Space: software for your Kinect projects”
We all need an excuse to play Half-Life 2 sometimes. [Jeri Ellsworth] put together a My First Crowbar controller to throw a few headcrabs across the room. It’s pretty much Half-Life 2 for the Wii.
The build is very simple – just a tilt switch hot glued to the underside of a childs-size crowbar. Two leads go from the tilt switch to the contacts on a (PS3?) controller. All you need to do to attack is swing the crowbar wildly.
[Jeri] has us wondering what other awesome game controllers could be made. Of course we’ve been wanting a real-life Gravity Gun or Portal Gun for years now, but right now we’re thinking about a real Katamari. We might need more hot glue.
As far as building our own, we’re thinking about using one of the Cheap DIY tilt switches we saw the other day. It’s a simple build, and sure looks like a lot of fun.
Continue reading “Pick up that can, [Jeri]”
The Kinect is an interesting beast. On one hand, it’s fantastic for hacking – a purpose for which it was not designed. On the other hand, it’s “just OK” when it comes to gaming – its entire reason for being.
One of the big complaints regarding the Kinect’s control scheme is that it’s no good for games such as first person shooters, where a large majority of the action involves walking, jumping, and aiming. For his Master’s project, [Alex Poolton] put together a fantastic demonstration showing how the Kinect can be paired with a standard Xbox controller to provide hybrid gaming input.
While you might expect a simple game that shows the fundamentals of the hybrid control system, he has put together a full fledged game demo that shows how this control scheme might be implemented in a real game. [Alex] admits that it’s still a bit rough around the edges, but there’s some real potential in his design.
Continue reading to see a video demonstration of [Alex’s] project in action, and be sure to check out his blog for news and updates on the project.
Continue reading “Hybrid control scheme using an Xbox game pad and Kinect”
Let’s face it – gamers have a reputation for being pretty lazy. In the most recent episode of his web series, [Ben Heck] takes on the stereotypical gamer role and cranks the laziness factor to 11, lamenting the fact that he needs to get up off the couch to swap discs in his Xbox 360 console. Never allowing laziness get in the way of his hacking, he springs into action, hauling off to his shop in order to construct an Xbox DVD changer system.
He grabbed a pair of CD changers and popped them open to see how they operated. After choosing the best candidate based on its CD loading method, he got to work disassembling the changer. The old CD player and its guts were removed, which he replaced with DVD drive components ripped from his Xbox. Quite a bit of trimming and tweaking was required to swap out the components, but it seems that [Ben] got things working just fine.
With the mechanical portion of the project out of the way, he dug into the electronics. The CD changer had no way of knowing how to interface with the Xbox and vice versa, so [Ben] had to devise a way for the two devices to communicate. He used an Arduino Uno to control the systems, triggering the CD carousel only when the Xbox thought it had its drive slot opened.
While the system looks a bit unpolished, and the controller quite bulky, we love this thing! No matter if you are lazy or not, jamming these two devices together is exactly what hacking is all about.
Some of the Kinect hacks we have featured here are quite useful in the realm of assisted living, others showcase what can be done with the clever application of video filters. Some…are just plain fun.
This pair of Kinect hacks are not necessarily going to win any awards for usefulness, but they are big on fun. [Tom] put together a neat juggling application that watches for your hands to disappear behind your back, generating a glowing ball once they return to the camera’s field of vision. The balls can be tossed away or juggled as you can see in the video below. It looks like it could be pretty fun and most definitely easier than chasing balls around while learning to juggle.
[Tom’s] hack was based off code he saw demonstrated in a video by YouTube user [hogehoge335]. His application for the Kinect allows him to replicate the Kamehameha attack from Dragonball Z, flowing hair and all.
Check out the videos below for a demonstration of both Kinect hacks, and swing by the respective Google Code sites if you want to give them a try.
Continue reading “Juggling with Kinect”